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  1. #21
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Magistrella View Post
    What this system needs is a completely abandonment.
    SE will not abandon and remove the system, simple common sense dictates that. They will continue to tweak it, make slight adjustments and balances to the system which in my opinion would be the right thing to do because I want it to be a highly challenging system. If they make too drastic a change when balancing then the challenge will be too heavily reduced and making it not enjoyable to me later. I admit it currently seems to have some flaws still which are in need of tweaks, like for example a slight decrease in material costs from trade-ins and slight adjustment to favor system. I am pretty sure most people would be happy with such changes on top of the most recent changes from last patch.

    Added all together those three things then the cost to craft=/=income value from crafting would be adequate and no I do not think SE should allow crafting of BiS DoW/DoM gear which I know some people want but neither I, a lot of raiders or SE does...however crafting BiS DoL/DoH gear I would be okay with. I want more recipes over time but those will come eventually anyways. I want the specialization system to continue to improve and evolve also including specialists getting unique recipes in order to give more gravitas to choosing which to become. I want SE to continue pushing players towards the need for cooperation and working together in crafting/gathering much like they have done with FC workshop crafting in principle.
    (0)
    Last edited by Snugglebutt; 08-05-2015 at 02:17 AM.

  2. #22
    Player
    Lorglath's Avatar
    Join Date
    Jan 2014
    Posts
    69
    Character
    Lorglath Gilmore
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    The problem is that Square is loosing trust quickly. There are a lot of things that should have been fixed with the expansion that were just ignored, and now we're being asked to trust that they'll fix things. Then they roll out a supposed "fix" that shows a lack of understanding what people are going through.

    At a certain point, the wait and see approach becomes unacceptable and you'll have what's happening now constantly. Worse, square should worry when this complaining isn't going on because it means everyone has stopped even hoping end-game crafting will come back.
    (5)

  3. #23
    Player
    Joronas's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Joronas Ni'vira
    World
    Lamia
    Main Class
    Black Mage Lv 60
    Lorglath, I absolutely agree with you.

    Snugglebutt, when you've made it to 60 on a couple classes and actually tried this stuff, start talking. Until then, you have no idea. I've watched half my free company try it -- and every single one of them went from "it's a grind, it's fine" to "this system sucks".

    As for specialists getting unique recipes, that will be the kiss of death. Specialists are broken. They're an awful system. They don't improve things as is, and now you want to double down on it?

    No, SE isn't going to scrap it. So we're already going on to the 2nd best solution, or 3rd best, or no solution at all. Realistically, I'm expecting no solution at all. If I'm proven wrong, it's great, but I doubt it will happen.

    As for crafting BIS ... honestly? I don't see a problem with it. I'd rather see a robust economy with multiple ways to get an excellent gear set then have only one path. I think that would make the game richer, more fluid, and less exclusionary. In short, BETTER.
    (4)

  4. #24
    Player
    DarthBuzzer's Avatar
    Join Date
    Apr 2015
    Posts
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Snugglebutt View Post
    SE will not abandon and remove the system, simple common sense dictates that. They will continue to tweak it, make slight adjustments and balances to the system which in my opinion would be the right thing to do because I want it to be a highly challenging system.
    They have to make some substantial changes because hitting nodes for shards 11 hours a week and getting RNG-based items isn't at all challenging, it's just an un-needed drag.
    (3)

  5. #25
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Joronas View Post
    Snugglebutt, when you've made it to 60 on a couple classes and actually tried this stuff, start talking.
    I think I will keep talking, your free to not listen if you think nothing I say on the issue has any merit.

    Quote Originally Posted by Joronas View Post
    As for specialists getting unique recipes, that will be the kiss of death.
    I already know you do not see eye to eye or agree with me on that subject. So it is an agree to disagree issue.

    Quote Originally Posted by Joronas View Post
    As for crafting BIS ... honestly? I don't see a problem with it. I'd rather see a robust economy with multiple ways to get an excellent gear set then have only one path. I think that would make the game richer, more fluid, and less exclusionary. In short, BETTER.
    Neither myself, SE plus quite a few raiders agree with you on that and for good reasons. Not just because SE dislikes how quickly it would allow for clearing content, the over-reliance of people buying the required ilvl to bypass too much content in conjunction with clear selling problem which leads to far too many over-geared but incompetent raiders plus the undermining of the raid obtained gear itself.

    In my opinion (of which I am not alone in) crafted DoW/DoM gear should be limited to helping new players or non-raiders start their raiding career at the bottom of the ladder and work their way up through doing the raids and obtaining the upgrades through that ideally. That's how I would like it to be/remain. But like I said on the other hand I see no major problems with crafting DoL/DoH BiS gear since it does not suffer from the same amount of issues BiS DoW/DoM crafting would have given both gathering and crafting is a solo activity in general.
    (0)
    Last edited by Snugglebutt; 08-05-2015 at 03:09 AM.

  6. #26
    Player
    DarthBuzzer's Avatar
    Join Date
    Apr 2015
    Posts
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    Alchemist Lv 70
    Having an untradable mat that drops in Savage Alex to create an untradable i210 piece with no materia slots solves all your problems.

    Bam.

    Note: It wouldn't require hardcore raiders to also be crafters just to progress further as it can easily be a replacement instead.
    (0)
    Last edited by DarthBuzzer; 08-05-2015 at 03:55 AM.

  7. #27
    Player
    PirateCat's Avatar
    Join Date
    Jul 2015
    Posts
    235
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by DarthBuzzer View Post
    Note: It wouldn't require hardcore raiders to also be crafters just to progress further as it can easily be a replacement instead.
    No, but it would require hardcore crafters to also be raiders in order for it to be relevant.

    Now if they introduced a "crafting request" mechanic like there is with melding requests, this would be awesome.
    (1)

  8. #28
    Player
    DarthBuzzer's Avatar
    Join Date
    Apr 2015
    Posts
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by PirateCat View Post
    No, but it would require hardcore crafters to also be raiders in order for it to be relevant.

    Now if they introduced a "crafting request" mechanic like there is with melding requests, this would be awesome.
    Oh I totally agree, I just wanted to suggest something that no one can possibly dislike.
    (0)

  9. #29
    Player
    Joronas's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Joronas Ni'vira
    World
    Lamia
    Main Class
    Black Mage Lv 60
    Well, I raid too.

    I find "bypassing" content to be a silly argument. The content is self-gating. You HAVE to do it to unlock more. You seem to be saying that you think that everyone should have to run the same thing repeatedly in order to do something else? I consider that to be ridiculously silly. And it just gets SILLIER when you consider raids that are not current-release.

    I find the "skill" argument to hold no water at all. It doesn't matter if you have perfect gear at max ilvl, you will still fail if you aren't competent at your class. That's what mechanics are for.

    My belief is that those who don't want to have crafted gear matter at endgame just want to claim that they are better then those who haven't spent fifty+ hours running the exact same content over and over again. And I don't care. I don't actually expect crafted gear to be equal to alex savage drops -- the mindset that only raiders matter is too ingrained. But I expect it to be useful, instead of joke gear.
    (1)

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