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  1. #91
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by aerialrave View Post
    Ha ha ha...? Deathflare does not require it's target to be Stunned, Rooted, or Slept like Between The Eyes needs. Machinist cannot put someone to sleep, and both of their stuns are melee range only. So the only reliable way to proc it is Foot Graze, and that root gets removed as soon as someone so much as sneezes on the target (hint: your autoturret can remove the root as well).

    Fell Cleave is also melee range and I haven't seen that hit for over 3k against players in PVP yet.

    Laugh it up all you want, I'm not the only one who thinks Deathflare is overpowered.
    Firstly... Auto turrets cannot remove root. All pets stop attacking CC'd targets. Secondly, it's really not hard to get off. Just find a target no one is attacking or even if someone is, you can get it off between the attacker's GCDs.

    It's also just stupidly powerful. If it crit's its practically a ranged melee LB and, if the target isn't topped off and isn't a tank, stands a pretty good chance of killing them then and there

    Deathflare is just really not hard to heal through at all. Regen (or even just medica II) to handle the DoTs, and deathflare can be dealt with with a single cure.

    A warrior going to town on someone requires much more effort to heal, even if it is only melee ranged.
    (0)

  2. #92
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Risvertasashi View Post
    ...
    The overall burst damage across the spectrum is pretty consistent, though a warrior isn't doing to die the moment they stick their neck out for fell cleaves.

    You can easily align a BtE right after a foot graze since there's a grace period where it doesn't fall off from damage. Although the issue remains is that you still need to sweet spot the range (which is a less effective attacking range than a summoner's deathflare combo)

    A crit BtE is not the damage of a melee Lb. The lattter is upright of 8k, BtE ranges from 4k if it crits (which is similair to some raw deathflares I've eaten). Honestly the "it can be dealt with a single cure" is applicable to any burst rotation, excluding attacks that truely one shot your hp like a melee LB.
    (0)
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  3. #93
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    first of all, just cause it can hit for 5k doesn't mean it always does. smns need a crit and raging strikes to do that. even if i did it everytime that's something you just heal up like in a pve raid.



    i'm sure the people on the receiving end of them feel like they're overpowered. it's flashy and it kills you. yes, they're strong but really they're just finishing blows. you're not getting kills with them if you or your team hasn't done their work beforehand, or if the healer actually heals your target. i can't count how many times i've taken one to the face and just ran off after one heal. i'd say 95% of the time at LEAST that's how it plays out.

    some of you guys are complaining about tri-disaster too and it just makes me go "what?" i bane maybe half the time on it, but even then i don't think it's all that great because it's easily healed through and removed via LB.

    i can understand why some people are fearful of summoners and think they are too ridiculous. but as i've said before, the truth is you just don't run into too many smns who play it to full capacity. and while i'd like to think i play the job proficiently, i'll be the first to admit that smn's power is curbed off very hard against good healers. you guys know what a smn does when your target purifies your dots? or he heals to full? or when you've run out of charges? i dunno about other smns but i jump around and spam ruin 2. like, a LOT. i'm not even kidding.

    smn's great, if played well it's a ball of death. but some of you guys are blowing it up like it's the end of the world. it's not.
    (2)

  4. #94
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RiceisNice View Post
    -snip-
    Maybe we're playing different game modes but I see BtE do a lot more than 4k. Crits more like 7kish from what I've seen. 8k if the target is debuffed.

    edit: As I think about it, maybe defense has something to do with it. Because melee LBs hit me for 9.5k~10k as well. If they only did 8k, I could survive them if I was topped off; as is, it's a guaranteed kill unless I'm wearing tank gear. Ditto for any casters I've seen it used on.
    (0)
    Last edited by Risvertasashi; 08-06-2015 at 01:39 AM.

