What ?! What does skill have to do in balance. I'm not comparing bad players to good players. I'm comparing players of equal skill with a far better average ilvl. You can't say that WHM heals far better than SCH because the SCH doesn't mind to summon his fairy ir just spam physick...
Now tell, me the difference wasn't huge when you went from ilvl100 to ilvl130.
No, by that time, all the serious raiders didn't cared anymore. And I'm sure those people would love to min-max every spec. Believe it or not, most people haven't cleared Bahamut, even with echo, even now. And if those people want to clear it now, they could do it with whatever spec they chose, thanks to gear and echo. And those pople massivelu outnumbers the ones that care about min-maxing.
The gap was already "6 month" large in ARR, and in Heavensward, with Alexander Savage, I'm sure the gap will only go wider and wider.
For what ? It's not like there's a lot of ways to play a tank, a healer, or a DPS. WAR and PLD were totally different in 2.0. And to keep balance, they gave WAR damage mitigation, pretty much like PLD. We have a new tank now, which...a reskinned PLD with even the exact same tank stance. MCH and BRD are exatcly the same, based on proc, AoE based buffs, and even a stance that add casting times to their skills.
You want to add another melee ? It'll have combos, like DRG and NIN ? Or stance like MNK ? Or positions like DRG, MNK and NIN ?
Do you realize why the egi-glamour was so well received ? Because every SMN will be able to chose what egi he'll use. Will it change something on their DPS ? No, but they'll like to have their favored egi by their side.
As for the "fun" part, why do we still have people playing NIN, DRG, and MNK while only one of them was the best at any given time ? Because they like the gameplay, even if their DPS is not the most potent one...because it's fun.