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  1. #11
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by DreadRabbit
    We already have cross-class skills you can't equip when you change to a job, but you can use as a class without a soul stone should you decide to go for utility over specialization. Look at that: you have a choice! And there's people on this forum who even forego the soul stone so they can use more skills for said utility and they can get through content just fine.

    I actually get a little offended that even other BLMs say we only have fire and ice. If you're only using fire and ice then you're the one pigeon-holing yourself.

    Skill trees and such pigeon-hole you into doing one job and one job only. At least in this game with cross class abilities should shit hit the fan, I can switch gears on a dime and help my party until we're on our feet again. Name me a game with skill trees or specs that gives me that same variety and I will gladly shut up.
    Yeah we have big choice on classes. But that won't work in duty finder or pre formed parties with strangers because jobs are better at roles than classes are.And that is fine, I like the way jobs are so restricted into a certain role. I was one of the people who said blms are refined to ice and fire, which isn't true if you count side skills like sleep or other things. I was referring to the the bread and butter damage. Just as I dislike a DPS having to resort to one or two weaponskills to deal the most damage in most situations.

    I guess the truth I don't like. Is how combat resides with enemy identities. All jobs have some utility, but the enemy I am facing has little bearing on what I do. Sure some might resist stuff, but the same strategy can be used for basically most enemies encountered, if you take away order of AoE dodging types.

    Enemy identity is something that would not work in tight based group content though. Because SE cannot make everything in the dungeon utilize and remember each jobs customization and would lead to members getting shunned if they don't fit the bill. But the open world could work in enemy characteristics to create more opportunities for us to cast different damage skills depending on specific situations.
    (1)
    Last edited by Sandpark; 08-06-2015 at 08:36 AM.