Yeah.. they need to work on these animations big time. Don't even get me started on the wiggle wiggle the gun does when you start casting. . .
Yeah.. they need to work on these animations big time. Don't even get me started on the wiggle wiggle the gun does when you start casting. . .
YouTube.com/c/iBluairjgr
Old bug. I already posted this and no one cared. Instead I got dumb replies like "ohhh it's Gauss and Gauss means magnetism so that explains why it's floating because the magnetic charges hold it that way". Give me a break. I'm almost certain this type of look is not intended. It's related to the clipping issues that will also never get solved.
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Not really enough for me to even contemplate playing a class that seems to actively go out of it's way to disappoint, poor animation quality (especially when compared to every other job) is just the icing on the cake tbh.
Does wildfire even have an animation? I've tried and tried to find it but come up with nothing, I would've thought a 90 sec CD ability would have some kind of flair to it.
Screw the complaints about DMG etc, the visual aspect of MCH is totally broken.... Again it is a shame because I was really looking forward to it :'(
Last edited by Underdog2204; 08-05-2015 at 07:11 AM.
Machinist is basically pushing on the Magic Technology theme they wanted. The main source of Machinist's combat ability comes form their Magitek Pack, we see the Job carry around, which manipulates Aether to generate their Unlimted Ammo, Unlimted Supply of Turrets, and serve as a portable power source for their Turrets.
Everytime a new Turret or Gun part is introduced the Magitek Pack has to be recalibrated to include the new Codes for the Pack to read and manifest the part or Turret.
Wildfire is a small time bomb so the explosion isn't meant to be big. I can still see the bomb explode but it is small.
Also, the Job story did explain that MCH isn't the fanciest of the Jobs in Eorzea nor the physically trained out of all the Jobs. MCH is basically the universal Job of Eorzea where anyone poor or rich can become. It even shows in some part of the Job storyline when a former goon for hire who was almost skin and bones due to being poor became a exceptional MCH after joining the Guild despite lacking any physical talents nor strength.
Archer class obtains more physcial training than a Machinist due to it being required to have a certain level of strength to control and shoot their arrows from a Bow.
What makes a Machinist strong is their ability to modify their Guns and Turrets to be strong compared to a Warrior and Paladin that improves their body to endure pain, Dragoon and Monk improve their strength to hit harder with their weapons, and Bards and Ninjas that improve their felxability to perform their fancy looking skills.
Yes Machinist give up the ability to make themselves look cool and agile with a Gun but their talents is with Technology rather than physical talents.
Last edited by EdwinLi; 08-05-2015 at 10:30 AM.
really wish they'd rewrite GB to be anything else, no visible attachment of any kind
they spent dev time creating a glamour system (yay) so we wouldn't have to equip anything we thought looked horrible, but you can't glamour away this awful spinning robo-metroid that we're forced to stick to every gun from now til forever
So to put this simply, the pc goes from being exceptionally skilled in their respective job to something that every Tom, Dick and Harry can do just a well... Seems like a rather large step down if you ask me.
It could've been something along the lines of Cid being an exceptional engineer, but nope SE actually wrote into the job quest "You are now plain"...
I'm sorry but this is just another letdown imo.
Last edited by Underdog2204; 08-05-2015 at 10:36 AM.
That is what Machinist is, a engineer master in Technology.
Before the current Guild Master made Machinist into a combat Job they were just Engineers masters in developing weapons for the battlefield in Ishgard while other Machinists worked for Cid in Ironworks and developed their skills in creating Magitek for Eorzea.
It was the Machinist Guild Master's decision to make them into a combat job after seen the potential of Guns and Magitek in the battlefield. They may not be fancy like the other Jobs but those who train to be the Machinists eventually become exceptional Engineers in Magitek but never to the genious level of Cid Garlond himself. Finding opportunity in helping advance Magitek in Eorzea from different businesses such as Garlond Ironworks, the City-State's Military, Crafting, and Highwind Skyways.
The Machinist Guild follows Cid's example being to improve the life of other people in Eorzea through Magitek. Many people have joined the Machinist Guild in search of a better life and has naturally found a better life in the Machinist Guild. Majority of the members lack in the physical talents or magical talents the other DoW and DoM Jobs require to become a member of that Job/Class but what they gain from the Machinist Guild is opportunity and education in developing Magitek.
However, not many people are yet keen on Machinist and their influence in Eorzea due to being the youngest Guild and Job in Eorzea.
A interesting thing about the Job storyline is that it shows NPCs showing the same concern you have with the MCH Job being that it is a Job that requires no natural talent in physical nor magical and how it is a Job anyone can becoming being poor, rich, talent, or not talented.
There are currently NPCs in Eorzea that have become concerned on what the advancement of Machinist would do to the system of the world from how they may replace DoW and DoM Jobs in the distant future due to advancement of Guns and Magitek weaponry and how anyone can become a Machinist.
One such example is how Machinist development is being seen by a few nobles as a threat to their Knight system with how Machinists advancement of Guns and Magitek is proving to be more effective than a Knight with a Shield and Sword, bow and arrow, or a Lance. Along with how it is allowing commoners to become something that would normally require them to be a Noble to become.
(Sorry for the long post but like I said Machinist Job Storyline is my 2nd favorite Job storyline so i really enjoyed the lore about Machinist and the Jobs effect on the world.)
