No problem!Also SE give us our T5 materia please!!! ;-;
No problem!Also SE give us our T5 materia please!!! ;-;

I agree a gear reset isn't a 'nerf', but that's getting bogged down in semantics. Either way it means taking less time to reach the same point as those who did it earlier. It's far easier to get a couple 50-55 mainhands than a lucis, and since both will be replaced at 60 it's functionally the same as a nerf. It would be a direct nerf if we could craft our own lucis cheaply at 55.
Two star gear is useful in the exact same way. You can use it to make the rest of your two star gear or to more easily make level 60 stuff. Zeta and Lucis weren't required for anything, they just made existing stuff a little easier. Exactly like two star. People with two star gear have already received just as much reward as Zeta and Lucis users, but some act like SE owes them more. That's the part I disagree with.
Regarding the rest, instead of speculating what SE wanted let's go right to the source (bolding mine):
It sounds more to me like they wanted to preserve the ability for those with gil to power to the top quickly. They just wanted to add a second option for more casual players. I think they failed at both. Hardcore/wealthy players only get a marginal speed increase, materials are scarce to the point that they're barely being sold at all, and casual players feel more alienated than ever.The intention behind implementing the scrips system was that advanced materia melding was the only method by which players could increase their stats for Disciples of the Land and Hand classes, and we reached a point where a large amount of items was required to increase stats by even a small amount. For players who wish to race to the top as quickly as possible, they will be able to use materia as they have until now, but we’ll also have an alternative route for players to gear up by gradually saving up scrips. All players will need to use scrips at some point, so there will be a difference in speed for players who spend large amounts of gil on materia, but we're implementing this system with the goal of providing a new route for leveling Disciples of the Land and Hand classes.
Zeta and Lucis were a significantly lower time investment. I probably finished my Zeta relic step and 4 Lucis' in less time than I spent doing one week of favors. I hope there's more to it than just easier 2 star crafting or both favor crafters and red token crafters are going to be pretty salty about their time/Gil investment. I think there's more to this hence why they gated the progression so heavily but I guess we'll see come 3.1.
Player
But Lucis was considered "catch up" gear and it's unfair to compare an item that came out at the tail end of ARR to new crafting gear that just came out at the beginning of an expansion. Do you really not think this new gear will be required to craft the next level of 3 star crafts? I think it would be absurd to think otherwise and it's why many people, myself included, are trying to grind out as much of the new gear as possible before that time comes.Two star gear is useful in the exact same way. You can use it to make the rest of your two star gear or to more easily make level 60 stuff. Zeta and Lucis weren't required for anything, they just made existing stuff a little easier. Exactly like two star. People with two star gear have already received just as much reward as Zeta and Lucis users, but some act like SE owes them more. That's the part I disagree with.


LOL since when was Lucis considered "catch up" gear?
It is the best MH tool available to a level 50 crafter or gatherer. Having it meant that you had an advantage when climbing to 60 that those lacking it did not.
That's not catch up gear. That's future-proof gear.
Catch up gear is gear that comes out below the top level, that is easier to get than the leveling set it is replacing. It is gear that helps you get caught up to the top level without going through the big grind that the other alternative required. It is never top of the line gear. It is always gear designed to help you get that top of the line gear.
It was the highest tier of gear that existed when it came out.
It took loads of preparation and arguably doing the hardest content that existed for the job at the time in order to acquire it.
It was not, strictly speaking, necessary to have in order to perform at the highest level at that point, but it certainly made things easier.
It's still possible to get now if you want, but there are equivalent alternatives that are a lot easier if you're willing to gain a few levels first.
Yep, Dreadwyrm gear certainly seems to fit the definition of catch... oh, were we talking about Lucis? My bad.
On other servers, are the prices of the favors item going on anyone else's server? Mine are steady going up after the patch came out. I'm wondering if this is a trend.
Going down to 75k last I bought them this morning on Coeurl. That was from 150k pre-patch
Seems like 75-120k across all the items now on my server. Actual HQ finished goods are at 5mil, but I do not expect them to sell at that price anymore. Lots of favor mats on the mb lately. 20-50k on alexander (beta alt).
Last edited by Rath; 08-29-2015 at 10:46 AM.



No idea. Only been watching the prices of the crafter materials, and refined materials; both of which have gone down on my server. Mostly due to speculation however.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Also SE give us our T5 materia please!!! ;-;
Reply With Quote





