Make it so tri disaster can only be applied at melee range that would be fair. That or give me a move that applies both my dots and my slash buff.
Make it so tri disaster can only be applied at melee range that would be fair. That or give me a move that applies both my dots and my slash buff.
Also that Death flare can only be used while at 100 HP or less. That or give you an insta-kill button besides your Limit Break because asking a ranged character to be forced to go in melee range is obviously not enough.
Oh and if you could get battle high everytime you get into your spawn area, that'd be good as well.
These damn ranged characters need a lesson.
/sarcasm
Ha ha ha...? Deathflare does not require it's target to be Stunned, Rooted, or Slept like Between The Eyes needs. Machinist cannot put someone to sleep, and both of their stuns are melee range only. So the only reliable way to proc it is Foot Graze, and that root gets removed as soon as someone so much as sneezes on the target (hint: your autoturret can remove the root as well).
Fell Cleave is also melee range and I haven't seen that hit for over 3k against players in PVP yet.
Laugh it up all you want, I'm not the only one who thinks Deathflare is overpowered.
Last edited by aerialrave; 08-05-2015 at 11:57 AM.


I've been hit with a 4k Fell Cleave, and I'm a tank. It happens often.
Rarely 5k as well, but there are a lot of bad Warriors in PvP who don't know how to get the most out of Fell Cleaves. Where as Summoner's just destroy everyone with snipe flares.
Last edited by Ditto; 08-05-2015 at 12:19 PM.
Pretty sure what I said only applied to summoner. No other class can throw up multiple dots at a time yet they can instantly throw up 3 and start bursting away. They should have to set up dots like the rest of us.

tbh if it got nerfed in pvp unless it was pvp skills that got nerfed its very possible it would be nerfed in pve too, so hell no., i hope it doesn't get nerfed
Oh yeah and don't forget deathflare should disable the sprint and mount commands in case the target doesn't die.Also that Death flare can only be used while at 100 HP or less. That or give you an insta-kill button besides your Limit Break because asking a ranged character to be forced to go in melee range is obviously not enough.
Oh and if you could get battle high everytime you get into your spawn area, that'd be good as well.
These damn ranged characters need a lesson.
/sarcasm
"The rest of us" don't have a gameplay revolving around placing DoTs to kill stuff.
It's like you don't even understand the core gameplay of that job.
Besides, Tri-disaster is on a 60 second cooldown. It's not like they can throw that everytime they snap their fingers.
But whatever, I don't even know why I try to make a point about SMN with someone who only has Arcanist at 22. You clearly don't understand how it works and why what you're asking is nonsense.
Ninja is (arguably) the second most efficient job to kill a SMN after the Monk... and yet you want it to be even easier for you. Okay.
Last edited by Fyce; 08-05-2015 at 10:34 PM.


I think the tri-disaster range reduction would be the only thing necessary.
Even melee range seems extreme. Maybe if they just reduce it's casting range to something similar to Plunge's range.
Those tri-disasters do seem to come from no where sometimes.
^Yea this is my concern too. It's why the cast range might be the best thing, since it doesn't really hurt PVE since the trial/raid boards are already pretty small. I'm not into 3.0 SMN yet, but from what I recall 2.x you still want to stagger skate to melee range in PVE - ideally - this is stil true?
Last edited by Xenosan; 08-05-2015 at 11:16 PM.
I checked your profile too. Apparently you don't even pvp, maybe you do but the server ranking only go down to 100 . I don't know the class in and out I just know death flare can hit for 5k. Maybe you could try and getting kills with that. On the rare Occasion i can get to summoner before getting mauled by 10 warriors , i can easily kill them, the problem any good summoner is way in the back of the pack making the most of his 25-30 yalm full potency attacks.
Last edited by morerancor; 08-06-2015 at 02:01 AM.
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