Results 1 to 10 of 103

Hybrid View

  1. #1
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    The game is about killing bosses. You're not gonna heal things to death, so doing damage is the only way and this will never change.

    If you don't want to do damage you probably should play a different genre.
    (3)

  2. #2
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by FoxyAreku View Post
    If you don't want to do damage you probably should play a different genre.
    So in reality the tanks/healers actually have 2 jobs to do and the DPS classes only one job to do? No wonder there are more DPS class players, taking the easy way out.

    Quote Originally Posted by FoxyAreku View Post
    You're not gonna heal things to death
    Actually that is what kind of happens, healers keep the tank alive, tanks keep the DPS and everyone else from taking damage, and then in turn can kill the boss. I think a lot of people forgot how the party system works
    (22)
    Last edited by Eye_Gore; 08-05-2015 at 04:55 AM.

  3. #3
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Eye_Gore View Post
    So in reality the tanks/healers actually have 2 jobs to do and the DPS classes only one job to do? No wonder there are more DPS class players, taking the easy way out.
    Not going to lie, I'm one of them.

    While I prefer to ONLY heal or ONLY tank, I get my balls busted for not going leric or Sword Oath, I'd rather just be a quiet DPS (NIN, meaning people don't really pay me any attention).
    (1)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  4. #4
    Player
    Bovinity's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Bovinity Divinity
    World
    Exodus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by FoxyAreku View Post
    The game is about killing bosses. You're not gonna heal things to death, so doing damage is the only way and this will never change.

    If you don't want to do damage you probably should play a different genre.
    Indeed, you're there to kill bosses, and you do that by getting them to 0hp in most cases. You do that by dealing damage.

    That's not to say that other actions aren't important, but the ultimate goal is the boss dying, and everyone can do some amount of damage, so yes...damage will be a very common aspect of the raiding process.
    (1)

  5. #5
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Bovinity View Post
    Indeed, you're there to kill bosses, and you do that by getting them to 0hp in most cases. You do that by dealing damage.

    That's not to say that other actions aren't important, but the ultimate goal is the boss dying, and everyone can do some amount of damage, so yes...damage will be a very common aspect of the raiding process.
    Well, Square-Enix should have did it like DC Universe has it; everyone is a DPS primary but your POWER determines your secondary role. So a Sorcery player is a DPS by default but a healer in his secondary role. This allows the Sorcery healer to be able to spec into being some DPS points.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by FoxyAreku View Post
    The game is about killing bosses.
    Technically wrong, or, rather, incomplete.
    The game is about killing bosses fast.

    If there wasn't so much DPS check, we could try a lot of different party setups.

    Look at Alex Savage. Every feedback we see is "Big DPS check".
    Apparently, the mechanics are almost the same, although they deal more damage, and the bosses have more HP.

    It means that when everyone will drown under i200 gear (or higher, comes 3.2), Alex Savage will be a joke. I'm sure people will eventually clear the first floors of Alex Savage before learning how to properly manage Turn 9.
    (1)
    Last edited by Reynhart; 08-06-2015 at 09:34 PM.

  7. #7
    Player
    Bovinity's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Bovinity Divinity
    World
    Exodus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reynhart View Post
    Technically wrong, or, rather, incomplete.
    The game is about killing bosses fast.
    Well, there's some MMO design history in play there.

    Way back when, raids in MMOs had tanking and healing checks, but no DPS checks. As long as people lived, the boss would go down eventually. This led to some degenerate strategies like "just bring a ton of healers to trivialize the fights" and it also made DPS boing since you really had no performance incentives. (Not to mention that it caused a lot of role elitism, because everyone saw DPS classes as being unimportant and not needing to perform.)

    So designers started to place DPS checks - similar to the tanking and healing checks - into fights so that the DPS roles were not only needed, but actually had to perform well.

    The design intent isn't to force you into "speedrunning raids" but rather to place value on - and require performance from - all three roles.
    (7)

  8. #8
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by FoxyAreku View Post
    You're not gonna heal things to death
    FFXI you could 'cure' undead to defeat them... but that was back when the elemental wheal mattered... :'(
    (3)