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  1. #17
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    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Magistrella View Post
    What this system needs is a completely abandonment.
    SE will not abandon and remove the system, simple common sense dictates that. They will continue to tweak it, make slight adjustments and balances to the system which in my opinion would be the right thing to do because I want it to be a highly challenging system. If they make too drastic a change when balancing then the challenge will be too heavily reduced and making it not enjoyable to me later. I admit it currently seems to have some flaws still which are in need of tweaks, like for example a slight decrease in material costs from trade-ins and slight adjustment to favor system. I am pretty sure most people would be happy with such changes on top of the most recent changes from last patch.

    Added all together those three things then the cost to craft=/=income value from crafting would be adequate and no I do not think SE should allow crafting of BiS DoW/DoM gear which I know some people want but neither I, a lot of raiders or SE does...however crafting BiS DoL/DoH gear I would be okay with. I want more recipes over time but those will come eventually anyways. I want the specialization system to continue to improve and evolve also including specialists getting unique recipes in order to give more gravitas to choosing which to become. I want SE to continue pushing players towards the need for cooperation and working together in crafting/gathering much like they have done with FC workshop crafting in principle.
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    Last edited by Snugglebutt; 08-05-2015 at 02:17 AM.