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  1. #381
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Like I said, lvl restricted is a lazy way out. My example of Anarchy Online, lowbie wearing high level gear actually means eleet (leet is a mob/mascot ) status because more often than not you are required to do complex mathematical calculation to get that. Grind to wear gear means nothing, not even slightest bit of achievement sense.
    (4)

  2. #382
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Sad to see it go this way (again). Cosmetic gear satisfies the RP community sure but I don't think most of the people supporting optimal rank were playing that angle. Personally I was looking at it from the point of saving a unique system that could be made into something great with a little work. Alas as far as combat is concerned it's just going to be like every other MMO on the planet. We could have had something unique and great but we're simply settling for safe mediocrity now. That's not to say it's a bad system, it's simply sad to see yet another unique system go.

    I mean I'll still play the game either way, I followed optimal rank so it's not a big problem for me anyway.
    (5)

  3. #383
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Kikosho View Post
    Encouraging us to settle on one class just goes against the entire selling point of the armory system. The way they built the game, it encourages people to multi-class. As it is, optimal/favors is there to help us with changing classes and inventory issues. Course classes are being rebalanced and abilities swapping so cross classing might not be as savory.

    Also, QQing over a low level wearing high level gear is not a legitimate excuse for abolishing it either. The fact someone is wearing it means they earned it, either by killing the NM/instance/whatever or purchasing it (assuming it wasn't RMTed). Regardless, it doesn't affect people's gameplay unless they are in a party with you.. in which case, you can always choose not to party with the individual.

    I do think they should at least add some other element to wearing gear below optimal level along with showing the diminished stats according to your current class and rank. As retarded as it may sound, add fatigue after a certain amount of time for wearing gear suboptimal, time determined by the level/class difference. HP sap, mp sap, something. You maintain the freedom to at least gear yourself if you're out in BFE.
    I love this post and agree with it so much. Thank you.
    (5)

  4. #384
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Arcell View Post
    Sad to see it go this way (again). Cosmetic gear satisfies the RP community sure but I don't think most of the people supporting optimal rank were playing that angle. Personally I was looking at it from the point of saving a unique system that could be made into something great with a little work. Alas as far as combat is concerned it's just going to be like every other MMO on the planet. We could have had something unique and great but we're simply settling for safe mediocrity now. That's not to say it's a bad system, it's simply sad to see yet another unique system go.

    I mean I'll still play the game either way, I followed optimal rank so it's not a big problem for me anyway.
    This one too. I also followed optimal rank but loved the flexibility of wearing stuff at one or two levels lower, in anticipation of getting to a certain level. As I would make my way up to the gears optimal rank I was putting my old stuff for sale on the market. It really is a great system if you use it as intended and follow the suggestions outlined by the mechanics.
    (6)

  5. #385
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by MariyaShidou View Post
    Like I said, lvl restricted is a lazy way out. My example of Anarchy Online, lowbie wearing high level gear actually means eleet (leet is a mob/mascot ) status because more often than not you are required to do complex mathematical calculation to get that. Grind to wear gear means nothing, not even slightest bit of achievement sense.
    I actually never looked at it like this and now I have and it's so true. Anyone can grind, and anyone can be powerleveled. Class locked gear serves no purpose but as an annoyance and, as stated, an easy way out. I can see the arguments from incentivizing single classing but I personally don't agree with that kind of design philosophy. I love being able to multi class on my one character.
    (6)

  6. #386
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Rau View Post
    /thread

    Increases demand for lower ranked crafts/crafter.
    Gives player a sense of progression.
    No more R25 ARCs in So parties wearing r48 cuirass "because it Has more defense"
    Promotes knowdgeablity about gear (once stats matter... )


    Discuss.

    Inb4roleplayingqq
    Dammit, and I just told myself I wouldn't respond to immature OPs. Especially those that use the ineffectual "in before" method of supporting evidence that doesn't actually do anything to support their argument.
    (4)

  7. #387
    Player
    Cape-Freak's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    21
    Character
    Syrrathti Trelarrl
    World
    Balmung
    Main Class
    Pugilist Lv 100
    I agree that these newest developments are back on the disappointing side and I'm still curious as to why the devs have decided to take this route. While I definitely appreciate that they're recognizing that some players like to have town gear or gear for RP purposes, I think that reducing the optimal rank system to only cosmetic gear is basically only one step above removing it entirely and, as others have noted, it's kind of missing the point.

    I am also a little worried that cosmetic gear might not have the full range or breadth of styles compared to regular gear. Plus, as has also been mentioned, it's going to cause inventory issues for anyone who wants to have one (or more) town sets. I'm already a big enough pack rat as it is!
    (4)
    - Syrrathti Trelarrl of Besaid

  8. #388
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    I was reading this post a few days ago and people were complaining about space... but not sure if this was mentioned yet (cuz im not reading 300 more posts since then) but..

    Yoshida had a post saying the dev's were working on a "Mannequin" system where your gear would be stored separate from your actual inventory as a way to alleviate inventory concerns.

    Not sure how it will be pulled off but I thought I'd mention that for the people freaking out.
    (0)

  9. #389
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Zdenka View Post
    I was reading this post a few days ago and people were complaining about space... but not sure if this was mentioned yet (cuz im not reading 300 more posts since then) but..

    Yoshida had a post saying the dev's were working on a "Mannequin" system where your gear would be stored separate from your actual inventory as a way to alleviate inventory concerns.

    Not sure how it will be pulled off but I thought I'd mention that for the people freaking out.
    Where? link? i missed it..
    (1)

  10. #390
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Reika View Post
    Where? link? i missed it..
    Ditto. Never saw a thing about this either.
    (1)

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