

My accuracy is 350 more or less. I need 180 more accuracy to hit the cap in Savage.Nope, I don't meld anything. SE said if they deemed it an issue, they will start giving gear with more accuracy. Why get rid of it? We already have like at best 2 or 3 stats that matter. Stop trying to simplify this game more than what it already is. Pumping everything in one stat is dumb enough as it is as a game design.
10% at best.
Nope, I don't meld anything. SE said if they deemed it an issue, they will start giving gear with more accuracy. Why get rid of it? We already have like at best 2 or 3 stats that matter. Stop trying to simplify this game more than what it already is. Pumping everything in one stat is dumb enough as it is as a game design.No it doesn't. There are no gearing choices. You take the ilvl upgrade regardless (Unless you're bad) and supplement it with a food buff. As I mentioned earlier, you end up with way more than you need with no way to drop it with how it comes on gear. It has no point outside of Savage raiding anyway, the caps are so low in other content that it makes no sense to even consider it.
It has no purpose. It's a pointless filler stat that is used as a cheap "gate" to keep people that are undergeared from running Savage. Use DPS checks and enrage mechanics instead of pointless numbers that become meaningless after a certain threshold if you want to gate raiders.


Yeah, It's so funny missing attacks with WHM because your gear has 0 accuracy... They could add to cleric stance +100% accuracy.



It's inherent in the design of this game, in particular the battle rotations, that Accuracy has a much higher value than anything else up to the cap. What this means, is that within the same iLv, we will always seek to cap our Accuracy. Think about it. This means there is no choice. The only time when one would go into a fight uncapped, is when one is unable to.
Accuracy does not make combat more interesting because you seek to cap it all the time so it is a non-issue. Accuracy does not make gear choices more interesting because you seek to cap it all the time so there is no choice.
A system that strongly favors a particular stat to be capped at particular levels, may as well just throw away the stat because it presents no choice and has no effect on combat unless you make it impossible to cap. And making it impossible to cap Accuracy in FFXIV will cause hell to break loose on player rotations. It will create all sorts of balance problems. And in the end, unless all rotations are modified to be so forgiving that you no longer care if any particular skill of yours hit or miss---unless that happens, we are still going to maximize Accuracy, ending up with the exact same situation as when we could reach the Accuracy cap, i.e. no choice and no effect on combat.
Stat transformation and modification is the most common solution to this problem, yet in FFXIV only crafted gear (which are designed to be not BiS) allow any form of customization. In the current tier of progression, only the top end presents gear choices, all other tiers present only one set of gear.
Even if tomorrow FFXIV introduces a system to "reforge" any piece of gear's stats so players can always adjust their Accuracy to cap, it still has the exact same problem of everyone always capping the stat.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
I want it gone too, or changed... but they need to still have another stat, cause we already have so few stats, and getting rid of Accuracy would just make things more boring in terms of gear.
It least it gives us something to always keep in mind while determining what gear is best to get, and if you get a drop from Savage, you might have to actively think about how you're gearing.
What happens if they just remove accuracy? You'll know exactly what gear to buy the coming months right off the bat, and it doesn't really matter what drops during raids, because it won't affect you...
Like I said, I don't like accuracy, but they would have to come up with some new stat that makes things more interesting and not so straight forward.
Can't really come up with a stat that would be interesting right now, but I'm sure someone else are better at coming up with stuff like that.

and while you are at it : DELETE PARRY ASWELL and replace it with a useful NOT RNG based stat. like crit resist on tank gears.
More like almost 200 wasted stat for casters for the first two floors of savage.You're missing the point. You don't get all that BiS gear at once, do you? Do you also control what drops in Alex Savage? No. Personally, I've already mapped out my BiS gear, and the order I'll be getting it. Unfortunately, with ACC so heavily weighted on just a few select pieces, it's hard to choose a meaningful upgrade path.
You might argue "Well then just get the pieces with ACC first" Ok...So that'd work, in theory, but then here I am sitting at like 700 ACC, which is in the realm of 50~ or some odd wasted secondary stats.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
How would that change anything? 700 magic accuracy would still be 200 wasted stat.
I don't really have anything against accuracy per se, but I just wish there was some other gear you could swap on or something, if you have hundreds of extra accuracy that does nothing for you.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
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