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  1. #12
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by seorin View Post
    That's exactly what I'm saying. WoW's explosive popularity stemmed from its accessibility, not a long grind. It toppled grindier games EQ, DAoC, and FFXI in an instant.
    I'll just say one last thing, because I don't think your neccessarily wrong but WoW was more popular when it was less accessible. Without LFR, LFG, and Garrisons WoW had more subscriber playing the game for longer hours ect. WoD is more accessible than ever and bleeding subs, Legion is prob close to a year away and WoW will prob lose a bunch more subs before it comes out.

    The devs can only do so much. They can't create 1000 hours of gameplay without adding in some kind of obstacle. The 2 most obvious obstacles I can think of are difficulty (Savage mode takes a long time to beat because you will wipe to it for 100 hours or more) or grinds (Repeating things for a reward adds more gameplay time).

    If people are past alexander normal, theres a good chance they have logged in 100 hours on Heavensward. Not bad for a 40 dollar expansion. If you want to play more than that, your prob going to have to grind some stuff out (chocobo pedigree, TT cards, or crafting) or do the really difficult content like savage. The devs just simply can't make 20 more dungeons in any reasonable time frame.

    This is why i say when the community constantly tries to get the devs to break down those obstacles, it really kills the replayability of the game. And ruins the experience for the players that didn't want those obstacles knocked down for them.
    (2)
    Last edited by Whocareswhatmynameis; 08-09-2015 at 04:16 PM.