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  1. #1
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    As players (casual and hardcore) we want the game to be fun. However producers need to come up with a way to make that "fun" we're having last (keep their subscriptions up).

    So we can guess, however the fix is gonna be it wouldn't be to their best interest to make favor timers SHORTER.

    Also they are currently sticking to their initial game plan around specialist (crafter & gatherer); they consistently want to move away from self-sustaining few players that can run the market. So either you guys have to keep complaining until they abandon this path or face that they won't make it easy for one person to gather all the mats that person needs then turn around and craft it all.

    (after you've spent 3 hours gathering then attempt to craft and have that syn be botched (either fails or return's nq)......you won't want to spend another 3 hours....you'll much rather spend 3-10mil gil for the next attempt!! [note: speaking from personal experience. lost 3 astral lumbers astral oil & 2 birch lumbers] )

    I for one will appreciate more having to focus on one task predominantly instead of having to do it all.
    (2)

  2. #2
    Player
    chrillix's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    215
    Character
    Chrillix Khross
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by javid View Post
    As players (casual and hardcore) we want the game to be fun. However producers need to come up with a way to make that "fun" we're having last (keep their subscriptions up).

    So we can guess, however the fix is gonna be it wouldn't be to their best interest to make favor timers SHORTER.
    Huh? If they wanted it to be fun, then I would think they would want us to spend less time mindlessly running from node to node which would actually mean a shorter duration on favors.

    Quote Originally Posted by javid View Post
    Also they are currently sticking to their initial game plan around specialist (crafter & gatherer); they consistently want to move away from self-sustaining few players that can run the market.
    Where did they say this? The specialization system was designed to allow players to only have a single or few crafting jobs leveled in order to make certain items (not require cross-abilities from every single craft). They even acknowledged that this would do nothing to stop omnicrafters, and that they didn't have a problem with it.
    (1)

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