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  1. #1
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Renault View Post
    Why? It all has 100% hit rate anyway once you reach the accuracy cap.
    Cuz it makes moves like Featherfoot and DA Dark Dance completely useless. I'm not down for everything in the world hitting when I'm like 50 levels above mobs.
    (1)
    Last edited by FallenArisen0990; 08-08-2015 at 05:05 PM.

  2. #2
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by FallenArisen0990 View Post
    Cuz it makes moves like Featherfoot and DA Dark Dance completely useless.
    ...

    I mean the Player's accuracy cap...Not the NPC...
    (22)

  3. #3
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Renault View Post
    ...

    I mean the Player's accuracy cap...Not the NPC...
    You can't give players 100% hit rate and then expect the mobs to be able to miss.

    Accuracy is a stat that makes you make choices. It's one of the few stats that you need a certain level before you start min/maxing other stats. So it has a purpose.
    (1)

  4. #4
    Player
    Khyan's Avatar
    Join Date
    Apr 2015
    Location
    Raids
    Posts
    218
    Character
    Khyan Leikas
    World
    Zodiark
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kaedan View Post
    You can't give players 100% hit rate and then expect the mobs to be able to miss.

    Accuracy is a stat that makes you make choices. It's one of the few stats that you need a certain level before you start min/maxing other stats. So it has a purpose.
    You don't have really a choice since you need to have the recommended accuracy to be viable on savage. You will have the same bis gear like everyone else, unless you have crafted gear.
    (0)

  5. #5
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kaedan View Post
    You can't give players 100% hit rate and then expect the mobs to be able to miss.

    Accuracy is a stat that makes you make choices. It's one of the few stats that you need a certain level before you start min/maxing other stats. So it has a purpose.
    It doesn't make choices, it limits them.

    And why not, players with a chance to miss in high level content almost gaurantees the party is not clearing, a mob with a chance to miss(which isn't at all that likely to begin with) is still a threat.
    (1)
    Last edited by Kallera; 08-08-2015 at 08:16 PM.

  6. #6
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kaedan View Post
    You can't give players 100% hit rate and then expect the mobs to be able to miss.

    Accuracy is a stat that makes you make choices. It's one of the few stats that you need a certain level before you start min/maxing other stats. So it has a purpose.
    Interestingly enough, that's how it works in WoW.

    Tanks can dodge, block and parry. If the mob's high enough compared to your level, you still miss. Level + 3 is capped entirely. Anything over that and you're SoL because there's no more hit. Bosses are always level cap + 3 for evasion and accuracy purposes.
    (1)

  7. #7
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    Cuz it makes moves like Featherfoot and DA Dark Dance completely useless. I'm not down for everything in the world hitting when I'm like 50 levels above mobs.
    Actually, it wouldn't. It would work by making dodge % not dependent on accuracy at all. Players and Enemies start with 0% dodge, and can gain dodge from buffs and abilities. This does mean that you can no longer stack accuracy to get around enemies gaining dodge stacks (griffin boss?), but it also means that you no longer need accuracy to be able to hit an enemy that's not actively attempting to dodge your attacks.

    As for things far below your level missing you...those things should do negligible damage when they hit anyway, and does it hurt you to have to dodge AoEs to avoid getting stunned or petrified? If you really want this, ok...every creature gets +2% dodge and +2% accuracy (both flat) per level. Done.

    --Erim Nelhah
    (0)
    Member of The Cimmerian Aurora <TCA>, Gilgamesh
    Level 80 DNC Main
    Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.