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  1. #1
    Player
    Join Date
    Jul 2011
    Posts
    374
    Oh God! SE Enix has made this game a Time Warp!!! It's 2011 yet ingame sure feels like its 1998.....
    (3)

  2. #2
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    yeah cause paying 16bucks a month to get to max level in 1week then be able to log in only twice a week for some other group of players to run a dungeon or raid for me is what the 2011 is all about, ...u guys rock.
    (1)

  3. #3
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    This is getting silly.
    There should be options for different leveling styles.

    However; making an MMO centered around solo content is a bad idea. That is why Leves have taken a back seat. I grow tired of people complaining that Leves have become worthless just because you can't get 70k+ off a set every day and a half. I still do them and I manage to obtain around 24k-30k per set.

    Should there be other options other than Leves and grinding that will satisfy solo players? Sure, so there are these things called side quests. Sure, there aren't 1000000 of them (yet) but a good number of them get released with every patch it seems. There are also behest, and in the future there are going to be hamlet battles. Who knows what else is coming?

    You can sit there and complain all you want that the solo player isn't being focused on, or that grinding is a bore but in the end you have been given other options, and more are coming down the line. The game is essentially being rebuilt, just because what you want is not done RIGHT NOW does not mean that it wont be.

    And for people who actually think soloing through an MMO is enjoyable, there is this thing called an RPG...or even Facebook. Don't let the door hit you in the ass.
    (4)

  4. #4
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Because questing through an MMO has been proven to be a solo activity for as long as it's been around.

    Please tell me how you plan to include multiple people in a bunch of quests that make exp faster than a grind?

    Oh, that's right, you want 70k+ exp from all of them right? Lulz
    (2)

  5. #5
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by SirOleas View Post
    Because questing through an MMO has been proven to be a solo activity for as long as it's been around.

    Please tell me how you plan to include multiple people in a bunch of quests that make exp faster than a grind?

    Oh, that's right, you want 70k+ exp from all of them right? Lulz
    You can have dungeoneering instead of questing as group leveling content.

    And would it really be so bad for long group quests to award a lot of experience?
    (8)

  6. #6
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Dungeoneering.... Explain this because it sounds like an instanced raid that gives exp... We have that. Both the current dungeons give exp for every mob killed.

    Long group quests rewarding exp would be fine, but faster than grinding? I doubt it.

    That's the point I am making. There are other options already in game, and there are more coming. Will any of them be as fast as a good old grinding party? I doubt it.

    I would consider the amount of time it takes for a long group quest to be completed. Running from place to place, killing mobs to move onto the next part of the quest, talking to various NPC's scattered all over the game world. etc.

    It seems that it's not really an issue of options but of effectiveness. If this idea were put in, the complaint would then be that it takes too long to complete for the EXP obtained from it.

    We already have people complaining they can't get obscene amounts of exp from Levequests any more. I don't even want to imagine what the complaining would be like if you had to invest time into obtaining EXP from a -long- group quest.
    (0)

  7. #7
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    Quote Originally Posted by SirOleas View Post
    Dungeoneering.... Explain this because it sounds like an instanced raid that gives exp... We have that. Both the current dungeons give exp for every mob killed.
    Leveling through instanced raids that award exp sounds good to me.

    Long group quests rewarding exp would be fine, but faster than grinding? I doubt it.
    Why not? No reason exp rewards from quests or raids can't be balanced with grinding.
    (2)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by SirOleas View Post
    Dungeoneering.... Explain this because it sounds like an instanced raid that gives exp... We have that. Both the current dungeons give exp for every mob killed.

    Long group quests rewarding exp would be fine, but faster than grinding? I doubt it.

    That's the point I am making. There are other options already in game, and there are more coming. Will any of them be as fast as a good old grinding party? I doubt it.

    I would consider the amount of time it takes for a long group quest to be completed. Running from place to place, killing mobs to move onto the next part of the quest, talking to various NPC's scattered all over the game world. etc.

    It seems that it's not really an issue of options but of effectiveness. If this idea were put in, the complaint would then be that it takes too long to complete for the EXP obtained from it.

