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  1. #1
    Player

    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    72
    Quote Originally Posted by RiceisNice View Post
    Just to clarify. Bard and Machinists still have a damage penalty based on range even with WM/GB active. Their effective burst range is shorter than that of a summoner's, and typically is less safer since you have to extend out more. Bards also typically have a bit of windup since they need to prep DoTs for sidewinder, and machinists need to get a cleanshot ready
    I know that it still exists but the 30% boost in dmg dealt makes it a moot point no matter where you're trying to empyreal arrow from. I've bursted from as far as I can and still took people down no problem. So overextending is not really even needed when you're just a harrassment class thats eyeballing for a burst kill.

    And thats the same as a SMN when you're trying to setup a burst. If SMN Tridisasters someone, and they Fester, but sees that Tridisaster was purified before fester hit and fester ended up doing 0 dmg, they would be smart to stop there. Now they're left with having to set it up the long way. Or if they managed to Bane people, then they'll have to switch target fast enough to Fester-Painflare-Deathflare them.
    Setting up a burst goes for every class, people are just butthurt that SMNs can easily set it up with no effort.


    Quote Originally Posted by RiceisNice View Post
    This can easily be applied to any burst, ever. And we're talking about using an LB to counter something that's effectively on a 1 minute cooldown (unless you're saving someone with BH, which is totally justified)
    Exactly! That goes for every burst there is, SMN is no exception. And you're not completely out of options that you have to rely on a LB. Second Wind, Purify, Recuperate, Wanderer's Paean, Cure I/II, adlos, succors, astro shields, stoneskin. You have sooo many options to counter a SMN's burst, or any burst in general. People just aren't willing to accept the fact that its a 1min "easy bake" combo.
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  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by DxWings View Post
    Exactly! That goes for every burst there is, SMN is no exception. And you're not completely out of options that you have to rely on a LB. Second Wind, Purify, Recuperate, Wanderer's Paean, Cure I/II, adlos, succors, astro shields, stoneskin. You have sooo many options to counter a SMN's burst, or any burst in general. People just aren't willing to accept the fact that its a 1min "easy bake" combo.
    Its more on the fact how incredibly safe and reliable it is for SMN's burst compared to other classes, especially when it comes to bursting down a specific player.

    Having it be shut down by LB/Heals isn't exclusive to just SMN burst, so I wouldn't really consider it to be a valid rebuttal. I mean honestly when you break it down, it's like you say, SMN's burst is a heck lot more reliable and accessible than what's available atm (second only to melee LB which I consider a true one shot in most circumstances)

    The ranged penalty is applied after all is said and then. If I'm too close or attacking at max range, what could've been a 2.5k noncrit BtE is now doing less than quad digits, and that's far from being my only ability. If you wanted to burst something down as MCH or BRd, you pretty much have to sweet spot that range and it's a bit shorter than what SMN can reach since they have no range penalty. It's utterly infuriating when I get sniped by summoners when we're trying to run to the middle or cave spawns because of that goddamned center node that's uphill.
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