Last edited by EdwinLi; 08-05-2015 at 12:10 PM.
First of all, while from a lore standpoint, the class WAS designed to be useable by anyone, you as the player character are considered to be the best there is at it. YOU are given the experimental prototype turrets and gauss barrel. YOU are taught skills that only a master marksman pirate knew before. The other MCH that you see are in comparison to you as the random Wood Wailer Lancers you see are in comparison to a Dragoon PC. Just because the weapon itself was designed for ease of access, doesn't mean that a master MCH, (which you most certainly are considered to be at the end of the story), has any less skill or renown than a master Paladin or a master Monk. In fact, compared to the other classes, you're even more special since the soulstone you have was blank before you got it. YOU are engraving the skills and memories onto it that MCH of future generations will use, rather than simply learning from the memories already engraved onto the soulstone as all the other Jobs do.......
Not disputing the point you made here, just adding a bit of information. From my interpretation of how the Aetherconverter works, you're not actually using a bullet fired by gunpowder. It's actually compressing minute traces of aether found within the air to create the projectiles you fire. This is why you don't "have" to reload or carry ammo, why your shots can vary so greatly in function without having to change guns constantly, why there are no shell casings, and why the gauss barrel works to begin with. It should be noted that while it's called a gauss barrel, it may not function exactly the same as the ones found within the real world, but rather function on the same principle, IE: charging the round to propel it at higher speeds to inflict more damage than a traditional shot would. Back on the function of the Aetherconverter, as for how the "ammo" skills work, I interpret this as simply you choosing to active more aether on the next few shots, with this extra aether being stored up slowly over time, (hence the cooldown on the skills). These ideas are supplemented a little bit by the fact that you are told that the turrets work in relation to the Aetherconverter, which allows them to function and the energy seen when they attack, (small electrical ring around Rook, and electrical burst from Bishop), is likely aether being dispersed. This is likely also why turrets never run out of ammo or energy, despite being able to attack indefinitely. The Aetherconverter is once again drawing minute traces of aether from the environment, or possibly even the player themselves, to turn it into both energy and projectiles. From a lore standpoint, this also makes sense when you consider that "promoting" the turrets, (TP/MP regen mode), your personal aether(MP), levels begin to drain while they are putting out a great deal of energy to aid those around you. This is, again, likely done by the Aetherconverter transforming latent aetherial energy into a form useable by non mages, (which as stated above, is the case with your average citizen who the class is made for)......
Frankly, I can only see two flaws with this theory, both of which can easily be explained from a "gameplay balancing" standpoint......
First is the fact that we use TP rather than MP in our attacks. It would be problematic to use MP however, due to the fact that we need that to passively buff everyone with our turret's promoted mode. That could be changed by switching it to TP, but due to TPs low regeneration rate, the fact that our TP remains constant regardless of level, and the fact that we would instantly drop it the event that we used Sprint, means that this would drastically reduce the effectiveness of promoting our turrets, because we couldn't maintain that mode for nearly as long. So, making the resource for basic attacks TP on the class is a necessity for balancing issues in regards to this skill, and likely why the choice was made....
Second is the fact that our attacks count as physical damage. This can be explained by the fact that having TP as our primary resource put us into the DoW category, and as such we would be classified as physical damage to prevent confusion among players. This CAN also be explained due to lore in that the shots we fire may no longer have purely aetheric properties once they are compressed into a solid state, and as such are merely inflicting damage with their impact in the same way that propelling water at high speeds causes it to essentially change from a liquid to a solid, (water saws IRL). It returns to aether once the impact is over, but the damage done is purely from the impact itself, rather than the properties of the engergy......
Anyhow, this is all purely my interpretation of how the MCH class works, and why some of the things about it are as they are. I could be completely wrong, but I thought I'd at least share my viewpoint on it.......
Back On Topic
I personally like the design of the Gauss Barrel. I enjoy the fact that it isn't just "add a length of barrel" to the gun, but rather fits in with the "sci-fi meets magic meets reality" aspect of the class, due to it's floating nature. As another poster said, it also is meant to resemble the same type of technology that the turrets utilize. That's why it would be the same for every gun, since it's a standard tool that you can utilize at all times, rather than you carrying around a different custom-made version for each and every possible gun you can use. As for it floating too far beyond the barrel of the gun, I'm also fine with that as well. I like that it's a noticeable and constantly moving attachment. I've been fine with it on 90% of the guns I've used, with very few exceptions, and those not due to the size of the space, but rather the barrel of the gun itself felt puny beside the GB. Even then, I still liked the way GB itself looked.......
It still doesn't excuse SE for making the MCH class so visually... boring and kind of lame looking. The GB is just lazy and it really does look weird and out of place with the rest of the tech MCH uses.
We shall have to agree to disagree on this point. I enjoy MCH's aesthetics as they are, as they all have subtle differences to them, without being overly flashy like most of the other classes, with the exception of our most powerful attack, (Ricochet), which is even then less flashy than others. It makes me feel like we're the unsung heroes of the battlefield, doing what we can to aid the fight, without practically yelling to everyone "CAN'T YOU SEE HOW AWESOME I AM?! I HAVE A BIG FLASHY ATTACK TO SHOW YOU!"......
I also feel that having a constantly rotating floating attachment to the barrel of your gun works well for GB since it feels in the same vein as the turrets.....
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