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  1. #371
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by AlphaDragoon View Post
    As long as there's still both Optimal and Required for both combat classes AND crafting classes that isn't just "lol new swimsuits and Santa outfits", then this is good.

    If there isn't...then back to the post I made earlier about completely screwing the low levels/multiple class/multiple craft users. Given the nature of the game (change classes whenever you want) it's simply not feasible to have everything going forward be Required Rank only, unless SE means to limit us even further and eventually take that choice away, too.

    I can only imagine what that would say:

    "In order to promote defined roles within classes, we are now changing it to where once you choose a class you are locked into it for the duration of the game. Please look forward to new content that highlights the uniqueness of your new, locked classes!"
    Yup...right now i'm back to my previous post too...also, its annoying this s#!t always popping thu/fri...its like they purposely places the bomb and leave for weekend so things already will be settled up when they come back monday... :/

    All i can say is...Prishe is hurting since yesterday...and by Prishe i mean my ulcer, named in the honor of what caused it...my "biggest achievement" from FFXI...the one that will follow me for the rest of my life -_-:
    (3)

  2. #372
    Player
    Nel_Celestine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Nel Celestine
    World
    Balmung
    Main Class
    Gladiator Lv 50
    i finally get a little restored faith and the carpet is yanked out on us again? why change this much? Why not just increase the damage penalty and reduce the stats when not of the correct rank / class? How much harder is that then just doing this lazy cheap throwback? will there be ANY freedom left in the game with 1.19?
    (5)

  3. #373
    Player
    leomike35's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    439
    Character
    Sasha Calico
    World
    Hyperion
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Leeloo View Post
    SE do something! The noob over there can wear the same gear I can. It's an outrage!! You're killing my ability to stand around @ town in active mode showing off to all the noobs & saying "You will never get this! You will never get this!"
    Is that what those dumbasses are doing when they do that? Hahah I never knew what that was about lol. Sorry dumbass was a bit harsh. Just saying I think thats kinda silly.
    (3)

  4. #374
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by leomike35 View Post
    Is that what those dumbasses are doing when they do that? Hahah I never knew what that was about lol. Sorry dumbass was a bit harsh. Just saying I think thats kinda silly.
    Yup. Unfortunately it's what Ul'dah is all about...staying in stairs showing off gear...this is the main e-peen rule..."It's not worth getting if you don't have someone to show it off to.".
    (2)
    Last edited by Lienn; 09-03-2011 at 07:20 AM. Reason: typo

  5. #375
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    It's rank requirement not class requirement so I still can do this kind of stuff for fun right? then I'm fine... I like playing around with gear combinations to do something like this... RED DR. DOOM... http://goo.gl/GfSzq Robin http://goo.gl/gWpag
    (2)

  6. #376
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Reinheart View Post
    It's rank requirement not class requirement so I still can do this kind of stuff for fun right? then I'm fine... I like playing around with gear combinations to do something like this... RED DR. DOOM... http://goo.gl/GfSzq Robin http://goo.gl/gWpag
    It's class required as well, I got a bunch of R45 dungeon stuff I can't wear.
    (0)
    Last edited by MariyaShidou; 09-03-2011 at 08:52 AM.

  7. #377
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    I get the impression that SE never once assumed we'd have multiple r50 jobs in like 1 year let alone some people having all jobs at r50 by 5 months into the game. Now they're trying find creative ways to slow us down or 'encourage' us to settle into just one role maybe one craft/combat/gathering at most.

    Straining our inventory is one way to deter people. /frumps at the potentially -18 inventory slots of having 2x earrings and choker of each element... in addition to the 18 rings I already have... /facepalm

    (Then there's the accessory limit problem) /sigh
    (1)

  8. #378
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by MariyaShidou View Post
    It's class required as well, I got a bunch of R45 dungeon stuff I can't wear.
    Well like I said before Dungeon stuff, or NM stuff I understand it being class specific those make sense. I'm talking more towards crafted gear being open, unless it's gears such as Tricone or w/e that uses NM dropped materials, or say FFXI Artifact should stick to that class only with rank requirement.
    (2)

  9. #379
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Reinheart View Post
    Well like I said before Dungeon stuff, or NM stuff I understand it being class specific those make sense. I'm talking more towards crafted gear being open, unless it's gears such as Tricone or w/e that uses NM dropped materials, or say FFXI Artifact should stick to that class only with rank requirement.
    I agree with NM and endgame gear having class, rank or both as restrictions...but having restrictions at common gear makes no sense at all. I really hope they don't screw up the optimal rank/favor systems of crafted armors...it was one of the most creatives points of this game (also adding a brand new way of RPing without requiring external help, like dat swap and stuff) and now it just feels like the dev team is just being forced to move to FFXI system...sometimes i just feel like they have no option at all, that decisions came from SE superiors and that Yoshida is there as a scapegoat only.

    About AFs, i see no use in placing rank restriction since it probably will be quested. If you require MRD 50 to unlock its AF quest and its AF is MRD only then it obviously will be a r50 gear ^^
    (2)

  10. #380
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Leknaat View Post
    I get the impression that SE never once assumed we'd have multiple r50 jobs in like 1 year let alone some people having all jobs at r50 by 5 months into the game. Now they're trying find creative ways to slow us down or 'encourage' us to settle into just one role maybe one craft/combat/gathering at most.

    Straining our inventory is one way to deter people. /frumps at the potentially -18 inventory slots of having 2x earrings and choker of each element... in addition to the 18 rings I already have... /facepalm

    (Then there's the accessory limit problem) /sigh
    Encouraging us to settle on one class just goes against the entire selling point of the armory system. The way they built the game, it encourages people to multi-class. As it is, optimal/favors is there to help us with changing classes and inventory issues. Course classes are being rebalanced and abilities swapping so cross classing might not be as savory.

    Also, QQing over a low level wearing high level gear is not a legitimate excuse for abolishing it either. The fact someone is wearing it means they earned it, either by killing the NM/instance/whatever or purchasing it (assuming it wasn't RMTed). Regardless, it doesn't affect people's gameplay unless they are in a party with you.. in which case, you can always choose not to party with the individual.

    I do think they should at least add some other element to wearing gear below optimal level along with showing the diminished stats according to your current class and rank. As retarded as it may sound, add fatigue after a certain amount of time for wearing gear suboptimal, time determined by the level/class difference. HP sap, mp sap, something. You maintain the freedom to at least gear yourself if you're out in BFE.
    (7)

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