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  1. #1
    Player
    PirateCat's Avatar
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    Jul 2015
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    235
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Sigmakan View Post
    So should we hold onto our favors till then? Or should we expect the same amount of items per favor
    My assumption is that they will try to keep the average number of items per favor essentially constant. There is likely a target ratio they're going for in order to balance out what people are doing with the scrips - if the current estimates of 3 items on average are correct then this works out to a 4:3 ratio of gathering to crafting tokens, likely with the intent to encourage people to get skyspring water and craft combat gear, or buy the HQ mats on occasion, or something like that.

    So the answer is most likely that it won't make a difference - use them now if you want in on the market before it opens up, or save them if you want it to be less of a slog.
    (0)
    Last edited by PirateCat; 08-07-2015 at 04:07 AM.

  2. #2
    Player
    Aeyis's Avatar
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    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by PirateCat View Post
    if the current estimates of 3 items on average are correct then this works out to a 4:3 ratio of gathering to crafting tokens, likely with the intent to encourage people to get skyspring water and craft combat gear, or buy the HQ mats on occasion, or something like that.
    An average of 3 would give 60+75 materials each week, which would be enough for 6/6.5 refined materials, out of 9. That's in between 3:2 and 4:3. And the real catch is that you can only reach this max if you aim to gather and create a single material type.
    So you'd be short by a fair amount if you get average or less drops.

    As for buying the HQ mats, as someone else pointed out in the japanese thread (and others have in previous english threads), the HQ turn is too costly since it takes 3 crafting scrips.
    (0)

  3. #3
    Player
    Rath's Avatar
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    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Aeyis View Post
    An average of 3 would give 60+75 materials each week, which would be enough for 6/6.5 refined materials, out of 9. That's in between 3:2 and 4:3. And the real catch is that you can only reach this max if you aim to gather and create a single material type.
    So you'd be short by a fair amount if you get average or less drops.

    As for buying the HQ mats, as someone else pointed out in the japanese thread (and others have in previous english threads), the HQ turn is too costly since it takes 3 crafting scrips.
    They may not be the most efficient use of crafting scrips, but some people need those HQ mats to get the HQ materials to HQ these crafts. Not everyone has the right stats or skills to make these with NQ base materials. 3 tokens is much more efficient then making a NQ item even once as it costs you 5 tokens for a HQ or 6 to remake a NQ ring. This is including gathering tokens.

    The other side of it is gil. You can sell a stack of 10 ooids for 3-5mil on my server, and you can buy all 6 needed HQ items for 2.4-3mil. So 1 gathering token and 3 red crafting scrips to get mats for the HQ items and make some extra gil at the same time. If your rotation/gear or RNG luck is not that good, this is a decent option.
    (1)

  4. #4
    Player
    PirateCat's Avatar
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    Jul 2015
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    235
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Aeyis View Post
    So you'd be short by a fair amount if you get average or less drops.
    ...
    the HQ turn is too costly since it takes 3 crafting scrips.
    These, put together, comprise my point. It's possible that they're intentionally tuning the drop rate on favor items so that you won't get enough to spend all of your crafting scrip tokens on NQ mats. Which means that on average, people will have a few red scrip tokens per week left over, with which their options are to do one of the following.
    - Spend some on HQ mat turn ins
    - Spend some on skyspring water
    - Spend some on straight turn-in gear, or
    - Buy favor items from other players.
    (1)
    Last edited by PirateCat; 08-07-2015 at 07:38 AM.

  5. #5
    Player
    Alexiell's Avatar
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    Mar 2015
    Posts
    151
    Character
    Alexiel Knight
    World
    Phoenix
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by PirateCat View Post
    These, put together, comprise my point. It's possible that they're intentionally tuning the drop rate on favor items so that you won't get enough to spend all of your crafting scrip tokens on NQ mats. Which means that on average, people will have a few red scrip tokens per week left over, with which their options are to do one of the following.
    - Spend some on HQ mat turn ins
    - Spend some on skyspring water
    - Spend some on straight turn-in gear, or
    - Buy favor items from other players.
    i agree, that was probably their idea. In this case they would keep the current average of ~3 nodes per favor with the upcoming change and only make it less time consuming. At least that would be fair to everyone who already did many favors.
    (0)

  6. #6
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by PirateCat View Post
    These, put together, comprise my point. It's possible that they're intentionally tuning the drop rate on favor items so that you won't get enough to spend all of your crafting scrip tokens on NQ mats. Which means that on average, people will have a few red scrip tokens per week left over, with which their options are to do one of the following.
    - Spend some on HQ mat turn ins
    - Spend some on skyspring water
    - Spend some on straight turn-in gear, or
    - Buy favor items from other players.
    However they overshot it. With any crafting material so valuable noone (unless desperate for getting an item made with any materials) will buy these.
    Quote Originally Posted by Rath View Post
    They may not be the most efficient use of crafting scrips, but some people need those HQ mats to get the HQ materials to HQ these crafts. Not everyone has the right stats or skills to make these with NQ base materials.
    You dont need to make them HQ, and they are far easier then previous crafts since these materials have 70 durability instead of 40.


