Quote Originally Posted by SirOleas View Post
Dungeoneering.... Explain this because it sounds like an instanced raid that gives exp... We have that. Both the current dungeons give exp for every mob killed.
Yes, that's exactly what I meant. And it's exactly what Yoshi is trying to push from the looks of it. Of course, we only have two right now, but he said he's planning on adding more.

Long group quests rewarding exp would be fine, but faster than grinding? I doubt it.
Why shouldn't they award at least equal experience to grinding if done at the appropriate level? Why not more? Why does grinding have to be the ultimate solution?

That's the point I am making. There are other options already in game, and there are more coming. Will any of them be as fast as a good old grinding party? I doubt it.

I would consider the amount of time it takes for a long group quest to be completed. Running from place to place, killing mobs to move onto the next part of the quest, talking to various NPC's scattered all over the game world. etc.

It seems that it's not really an issue of options but of effectiveness. If this idea were put in, the complaint would then be that it takes too long to complete for the EXP obtained from it.

We already have people complaining they can't get obscene amounts of exp from Levequests any more. I don't even want to imagine what the complaining would be like if you had to invest time into obtaining EXP from a -long- group quest.
That's why the devs need to be constantly looking at balancing things, because you can't get everything in one go. If people are not doing quests or dungeons (or leves, or behests, or whatever else the devs will make) while leveling, it means that they need to become more accessible, shorter, easier, more rewarding, or a combination of those four.

If grinding continues to be the #1 method of leveling for the majority of players, it means that content that the devs make is wasted. If the devs are making dungeons, leves, quests, behests, beastman camps, and whatever else into things that award experience, grinding should be a last resort. It should be something for people who can't put together the correct party to get those done, who aren't geared or skilled enough to do them, who have already done them and must wait for a reset, or who may not have time to do them. Anything less than that means that the devs are wasting their time creating content that people ultimately don't care about and might not ever see.