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  1. #21
    Player
    PirateCat's Avatar
    Join Date
    Jul 2015
    Posts
    235
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Aeyis View Post
    So you'd be short by a fair amount if you get average or less drops.
    ...
    the HQ turn is too costly since it takes 3 crafting scrips.
    These, put together, comprise my point. It's possible that they're intentionally tuning the drop rate on favor items so that you won't get enough to spend all of your crafting scrip tokens on NQ mats. Which means that on average, people will have a few red scrip tokens per week left over, with which their options are to do one of the following.
    - Spend some on HQ mat turn ins
    - Spend some on skyspring water
    - Spend some on straight turn-in gear, or
    - Buy favor items from other players.
    (1)
    Last edited by PirateCat; 08-07-2015 at 07:38 AM.

  2. #22
    Player
    Alexiell's Avatar
    Join Date
    Mar 2015
    Posts
    151
    Character
    Alexiel Knight
    World
    Phoenix
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by PirateCat View Post
    These, put together, comprise my point. It's possible that they're intentionally tuning the drop rate on favor items so that you won't get enough to spend all of your crafting scrip tokens on NQ mats. Which means that on average, people will have a few red scrip tokens per week left over, with which their options are to do one of the following.
    - Spend some on HQ mat turn ins
    - Spend some on skyspring water
    - Spend some on straight turn-in gear, or
    - Buy favor items from other players.
    i agree, that was probably their idea. In this case they would keep the current average of ~3 nodes per favor with the upcoming change and only make it less time consuming. At least that would be fair to everyone who already did many favors.
    (0)

  3. #23
    Player
    Alysrea's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Valix Montblanc
    World
    Sargatanas
    Main Class
    Bard Lv 60
    I think the biggest problem for me is that We are buying favors in trade of getting gear, If crafters could make the gathering gear it wouldn't seem as bad to me to spend all of my tokens on favors to get materials even if the drop rate was low, but as it stand currently pre-change the value of what I get from doing favors isn't worth it.
    So my hope is the change will allow me to do a bit of both have a few favors carry me through getting materials but not completely miss out on getting my AF for gathering.
    (1)
    Last edited by Alysrea; 08-07-2015 at 11:56 AM.

  4. #24
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by PirateCat View Post
    These, put together, comprise my point. It's possible that they're intentionally tuning the drop rate on favor items so that you won't get enough to spend all of your crafting scrip tokens on NQ mats. Which means that on average, people will have a few red scrip tokens per week left over, with which their options are to do one of the following.
    - Spend some on HQ mat turn ins
    - Spend some on skyspring water
    - Spend some on straight turn-in gear, or
    - Buy favor items from other players.
    However they overshot it. With any crafting material so valuable noone (unless desperate for getting an item made with any materials) will buy these.
    Quote Originally Posted by Rath View Post
    They may not be the most efficient use of crafting scrips, but some people need those HQ mats to get the HQ materials to HQ these crafts. Not everyone has the right stats or skills to make these with NQ base materials.
    You dont need to make them HQ, and they are far easier then previous crafts since these materials have 70 durability instead of 40.


    But most importantly, with 3 times the materials you have much better chances to get more HQ refined materials made.
    As you getting just one HQ makes it the more cost efficient trade in option.
    (0)
    Last edited by Aeyis; 08-07-2015 at 01:35 PM.

  5. #25
    Player
    kenventa's Avatar
    Join Date
    Sep 2013
    Posts
    55
    Character
    Marach Galthena
    World
    Tonberry
    Main Class
    Thaumaturge Lv 60
    I want to get excited but somehow i don't want to raise my expectations, it may make me quit the game if the adjustment is not enough or if they wait too long to patch this up.

    Its been more than 2 weeks SE, how much more time and forum rants do you need to identify and solve the problem. You dont need a scientist/mathematical/statistician/actuary/analyst to do this. People in the forum had shared their ideas for a solution. Not saying all of them are correct but some of them are.
    (9)

  6. #26
    Player
    kenventa's Avatar
    Join Date
    Sep 2013
    Posts
    55
    Character
    Marach Galthena
    World
    Tonberry
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Aeyis View Post
    However they overshot it. With any crafting material so valuable noone (unless desperate for getting an item made with any materials) will buy these.
    If there will be plenty of supply in the market and with a fair/reasonable price, might consider buying ooids and crafting rather than keeping those red crafting token stacks in inventory and waiting for a miracle . Need to future proof the crafters just in case dev team and Yoshi bump their head to a wall and become very rational again. I'm still with a little faith.
    (0)

  7. #27
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Aeyis View Post
    However they overshot it. With any crafting material so valuable noone (unless desperate for getting an item made with any materials) will buy these.


