Dungeoneering.... Explain this because it sounds like an instanced raid that gives exp... We have that. Both the current dungeons give exp for every mob killed.

Long group quests rewarding exp would be fine, but faster than grinding? I doubt it.

That's the point I am making. There are other options already in game, and there are more coming. Will any of them be as fast as a good old grinding party? I doubt it.

I would consider the amount of time it takes for a long group quest to be completed. Running from place to place, killing mobs to move onto the next part of the quest, talking to various NPC's scattered all over the game world. etc.

It seems that it's not really an issue of options but of effectiveness. If this idea were put in, the complaint would then be that it takes too long to complete for the EXP obtained from it.

We already have people complaining they can't get obscene amounts of exp from Levequests any more. I don't even want to imagine what the complaining would be like if you had to invest time into obtaining EXP from a -long- group quest.