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  1. #1
    Player
    Monoman's Avatar
    Join Date
    May 2015
    Posts
    45
    Character
    Kurauna Ten
    World
    Brynhildr
    Main Class
    Monk Lv 60
    Quote Originally Posted by Buff_Archer View Post
    Considering how many many stuns we have to put up with on Summoner, and sometimes even have to purify to survive, that might not be such an imbalanced thing. After all when I have to get out of a long stun so I can actually make countermoves (which Summoners have to do with melees just the same as they do with Summoners) if I have to Purify that stun it sucks big time, and now I'm open to a tridisaster from someone on YOUR team! So I might be all on board with a shorter purify being available.
    I'm all for it, although I feel it will be imbalanced because it shakes up game length and the interactions of melee classes far more than ranged and this change would primarily be because of one class. Though I will gladly accept this change since it would allow me to kamikaze far more to remove aetherflows off scholars and summoner's and to somersault casters.

    Edit: Actually it would just be an indirect buff to ranged dps and therefore summoners because they deal most of their damage in the presence of healers. While this change would be interesting, it wouldn't change anything but make everyone harder to kill.
    (0)
    Last edited by Monoman; 08-08-2015 at 12:34 AM.

  2. #2
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    This thread will get us nerfed... again.
    (0)

  3. #3
    Player
    Gaiussenpai's Avatar
    Join Date
    Jun 2015
    Posts
    172
    Character
    Kurohime Ryutsuki
    World
    Ultros
    Main Class
    Dragoon Lv 80
    Smners should be renamed to boogeyman in pvp.
    (0)

  4. #4
    Player
    Hammerfist's Avatar
    Join Date
    Aug 2013
    Posts
    98
    Character
    Leander Hammerfist
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Right now Tri-disaster is literally a second limit break available every 60 seconds; if you also count the Bane to all targets, all the high-potency instant skills (Fester, Energy Drain, Painflare, Deathflare, Enkindle...), Shadow Flare and the pet for annonying people, the dots that kill you while running away, Miasma that reduces healing magic and Tri-Bind that locks you in place, it's obvious that Summoners are way too OP right now.
    (3)
    Last edited by Hammerfist; 08-11-2015 at 05:24 AM.

  5. #5
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Hammerfist View Post
    Miasma that puts heavy on you
    Miasma heavy do not even work in pvp. It nerfed like 1.5 year ago.
    (2)

  6. #6
    Player
    LStarbreeze's Avatar
    Join Date
    Oct 2013
    Posts
    43
    Character
    Una Gloriana
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sunako View Post
    Miasma heavy do not even work in pvp. It nerfed like 1.5 year ago.
    I hate this, especially for SCH. At least SMN has Tri-bind.
    (0)

  7. #7
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    I dont feel a single SMN being OP. They are strong yes. 3+ in group however..... The usual problem of class stacking.

    I do enjoy the sense of power SMNs get nowadays. Makes them cocky. I see them often charge at groups. Easy kills ! Nothing takes down a SMN down a notch like a Skewer(-40% INT) followed by a rotation while he is held in place with double stun/weapon throw (heavy).
    (0)
    Last edited by Maxwell; 08-11-2015 at 08:11 AM.

  8. #8
    Player
    Monoman's Avatar
    Join Date
    May 2015
    Posts
    45
    Character
    Kurauna Ten
    World
    Brynhildr
    Main Class
    Monk Lv 60
    Quote Originally Posted by Maxwell View Post
    I dont feel a single SMN being OP. They are strong yes. 3+ in group however..... The usual problem of class stacking.

    I do enjoy the sense of power SMNs get nowadays. Makes them cocky. I see them often charge at groups. Easy kills ! Nothing takes down a SMN down a notch like a Skewer(-40% INT) followed by a rotation while he is held in place with double stun/weapon throw (heavy).
    The only other class you could probably stack and tear everything apart on would be a warrior, but you would be doing it in melee range and would be faced with A LOT of resistance. You wouldn't have the protection of your healers a large majority of the time that's for sure.
    (0)

  9. #9
    Player
    morerancor's Avatar
    Join Date
    Jan 2015
    Posts
    161
    Character
    Blitz Fury
    World
    Coeurl
    Main Class
    Alchemist Lv 60
    Those are bad players the issue are good ones getting the most out the class . Even 1v1 one , one pet slap and your in a very bad spot.
    (1)

  10. #10
    Player
    abbas's Avatar
    Join Date
    Nov 2013
    Posts
    99
    Character
    Sweaty Eyelids
    World
    Odin
    Main Class
    Lancer Lv 60
    Smnr ( Triangle of Death ) skill give me panic attack as a melee, once its on my face i know im gonna die soon.. ( PURIFY ) - ( SPRINT AWAY )..

    That alone make them my top kill priority ;-;7. I save most lbs for smnrs. its either kill or be killed by them within 5 secs....
    (0)
    Last edited by abbas; 08-11-2015 at 01:35 PM.

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