    We already have people complaining they can't get obscene amounts of exp from Levequests any more. I don't even want to imagine what the complaining would be like if you had to invest time into obtaining EXP from a -long- group quest.
    I love how scrubs such as yourself seem to get all defensive that if someone doesn't want to sit in a spot with a thumb up their butt they must want EXP fast, in a week, tomorrow, yesterday!

    Do you even read your replies before you post them? People do not want to stand in 1 spot and kill the same respawn over and over, whether it's the best or worst exp. How hard is it for you to understand that simple point?

    P.S. Grouping = more than killing the aforementioned respawning mob in the same spot.
    (5)

  9. #9
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by SirOleas View Post
    Dungeoneering.... Explain this because it sounds like an instanced raid that gives exp... We have that. Both the current dungeons give exp for every mob killed.
    Yes, that's exactly what I meant. And it's exactly what Yoshi is trying to push from the looks of it. Of course, we only have two right now, but he said he's planning on adding more.

    Long group quests rewarding exp would be fine, but faster than grinding? I doubt it.
    Why shouldn't they award at least equal experience to grinding if done at the appropriate level? Why not more? Why does grinding have to be the ultimate solution?

    That's the point I am making. There are other options already in game, and there are more coming. Will any of them be as fast as a good old grinding party? I doubt it.

    I would consider the amount of time it takes for a long group quest to be completed. Running from place to place, killing mobs to move onto the next part of the quest, talking to various NPC's scattered all over the game world. etc.

    It seems that it's not really an issue of options but of effectiveness. If this idea were put in, the complaint would then be that it takes too long to complete for the EXP obtained from it.

    We already have people complaining they can't get obscene amounts of exp from Levequests any more. I don't even want to imagine what the complaining would be like if you had to invest time into obtaining EXP from a -long- group quest.
    That's why the devs need to be constantly looking at balancing things, because you can't get everything in one go. If people are not doing quests or dungeons (or leves, or behests, or whatever else the devs will make) while leveling, it means that they need to become more accessible, shorter, easier, more rewarding, or a combination of those four.

    If grinding continues to be the #1 method of leveling for the majority of players, it means that content that the devs make is wasted. If the devs are making dungeons, leves, quests, behests, beastman camps, and whatever else into things that award experience, grinding should be a last resort. It should be something for people who can't put together the correct party to get those done, who aren't geared or skilled enough to do them, who have already done them and must wait for a reset, or who may not have time to do them. Anything less than that means that the devs are wasting their time creating content that people ultimately don't care about and might not ever see.
    (3)

  10. #10
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Wolfie View Post
    Yes, that's exactly what I meant. And it's exactly what Yoshi is trying to push from the looks of it. Of course, we only have two right now, but he said he's planning on adding more.



    Why shouldn't they award at least equal experience to grinding if done at the appropriate level? Why not more? Why does grinding have to be the ultimate solution?



    That's why the devs need to be constantly looking at balancing things, because you can't get everything in one go. If people are not doing quests or dungeons (or leves, or behests, or whatever else the devs will make) while leveling, it means that they need to become more accessible, shorter, easier, more rewarding, or a combination of those four.

    If grinding continues to be the #1 method of leveling for the majority of players, it means that content that the devs make is wasted. If the devs are making dungeons, leves, quests, behests, beastman camps, and whatever else into things that award experience, grinding should be a last resort. It should be something for people who can't put together the correct party to get those done, who aren't geared or skilled enough to do them, who have already done them and must wait for a reset, or who may not have time to do them. Anything less than that means that the devs are wasting their time creating content that people ultimately don't care about and might not ever see.
    exactly my point. I played FFXI since NA release and I never got my rank above 5 because getting a party to actually do anything was like pulling teeth and you needed them to advance even the side story lines, but get a party together to kill the exact same mobs in the exact same way in the exact same places for 6 years...well difficulty for that largely fell to what class you were. This was not my idea of fun...so I wandered off to other mmos, and saw that, hey if you don't force people into one style of play these things can actually be fun.

    I like in this game that you can solo or you can party, and hell I only got involved in thread because someone said if you don't have a rank 50 than your opinion doesn't matter, but I'm dismayed by the people that want this game to be exactly like FFXI, warts and all, rather than something new, interesting, and not as locked in "you will do it this way, AND ONLY THIS WAY" as that game was.

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