Page 5 of 18 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 173
  1. #41
    Player
    Joronas's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Joronas Ni'vira
    World
    Lamia
    Main Class
    Black Mage Lv 60
    People confuse "challenge" with "grind until your eyes & fingers bleed" a lot on this forum.

    There is no "challenge" in this system. It's just a monotonous, ugly, grind that makes your soul hurt. The closest thing this game has to a challenge in gathering are the leves, and even then, only a few of them.

    This system doesn't make the game "harder" either. It's just a straight up rng fest. How does that improve anything? Right now, we're at 11 and a bit hours of favor grinding and 5-6 hours of scrip grinding. Maybe down to 4 for the hardcore. Are we going to go down to 8 hours of favor grinding with the next patch? Who knows? That's still an hour a day plus a bit of soul-destroying monotony. Not challenging, not involving, just run in circles emptying nodes in the hopes the RNG doesn't break and give you nothing for your work.
    (7)

  2. #42
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Rath View Post
    The problem is if they lower the scrip cost, then the people that need them will not get them as the price will go up. The crafters that want to be efficient and not "waste" scrips will buy them up. Since People like Aeyis say they do not need the HQ, why change it so that the people that do need them will have to pay an exhorbitant cost as we all know everyone will start using them, not just those that "need" them. The only change they should do to the HQ turn-in items is increase their frequency.

    Also, who buys failures? I have only ever seen HQ crafted mats sold. NQ may be listed, but they do not sell.
    Who knows? I have yet to see a NQ material on our marketboard, and precious few HQ ones, all of which were retreived rather then sold.

    Your logic is still completely a mystery to me. I dont understand how it works.

    Quote Originally Posted by Rath View Post
    Since People like Aeyis say they do not need the HQ
    I believe I wrote that at their current exchange rate they are not worth purchasing.
    A sentiment the JP playerbase much agrees with. It would seem they have less white knights on that side, what do you know.

    And I gave you the detailed reasons as to why, which you ignored twice over.
    Quote Originally Posted by Rath View Post
    My comparison was to point out the need for HQ materials. Those crafters I targeted and talked through had no issues with recipes they could get HQ mats for. But as soon as you added in sealants and FC3 and such, they needed serious help.
    It was a bad comparison. The difficulty of the current 2*s cant be compared to the difficulty of those recipes. In addition most of the materials in current recipes are HQable.

    On top of which trying to HQ 3 items with medium rates gives a higher likely return then trying to HQ 1 item with medium high rates.


    I see. So I ignored your provocative posts in that thread, yet you still wish to persist with that discussion?
    Quote Originally Posted by Rath View Post
    As someone that needs HQ star saphires, how do you then argue that the most expensive syntheses people have access to SE should take away peoples' ability to use HQ materials?
    I needed HQ items when my crafts were not fully leveled, let alone fully melded. And unlike you, I always try to argue the perspectives if the kinds of people involved: small time, medium and big time crafters alike.
    Most of which have a need for HQ items in the start of an expansion.
    That is all I will say on the topic of that dead horse you try to resurrect so you can beat it.

    As for the bolded part: Please stop twisting my words and arguments kudasai. It got tiresome many posts ago. Explaining can be a very tiring thing indeed when someone goes out of their way to rephrase and twist your arguments..

    I never said anything remotely similar to ''taking away peoples ability to HQ''. Rather the argument was that HQ turn ins should require 1 token as well; since they are already limited by their low rate of obtaining.
    Which would actually make it easier for the ''crafters that have a hard time to HQ'' that you currently claim to represent to obtain them.
    (3)
    Last edited by Aeyis; 08-10-2015 at 02:35 AM.

  3. #43
    Player
    Yoshiru's Avatar
    Join Date
    Aug 2015
    Posts
    6
    Character
    Primordial Ooze
    World
    Faerie
    Main Class
    Botanist Lv 60
    again with the rng thing..... thats the challenge!!! whats the point of just giving it away?? oh wait thats what ya all want isnt it just hand me the items i paid my sub you owe me?? lmao and this it takes 11 hrs to grind it out?? i did tcm last night in the 75 min for 5 favors and got my 16 items and went on to something else, the game wont be over tomorrow... if it gets grindy take a break for a bit even a few hrs...

    again im not tryin to put anyone down and say what a stupid thing you just said just look at the bigger picture here ppl said it was too easy they made it harder however you want to downplay that now everyone is screaming mercy make it easy again
    (1)

  4. #44
    Player
    Joronas's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Joronas Ni'vira
    World
    Lamia
    Main Class
    Black Mage Lv 60
    RNG is not a challenge.

    For it to be a challenge, there has to be some meaningful way that a person can influence the outcome. Saying RNG is a challenge is like saying "winning the lottery" is a challenge. In the context of gathering? The only difference is that this gathering eats up your time as well. Even attempting the argument makes your position weaker, and reduces the strength of your future arguments.

    There is nothing "hard" about this system. It's a souldestroying grind that added no difficulty. It's EASY. Except you have do it for 11.25 hours a week, in 15 minute blocks. You can't stop at 7.5 minutes, or you lose the buff. You can't pop a duty finder, or you'll lose the buff when the duty finder goes off. You can't stop and type, because you're running from node to node like mad. It's 15 minutes that you can do nothing else. Oh, and on average? You will not get enough items to max out your crafting side. 4 gathering tokens averages 3 crafting tokens of mats.
    (8)

  5. #45
    Player
    Yoshiru's Avatar
    Join Date
    Aug 2015
    Posts
    6
    Character
    Primordial Ooze
    World
    Faerie
    Main Class
    Botanist Lv 60
    im laughing hysterically
    (2)

  6. #46
    Player
    bloodSp3c's Avatar
    Join Date
    Sep 2013
    Posts
    231
    Character
    Renary Devarian
    World
    Ravana
    Main Class
    White Mage Lv 100
    the whole crafting/gathering system is a sham and needs to be scrapped!
    (0)

  7. #47
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Yoshiru View Post
    oh wait thats what ya all want isnt it just hand me the items i paid my sub you owe me??
    I like how you pull this card rather than trying to make an intelligent response.

    RNG is not challenging. It's only used to gate content, which is normally fine, but in this situation it's bad. Red scrips are a limited resource. You have to spend 11 hours a week to spend that resource, and more to earn it. Your reward for spending all of this time, is entirely luck based. Earning red scrips requires you to have the gear, stats, etc to obtain or craft an item. That's challenge. Hitting a node and hoping that something pops, that's not challenging, it's just luck.
    (3)

  8. #48
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    anyone use a favor today?
    (0)

  9. #49
    Player
    PirateCat's Avatar
    Join Date
    Jul 2015
    Posts
    236
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by javid View Post
    anyone use a favor today?
    I haven't, but I'm assuming that the underlying question is whether the patch changed anything.
    The update notes only made reference to a couple of fixes to CUL desynth, so I would be very surprised if anything is different yet.
    (0)

  10. #50
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    No changes to favors so far.

    This post on german forum today states that they're still working on it (i.e. spawn rates and favor duration):

    http://forum.square-enix.com/ffxiv/t...=1#post3236262
    (0)

Page 5 of 18 FirstFirst ... 3 4 5 6 7 15 ... LastLast

Tags for this Thread