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  1. #1
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    first of all, just cause it can hit for 5k doesn't mean it always does. smns need a crit and raging strikes to do that. even if i did it everytime that's something you just heal up like in a pve raid.



    i'm sure the people on the receiving end of them feel like they're overpowered. it's flashy and it kills you. yes, they're strong but really they're just finishing blows. you're not getting kills with them if you or your team hasn't done their work beforehand, or if the healer actually heals your target. i can't count how many times i've taken one to the face and just ran off after one heal. i'd say 95% of the time at LEAST that's how it plays out.

    some of you guys are complaining about tri-disaster too and it just makes me go "what?" i bane maybe half the time on it, but even then i don't think it's all that great because it's easily healed through and removed via LB.

    i can understand why some people are fearful of summoners and think they are too ridiculous. but as i've said before, the truth is you just don't run into too many smns who play it to full capacity. and while i'd like to think i play the job proficiently, i'll be the first to admit that smn's power is curbed off very hard against good healers. you guys know what a smn does when your target purifies your dots? or he heals to full? or when you've run out of charges? i dunno about other smns but i jump around and spam ruin 2. like, a LOT. i'm not even kidding.

    smn's great, if played well it's a ball of death. but some of you guys are blowing it up like it's the end of the world. it's not.
    (2)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by kisada View Post
    some of you guys are complaining about tri-disaster too and it just makes me go "what?" i bane maybe half the time on it, but even then i don't think it's all that great because it's easily healed through and removed via LB.
    TBH that's the one complaint that I feel is legitimate. Status effects are easily stacked (not just tri disaster's but all the other job's too), but outside of specials that have long cooldowns, they can only be removed one at a time for a hefty MP cost. They removed the ability to stack regen/medica II so I think it would only be fair if DoTs also couldn't stack.
    (0)