    You dont need to make them HQ, and they are far easier then previous crafts since these materials have 70 durability instead of 40.


    But most importantly, with 3 times the materials you have much better chances to get more HQ refined materials made.
    As you getting just one HQ makes it the more cost efficient trade in option.
    Correct, I do not need to make them HQ. A lot of people do.

    3 times the materials means 3 times the items to buy. You can buy 6 HQ items for anywhere from 1.5-3mil on my server. That 20 NQ items would run you 2-10mil and is much harder to find a set. A lot of crafters are not gatherers and as such they look to the MB. Also a lot that do gather, also use RGS for their gatherers and do not get 45 favors.

    They are not easier for a lot of people. Do you not see the rage posts on these forums after every single crafting update with higher tier recipes? I found M2 books easy, it does not mean they were easy crafts for the majority of the community. Some people had to have HQ mats for 4 stars, I did not. They were easy for me, but not those people. How many people complained because of the non-hq mats required to craft artisan gear? These same people need these HQ base materials or they do not HQ the crafted material without a lot of luck. Then they NQ or are forced to reclaim, and potentially lose, their finished product. These items are needed for those people, as are a couple pieces of the red scrip gear as they cannot afford all of the melding required for 2 stars.

    These forums are not exactly representative of the level of crafters in-game. All levels may be represented, but not proportionally. Most of the crafters I see crafting most items have obviously never gone on forums anywhere to look at others rotations or do not have a decent crafter to teach them. I used to target crafters and talk them through crafting artisan offhands after seeing someone make a NQ. You would be surprised how many "Omni-crafters" have need of these HQ base materials. If they had offered a HQ FC3 for m2 books, do you have any idea how much less rage would have been on these forums? or HQ sealants?
    (2)
    Last edited by Rath; 08-07-2015 at 02:02 PM.

  8. #28
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Grekumah View Post
    Greetings,

    We are planning to make adjustments to the duration of the Favors purchased with red scrips and the frequency of the Concealed Nodes spawn so that it'll become easier for everyone to participate. Once we have more information, we'll make further announcements. We appreciate your patience while we work on these adjustments.
    Please consider the economic impacts of the future design as-well and consider some of the following changes to ensure the economy of red-scripts receives some fixes!

    1) Increase the drop rate Ooids and botany Folklore by a factor of x3, and make sure that it is indeed something just done with blue scrips.
    2) Reduce the required Ooids and botany Folklore drops from 10 of each to 4 or 5 of each. 10 is too high.
    3) Remove sky spring water from red scrip venders and make it a frequent raid drop. This puts gil into raid adventures pockets and shifts a portion of the gateway from the forager issues.
    4) Add in 170 crafted foraging gear for all slots. Otherwise foragers have nothing to buy from crafters and won't participate in any economic purchasing.
    5) Decrease the cost of crafter red tokens so they can purchase ~15-20 a week. 9 is too low.
    6) Change Red scrip HQ crafting material hand in from 3 crafter tokens to 1. Crafters should not be penalized for using rare tokens for HQ goods.
    7) Further increase the red script crafting points for hand ins across all crafting types. The weekly red scrip crafting costs are still too high for your average crafter.
    (2)

  9. #29
    Player
    JillyBean's Avatar
    Join Date
    Jun 2012
    Location
    Lavender Beds
    Posts
    1,229
    Character
    Lumos Lightheart
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    I don't really know much about it since I haven't delved past capping Red Scrips. I don't know what to do with them so just been stacking envelopes. Haven't looked into it very far.

    My concern from reading all the posts is even if they "fix" it however everyone wants it, will it even be fun? :/

    I love(d) crafting/gathering. Will I love it again even after a fix? Or will it lose me until another major update? Or is it ruined forever? This makes me sad.
    (4)

  10. #30
    Player
    SirSaber's Avatar
    Join Date
    Jul 2012
    Posts
    417
    Character
    Adelfia Balfegar
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Gilthas View Post
    Favours don't need to last longer, they could even last less time, if concealed nodes had a 100% spawn rate.
    ^ This.
    We're already paying for Red Scrips to use them to pay for Favor to use them to Gather something we want to sell/use.

    That's already Gating enough but putting awfull RNG and insane amounts of quantities in between is like you're showing a dehydrated man an oasis and wen he's trying to walk towards it you shoot both his legs.

    I understand people should not get stuff to quick but this is worse than what getting a Lucis was back in 2.5.
    (2)

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