    But most importantly, with 3 times the materials you have much better chances to get more HQ refined materials made.
    As you getting just one HQ makes it the more cost efficient trade in option.
    (0)
    Last edited by Aeyis; 08-07-2015 at 01:35 PM.

  7. #7
    Player
    kenventa's Avatar
    Join Date
    Sep 2013
    Posts
    55
    Character
    Marach Galthena
    World
    Tonberry
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Aeyis View Post
    However they overshot it. With any crafting material so valuable noone (unless desperate for getting an item made with any materials) will buy these.
    If there will be plenty of supply in the market and with a fair/reasonable price, might consider buying ooids and crafting rather than keeping those red crafting token stacks in inventory and waiting for a miracle . Need to future proof the crafters just in case dev team and Yoshi bump their head to a wall and become very rational again. I'm still with a little faith.
    (0)

  8. #8
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Aeyis View Post
    However they overshot it. With any crafting material so valuable noone (unless desperate for getting an item made with any materials) will buy these.


    You dont need to make them HQ, and they are far easier then previous crafts since these materials have 70 durability instead of 40.


    But most importantly, with 3 times the materials you have much better chances to get more HQ refined materials made.
    As you getting just one HQ makes it the more cost efficient trade in option.
    Correct, I do not need to make them HQ. A lot of people do.

    3 times the materials means 3 times the items to buy. You can buy 6 HQ items for anywhere from 1.5-3mil on my server. That 20 NQ items would run you 2-10mil and is much harder to find a set. A lot of crafters are not gatherers and as such they look to the MB. Also a lot that do gather, also use RGS for their gatherers and do not get 45 favors.

    They are not easier for a lot of people. Do you not see the rage posts on these forums after every single crafting update with higher tier recipes? I found M2 books easy, it does not mean they were easy crafts for the majority of the community. Some people had to have HQ mats for 4 stars, I did not. They were easy for me, but not those people. How many people complained because of the non-hq mats required to craft artisan gear? These same people need these HQ base materials or they do not HQ the crafted material without a lot of luck. Then they NQ or are forced to reclaim, and potentially lose, their finished product. These items are needed for those people, as are a couple pieces of the red scrip gear as they cannot afford all of the melding required for 2 stars.

    These forums are not exactly representative of the level of crafters in-game. All levels may be represented, but not proportionally. Most of the crafters I see crafting most items have obviously never gone on forums anywhere to look at others rotations or do not have a decent crafter to teach them. I used to target crafters and talk them through crafting artisan offhands after seeing someone make a NQ. You would be surprised how many "Omni-crafters" have need of these HQ base materials. If they had offered a HQ FC3 for m2 books, do you have any idea how much less rage would have been on these forums? or HQ sealants?
    (2)
    Last edited by Rath; 08-07-2015 at 02:02 PM.

  9. #9
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Rath View Post
    I used to target crafters and talk them through crafting artisan offhands after seeing someone make a NQ. You would be surprised how many "Omni-crafters" have need of these HQ base materials. If they had offered a HQ FC3 for m2 books, do you have any idea how much less rage would have been on these forums? or HQ sealants?
    That comparison doesnt make sense. You keep making comparisons like that, I don't understand why.


    I believe I mentioned it: the base materials are far easier to HQ because they are high durability. You only need to make 1 out of 3 HQ and the NQ turn in items are the more efficient option.

    Only one. That's a HQ chance of 33%. You dont need to be a master level crafter to be able to HQ one out of 3 base materials.


    It's as simple as this:
    3x the items, more HQ base items as a result.

    Anyone that cant get 1 out of 3 to HQ doesnt have much chance of HQing one even with HQ turn items.


    And I dont base my arguments on the forums fyi.I know many crafters or would be crafters ingame. Most of which are low or mid end crafters.
    And guess what, most of them do take the time to figure out good rotations. One of them even made his master 1 and master 2 tokens with just carpenter as level 50 class.


    No matter how you turn it around, only crafters that are desperate to spend their tokens at all because they dread the awful grind (or would grind if only they had the gatherers) are going to buy and use HQ materials.

    3 tokens per HQ turn in on top of the gathering requirements is just too steep.
    (0)

  10. #10
    Player
    Sepher's Avatar
    Join Date
    Apr 2014
    Posts
    40
    Character
    Rob Highwind
    World
    Adamantoise
    Main Class
    Lancer Lv 90
    Will there be compensation to those that have already suffered from bad rng? It's completely unreasonable to have a weekly cap item be used on rng. I would much rather turn in the red gathering scrips for the mats and get a set amount. As it stands if you don't get 20 items per 5 favors your in the red.
    (0)

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