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  1. #1
    Player
    Miscreant's Avatar
    Join Date
    Dec 2013
    Location
    Lisma
    Posts
    351
    Character
    Claire Delune
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Reynhart View Post
    you could spec you BLM a Frost Mage, doing around 20 or 30% less DPS than Fire Mage, but putting more debuff. Who will care when, by being full ilvl220, you'll be doing 40% more DPS than people will do now not being full 190 ?
    You can't just make up numbers for this kind of stuff, where does this 40% come from? Skill does massively outclasses gear, I see players in i170 doing less dps than good players were doing in 130 at level 50 in FCoB.

    Quote Originally Posted by Reynhart View Post
    Back in 2.5, Relics Zeta were the absolute best weapons. Yet, people would still clear content without wearing one.
    By that point all of the content had been cleared and nerfed with echo, no one really cared anymore.

    I'm not really against customisation, it would definitely add another element to the game, but do you really think that players who can't learn a basic rotation will actually benefit from it? it will just make the gap between casuals and raiders even larger.
    (5)

  2. #2
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    You're kidding right? Skill Trees are the most pointless customization I ever seen in my life. I can understand if we weren't allowed to change Jobs. But.... We are allowed to change Jobs on the fly so want to DPS? Switch to a DPS. Want to Heal? Go switch to a Healer. Want to Tank? Switch to a Tank.
    (12)
    Last edited by FallenArisen0990; 08-10-2015 at 10:56 PM.

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Miscreant View Post
    You can't just make up numbers for this kind of stuff, where does this 40% come from? Skill does massively outclasses gear, I see players in i170 doing less dps than good players were doing in 130 at level 50 in FCoB.
    What ?! What does skill have to do in balance. I'm not comparing bad players to good players. I'm comparing players of equal skill with a far better average ilvl. You can't say that WHM heals far better than SCH because the SCH doesn't mind to summon his fairy ir just spam physick...
    Now tell, me the difference wasn't huge when you went from ilvl100 to ilvl130.
    Quote Originally Posted by Miscreant View Post
    By that point all of the content had been cleared and nerfed with echo, no one really cared anymore.
    No, by that time, all the serious raiders didn't cared anymore. And I'm sure those people would love to min-max every spec. Believe it or not, most people haven't cleared Bahamut, even with echo, even now. And if those people want to clear it now, they could do it with whatever spec they chose, thanks to gear and echo. And those pople massivelu outnumbers the ones that care about min-maxing.
    Quote Originally Posted by Miscreant View Post
    I'm not really against customisation, it would definitely add another element to the game, but do you really think that players who can't learn a basic rotation will actually benefit from it? it will just make the gap between casuals and raiders even larger.
    The gap was already "6 month" large in ARR, and in Heavensward, with Alexander Savage, I'm sure the gap will only go wider and wider.

    Quote Originally Posted by Gilthas View Post
    Apples and Oranges. I'd rather SE work into adding new jobs and keeping them balanced than work on trying to juggle the balance of several specs on each job.
    For what ? It's not like there's a lot of ways to play a tank, a healer, or a DPS. WAR and PLD were totally different in 2.0. And to keep balance, they gave WAR damage mitigation, pretty much like PLD. We have a new tank now, which...a reskinned PLD with even the exact same tank stance. MCH and BRD are exatcly the same, based on proc, AoE based buffs, and even a stance that add casting times to their skills.

    You want to add another melee ? It'll have combos, like DRG and NIN ? Or stance like MNK ? Or positions like DRG, MNK and NIN ?

    Do you realize why the egi-glamour was so well received ? Because every SMN will be able to chose what egi he'll use. Will it change something on their DPS ? No, but they'll like to have their favored egi by their side.

    As for the "fun" part, why do we still have people playing NIN, DRG, and MNK while only one of them was the best at any given time ? Because they like the gameplay, even if their DPS is not the most potent one...because it's fun.
    (1)
    Last edited by Reynhart; 08-10-2015 at 11:11 PM.

  4. #4
    Player
    Miscreant's Avatar
    Join Date
    Dec 2013
    Location
    Lisma
    Posts
    351
    Character
    Claire Delune
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Reynhart View Post
    snip
    Sorry but your wording was bad, I read it wrong. You are aware that there already is a certain degree of customisation in place, e.g. a Scholar who focuses on healing will want to prioritise Crit, a Scholar who focuses on DPS prioritises Det and Accuracy, if I'm doing a A2 without a bard I may want to switch out some gear and stack up Piety, then I use the appropriate food to complement this build, e.g. in A1 I use Crit+Accuracy food where as in A2 I eat Piety food.

    Early into progression Tanks stack up Vitality, once the mechanics are solid they then stack up Strength to help meet the dps checks. Early in FCoB progression dps melded Vitality into their builds to help survive and play out mechanics in T13, once they were more comfortable they changed their builds to allow for greater dps. The thing is casual players don't need to do these things because Echo does it for them, they just go with the pre set BiS build that progression players have already pre-determined, the same will happen with customisation, progression players will say this build works the best, share it on reddit and everyone will copy once it become available to them.

    The game is balanced fairly well right now, because of it most roles are fine for Alexander, yes even Astro's... Yoshi-P is right by saying if we add in more in depth customisation players are going to find set builds and make them requirements for raiding, with this it will be harder for the Devs to balance the Jobs and it will lead to certain jobs being excluded all together.

    But were just going to go around in circles now, this argument is old, tired and boring.
    (2)