btw about the glass cannon stuff: lost in all this is that smn has zero native defensive cd's. compare that to blm that has an instant sleep, and manawall/manaward. a very high dps class with little to no defensive utility is a pretty typical way for developers to balance their classes. that's what smn is all about.

smn definitely has overpowered damage. but they are so lacking in virtually everything else that if you just key in on them a bit they tend to die quickly. if you misstep just once on smn you're dead, but if you play it well you're rewarded with the opportunity to maximize your damage potential. that's how glass cannons work. so it'd be prudent to take the overall job into account and not just the one flashy side.