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  1. #141
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Quote Originally Posted by RiceisNice View Post
    It's too big for 24man..saehuashrfasgh.....

    True, but on the other hand that can give you opportunities to duel players more than otherwise if you and they happen to be enroute to the same objective. Of course if it's you vs a DPS + Healer duo then that wouldn't be balanced as well so traveling solo still isn't the best approach.

    I got to duel someone on that 24 person seize match last night even, I was the last member of our party traveling in a short line through a choke point and a NIN tried to gank me on my mount, while everybody in front of me kept going forward because they didn't see it. This would probably have been a free kill for him in pre-HW Frontlines, but I feel like we were more evenly matched than ever so before with all his instants vs. mine. I used my whole arsenal of relevant PVP and PVE skills, and had him dead before I even got to cast my deathflare on him and I had to sadly watch Dreadwyrm Trance expire with no one left around to kill. He had a good chunk off my HP bar too, and I think it's perfectly fair for me to have been able to counter him as I did. Just because a NIN has hide and lots of stuns and other instants to use against me doesn't mean that should be an instant win vs a caster.
    (0)

  2. #142
    Player
    Gaiussenpai's Avatar
    Join Date
    Jun 2015
    Posts
    172
    Character
    Kurohime Ryutsuki
    World
    Ultros
    Main Class
    Dragoon Lv 80
    Smners should be renamed to boogeyman in pvp.
    (0)

  3. #143
    Player
    Hammerfist's Avatar
    Join Date
    Aug 2013
    Posts
    98
    Character
    Leander Hammerfist
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Right now Tri-disaster is literally a second limit break available every 60 seconds; if you also count the Bane to all targets, all the high-potency instant skills (Fester, Energy Drain, Painflare, Deathflare, Enkindle...), Shadow Flare and the pet for annonying people, the dots that kill you while running away, Miasma that reduces healing magic and Tri-Bind that locks you in place, it's obvious that Summoners are way too OP right now.
    (3)
    Last edited by Hammerfist; 08-11-2015 at 05:24 AM.

  4. #144
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Hammerfist View Post
    Miasma that puts heavy on you
    Miasma heavy do not even work in pvp. It nerfed like 1.5 year ago.
    (2)

  5. #145
    Player
    Monoman's Avatar
    Join Date
    May 2015
    Posts
    45
    Character
    Kurauna Ten
    World
    Brynhildr
    Main Class
    Monk Lv 60
    Quote Originally Posted by Buff_Archer View Post
    True, but on the other hand that can give you opportunities to duel players more than otherwise if you and they happen to be enroute to the same objective. Of course if it's you vs a DPS + Healer duo then that wouldn't be balanced as well so traveling solo still isn't the best approach.

    I got to duel someone on that 24 person seize match last night even, I was the last member of our party traveling in a short line through a choke point and a NIN tried to gank me on my mount, while everybody in front of me kept going forward because they didn't see it. This would probably have been a free kill for him in pre-HW Frontlines, but I feel like we were more evenly matched than ever so before with all his instants vs. mine. I used my whole arsenal of relevant PVP and PVE skills, and had him dead before I even got to cast my deathflare on him and I had to sadly watch Dreadwyrm Trance expire with no one left around to kill. He had a good chunk off my HP bar too, and I think it's perfectly fair for me to have been able to counter him as I did. Just because a NIN has hide and lots of stuns and other instants to use against me doesn't mean that should be an instant win vs a caster.
    Look at it this way, not only were you jumped, but you were also mounted and you won as a ranged dps with skills to spare. Now imagine if both of you had the support of a group, who would be faced with a greater amount of risks? Hell, flip the tables and you jumped him while he was mounted, do you think he could turn it around?

    Either that is hands down the worst ninja on the face of the planet or summoner truly isn't as balanced as some people seem to let on, Though I'm inclined to believe both are the case.

    Edit: Forgot quote.
    (2)
    Last edited by Monoman; 08-11-2015 at 03:35 AM.

  6. #146
    Player
    LStarbreeze's Avatar
    Join Date
    Oct 2013
    Posts
    43
    Character
    Una Gloriana
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sunako View Post
    Miasma heavy do not even work in pvp. It nerfed like 1.5 year ago.
    I hate this, especially for SCH. At least SMN has Tri-bind.
    (0)

  7. #147
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Please nerf. Ridiculously OP. Walking deathmachine with a 60 sec certain kill LB.
    (4)

  8. #148
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Buff_Archer View Post
    snip
    No it shouldn't be an instant win, but he ganked you, you had a disadvantage you were heavy'd and fighting a melee in close range. He should have killed you. But not only did you walk away with health to spare you also had cooldowns/buffs to spare. If things were even his opening burst with you not being healed would have killed you, even as a tank I've seen that summoners are a bit OP'd but I mean. This isn't the first time summoner has needed to be nerfed.
    (2)

  9. #149
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    I dont feel a single SMN being OP. They are strong yes. 3+ in group however..... The usual problem of class stacking.

    I do enjoy the sense of power SMNs get nowadays. Makes them cocky. I see them often charge at groups. Easy kills ! Nothing takes down a SMN down a notch like a Skewer(-40% INT) followed by a rotation while he is held in place with double stun/weapon throw (heavy).
    (0)
    Last edited by Maxwell; 08-11-2015 at 08:11 AM.

  10. #150
    Player
    morerancor's Avatar
    Join Date
    Jan 2015
    Posts
    161
    Character
    Blitz Fury
    World
    Coeurl
    Main Class
    Alchemist Lv 60
    Those are bad players the issue are good ones getting the most out the class . Even 1v1 one , one pet slap and your in a very bad spot.
    (1)

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