I found this odd too, the rate at which we got red scrips was never the issue, it was how expensive the items/gear/favours were using tokens. All this change does now is allow us to grind slightly less. Because the cap remains the same but we're getting roughly twice the scrips per turn in, we hit that cap earlier in the week then have to sit around and do nothing for even longer.

I don't know about the rest of you guys, but I was able to hit the cap on reset day last week, so this whole week I've just been catching turn in fish for next week. Now it seems my hoard will carry over to the week after that as well, so technically I don't need to fish red scrip fish anymore.

Like the OP says, the issue was never how long it took us to get the scrips in the first place, it was the cost of items/gear/tools, which is partly a function of the low scrip cap.