  5. #95
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by kisada View Post
    some of you guys are complaining about tri-disaster too and it just makes me go "what?" i bane maybe half the time on it, but even then i don't think it's all that great because it's easily healed through and removed via LB.
    TBH that's the one complaint that I feel is legitimate. Status effects are easily stacked (not just tri disaster's but all the other job's too), but outside of specials that have long cooldowns, they can only be removed one at a time for a hefty MP cost. They removed the ability to stack regen/medica II so I think it would only be fair if DoTs also couldn't stack.
    (0)

  6. #96
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Risvertasashi View Post
    Maybe we're playing different game modes but I see BtE do a lot more than 4k. Crits more like 7kish from what I've seen. 8k if the target is debuffed.

    edit: As I think about it, maybe defense has something to do with it. Because melee LBs hit me for 9.5k~10k as well. If they only did 8k, I could survive them if I was topped off; as is, it's a guaranteed kill unless I'm wearing tank gear. Ditto for any casters I've seen it used on.
    There's a lot of factors around it. Most of my BtEs are usually on melee who overextend because I cannot safely hit the healer or casters who are sitting in the back without overextending myself due to the. Even on a summoner who I catch with their pants down, I dont' see my BtEs critting any higher than 5k even with buffs.

    The target using B4B could also be a huge factor because of the 25% amplification.

    Quote Originally Posted by Risvertasashi View Post
    TBH that's the one complaint that I feel is legitimate. Status effects are easily stacked (not just tri disaster's but all the other job's too), but outside of specials that have long cooldowns, they can only be removed one at a time for a hefty MP cost. They removed the ability to stack regen/medica II so I think it would only be fair if DoTs also couldn't stack.
    GCDs spent using on Esuna, leeches or detriment are GCDs not used to heal. The problem with DoTs not stacking is that there is a lot of classes that have access to DoTs, two of them being detrimental if you can't get your DoTs at all (as if it wasn't bad enough on FATE bosses). Granted I've never really been killed off by DoTs moreso than the lack of heals that follow escaping a scrape.
    (0)
    Last edited by RiceisNice; 08-06-2015 at 01:53 AM.
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  7. #97
    Player

    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    72
    Tri-Disaster is purify and you're done. Tri-Disaster goes on CD, the SMN has to find another way to bring your life down low enough for Painflare and/or Deathflare to matter. Of course you may get Fester'd before you can purify it but thats nothing Recuperate can't fix. If you're around a healer? Great! You're gonna live! If you ever die solely by a SMN's "easy bake" combo, then you're definitely overextending a bit much.

    DoTs stacking has never been a problem in PvP and I don't think it is a problem at this moment either. Kisada kind of pointed it all out how to deal with DoTs. You either Purify it or have your Healer LB, it'll remove all detrimental effects OR have your Tank LB so you're taking less dmg per tick(not sure on this one, may need some testing/confirmation).

    As any DoW class, you have access to Recuperate/Purify that helps against DoTs. If you can cross class Second Wind even better. If you've got a healer nearby? Great! You're gonna live! (Saying it again)

    If you're a DoM class, you have access to Sprint/Physick/Purify.

    DoTs take time to kill you, if you know when to back off and get yourself healed up, DoTs aren't anything to worry about.
    (0)

  8. #98
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Risvertasashi View Post
    Firstly... Auto turrets cannot remove root. All pets stop attacking CC'd targets.
    This is very hard to reproduce and it is a very rare occurrence, but you are wrong and it does happen. It is a freak accident kind of thing that involves server timing, and is similar to what is going on involving weird MP recovery ticks with Black Mage who can cast multiple flares.

    (0)

  9. #99
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by aerialrave View Post
    This is very hard to reproduce and it is a very rare occurrence, but you are wrong and it does happen. It is a freak accident kind of thing that involves server timing, and is similar to what is going on involving weird MP recovery ticks with Black Mage who can cast multiple flares.

    You still have a second of grace period where foot graze won't fall off from damage. Even if I was attacking someone that was being focused, I can do footgraze and immediately do BtE right after since they're both oGCDs, and still benefit off the damage bonus.
    (0)
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  10. #100
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    if you're in a 1v1 with a summoner, Purify their dots immediately after they blow Tri-Desaster and their fester will be like "has no effect" AND they won't get a stack of Bahamut's whatever .
    This or just pop HG or any other immunity skill so they waste bahamut trace thus makeing them free kill after.
    (0)

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