

Last edited by FallenArisen0990; 08-08-2015 at 05:05 PM.


You can't give players 100% hit rate and then expect the mobs to be able to miss.
Accuracy is a stat that makes you make choices. It's one of the few stats that you need a certain level before you start min/maxing other stats. So it has a purpose.

You don't have really a choice since you need to have the recommended accuracy to be viable on savage. You will have the same bis gear like everyone else, unless you have crafted gear.



It doesn't make choices, it limits them.
And why not, players with a chance to miss in high level content almost gaurantees the party is not clearing, a mob with a chance to miss(which isn't at all that likely to begin with) is still a threat.
Last edited by Kallera; 08-08-2015 at 08:16 PM.
Interestingly enough, that's how it works in WoW.
Tanks can dodge, block and parry. If the mob's high enough compared to your level, you still miss. Level + 3 is capped entirely. Anything over that and you're SoL because there's no more hit. Bosses are always level cap + 3 for evasion and accuracy purposes.
Actually, it wouldn't. It would work by making dodge % not dependent on accuracy at all. Players and Enemies start with 0% dodge, and can gain dodge from buffs and abilities. This does mean that you can no longer stack accuracy to get around enemies gaining dodge stacks (griffin boss?), but it also means that you no longer need accuracy to be able to hit an enemy that's not actively attempting to dodge your attacks.
As for things far below your level missing you...those things should do negligible damage when they hit anyway, and does it hurt you to have to dodge AoEs to avoid getting stunned or petrified? If you really want this, ok...every creature gets +2% dodge and +2% accuracy (both flat) per level. Done.
--Erim Nelhah
Member of The Cimmerian Aurora <TCA>, Gilgamesh
Level 80 DNC Main
Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.
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