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  1. #1
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    Cuz it makes moves like Featherfoot and DA Dark Dance completely useless. I'm not down for everything in the world hitting when I'm like 50 levels above mobs.
    Actually, it wouldn't. It would work by making dodge % not dependent on accuracy at all. Players and Enemies start with 0% dodge, and can gain dodge from buffs and abilities. This does mean that you can no longer stack accuracy to get around enemies gaining dodge stacks (griffin boss?), but it also means that you no longer need accuracy to be able to hit an enemy that's not actively attempting to dodge your attacks.

    As for things far below your level missing you...those things should do negligible damage when they hit anyway, and does it hurt you to have to dodge AoEs to avoid getting stunned or petrified? If you really want this, ok...every creature gets +2% dodge and +2% accuracy (both flat) per level. Done.

    --Erim Nelhah
    (0)
    Member of The Cimmerian Aurora <TCA>, Gilgamesh
    Level 80 DNC Main
    Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.

  2. #2
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Or...... you might look at gear before buying it and get BiS mixing Eso and Alex Savage gear.
    (4)

  3. #3
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by StrejdaTom View Post
    Or...... you might look at gear before buying it and get BiS mixing Eso and Alex Savage gear.
    You're missing the point. You don't get all that BiS gear at once, do you? Do you also control what drops in Alex Savage? No. Personally, I've already mapped out my BiS gear, and the order I'll be getting it. Unfortunately, with ACC so heavily weighted on just a few select pieces, it's hard to choose a meaningful upgrade path.

    You might argue "Well then just get the pieces with ACC first" Ok...So that'd work, in theory, but then here I am sitting at like 700 ACC, which is in the realm of 50~ or some odd wasted secondary stats.
    (8)

  4. #4
    Player
    Verius_Nox's Avatar
    Join Date
    Oct 2013
    Posts
    305
    Character
    Whispering Crow
    World
    Balmung
    Main Class
    Black Mage Lv 83
    If not get rid of it, at least make excess accuracy do something beneficial instead of becoming a pure waste.
    (8)

  5. #5
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Verius_Nox View Post
    If not get rid of it, at least make excess accuracy do something beneficial instead of becoming a pure waste.
    The best option might actually be to take a page out of World of Warcraft's book, though it's slightly unintuitive. You would reach 100% hit rate with special attacks (i.e. anything actually pushed a button for) at a much lower accuracy number than was needed to reach 100% hit rate for auto attacks.

    With that in place, everyone gets at least the low threshold (so that you don't miss an action and break up your combo), but accuracy beyond that is still increasing your overall damage by making more of your auto attacks connect.
    (0)

  6. #6
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    In old D&D games where you could completly customize EVERYTHING it was such a fun to run dungeons with your selfmade team... but back to the topic:

    Short easy example:
    You have 3 bars from 0% to 100% all at 50% -> default
    Lets say 1st is attack, 2nd is defence and 3rd is mana
    Now modifying 1st to 80% -> decreases 2nd to 30% and 3rd to 40%
    Next is increasing 2nd to 50% -> decreases 1st to 70% and 3rd to 30%

    You can either have a fixed transformation or give the player a free choice (i like the free one much better because larger variation of different builds).
    With fixed number for example: if 1st goes 3 up -> 2nd goes 2 down and 3rd just 1 down
    Compared to the free choice: at default i have 0 points, for each % going down (doesnt matter where) i will get +1 point that i can spend to go up somewhere else

    The Problem we have in newer generation games is that you nearly can not change anything... those 30 stats in ffxiv compared to 1000 primary stats on ilvl 190 is a joke!
    The more stats you can change, the better the system with "free choice" becomes...

    Edit: In ffxiv when defense goes up (gear) you also increase primary stats, the bit of variation of secundary stats is a joke too...
    (0)
    Last edited by Yukiko; 08-08-2015 at 05:58 PM.

  7. #7
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    There is no reason to have it. It just gives people this illusion of customization when in all actuality you end up with way more accuracy than you really need in the contrnt youre running. You really only need to use food in order to substitute whatever points you need. You're not replacing higher ilvl with lower ilvl gear over it unless you're in content you're not supposed to be in to begin with.

    Get rid of it. It's not used in 95% of the content anyway unless you're fighting something 15 levels above you. Put one of the other substats on that gear and food instead of it being a wasted slot.
    (8)

  8. #8
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,726
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Even blizzard understood that accuracy was ultimately a meaningless stat.
    (6)

  9. #9
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by FallenArisen0990 View Post
    And give everything 100% hit rate? No.
    You like missing? You like wearing old garbage gear? Oh, maybe youre one of the guys pushing melded accessories! Ooh!
    (3)

  10. #10
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Nadirah View Post
    You like missing? You like wearing old garbage gear? Oh, maybe youre one of the guys pushing melded accessories! Ooh!
    Nope, I don't meld anything. SE said if they deemed it an issue, they will start giving gear with more accuracy. Why get rid of it? We already have like at best 2 or 3 stats that matter. Stop trying to simplify this game more than what it already is. Pumping everything in one stat is dumb enough as it is as a game design.

    Quote Originally Posted by AlphaSonic View Post
    They could add to cleric stance +100% accuracy.
    10% at best.
    (2)
    Last edited by FallenArisen0990; 08-08-2015 at 07:06 PM.

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