But you do have customization, through cross-class skills.
Notice how the five you have equipped right now are the best for your class?
Yeah, that's the illusion of choice.
But you do have customization, through cross-class skills.
Notice how the five you have equipped right now are the best for your class?
Yeah, that's the illusion of choice.
I have 4"selected", and "use" 3. and jobs are designed to be set into a role, which isn't the same sort of customization. that also doesn't go into how classes operate.
Last edited by Kallera; 08-05-2015 at 06:22 AM.
you can play everything on one character so for me i look at it as job=talent/skill tress
plus i wouldnt want this to be turned into FFXI....dragoon, pup any1? the best tho was tank nin or gtfo ><
You can customize your character now.
Why not remove your stone, be a Lancer, and cross class Skull Sunder and Cure?
That's what you want, right?
Illusion of choice.
There is no choice, those are called unviable.
No one would take a cure that heals for 50 damage into an endgame raid like even NORMAL alexander, even there that'd be a joke. HOWEVER if it healed appropriately and scaled properly with other classes it wouldn't be such a big issue at all, look at Paladin's Clemency. That is FAR from a bad ability.
The problem is 100% scaling.
And what do you expect to get from this system being proposed? 90% of these abilities would be useless/underpowered and there will be an optimal build. There is always an optimal build. Why take someone who has anything less?There is no choice, those are called unviable.
No one would take a cure that heals for 50 damage into an endgame raid like even NORMAL alexander, even there that'd be a joke. HOWEVER if it healed appropriately and scaled properly with other classes it wouldn't be such a big issue at all, look at Paladin's Clemency. That is FAR from a bad ability.
The problem is 100% scaling.
XI did it, there were optimal builds and you used those builds. Guild Wars, the same. RIFT, the same.
List goes on.
Not to mention Clemency gets three-ish casts off before out of MP, and the interruptions. It isn't bad by any means, but it isn't great either.
That leads into the issue of Balance though. The more 'diversity' in builds and available skills the more time needs to be spent trying to balance all those available builds. And Balance does matter both from a gameplay perspective and to players. Just look at how many people are unhappy with AST at the moment.There is no choice, those are called unviable.
No one would take a cure that heals for 50 damage into an endgame raid like even NORMAL alexander, even there that'd be a joke. HOWEVER if it healed appropriately and scaled properly with other classes it wouldn't be such a big issue at all, look at Paladin's Clemency. That is FAR from a bad ability.
The problem is 100% scaling.
There is a time/resource investment issue here too. The more stuff like this they add the more time managing and developing Jobs takes. This grows dramatically the more Jobs they add. There is a trade off. If they added something like this then we would be looking at time taken away from other things. I'd prefer three new Jobs over one that had some variable stat and ability features.
Particularly since in the end the vast bulk of people will end up favouring the 'optimal' build and most variety will go to waste.
inb4 someone says that thing about optimal builds and . . . I'm too late aren't I.
Either way, I support more customization.
YouTube.com/c/iBluairjgr
Never really works.
Community finds best build.
If you build anything other then best build. You get shit on.
It feels unnecessary to me. Then again, I don't think FF14 is in a rut and even if it was I don't think skill trees would do anything to solve it.
As it is one character can have over ten different 'specs' in combat that they can quite easily switch between all with reasonably diverse play styles. The fact that someone else shares a Job and has the same mechanics really doesn't bother me at all. Even with skill trees you wouldn't be a unique snowflake.
Simply put I think it would be a waste of resources. I'd prefer new Jobs with new mechanics and play styles to talent trees and the people who would be working on those Jobs would have to be spending time on talent trees instead if they were added to the game.
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