It's already an 11 hour grind with the current favor time, and you'd be adding more...That's true, but the fact they share the same mats makes little difference really, e.g. how many items for DoM/DoW Or DoH items have even been for sale in total? On my server it's less than 10.
So many things wrong with this new system xD
But as you said before, a few tweeks and it could be fine.
My suggestion would be to:
Double red scrip gain from hand-in items for both DoH/DoL.
Reduce favor items needed to hand in e.g. 10 + 10 ooids/bladeleaf would become 3 + 3, roundstone/rare mat would go from 3 + 3 to 1 + 1.
Triple red scrip weekly allowance for DoH/DoL.
The entire system just needs to be reworked from the ground up.
Since when did gatherers *need* to gather favors? The problem with favors atm is that nobody is gathering them hardly, as they are not worth the time they take to get, but will lower hand in cost, people would start gathering and buying them.
You'd have more red scipes to do what you want with, those who wanted to grind favors could do so (and make a killing as they would sell well). Or could just do red scrip tokens and gear up faster.
Last edited by scarebearz; 08-04-2015 at 08:44 AM.

I believe he is talking about how the triple DoL scrip weekly allowance you suggested would make it take three times as long to do all your favors, so 33.75 hours if people wanted to do all of their favors, since it would now actually be worth doing.Since when did gatherers *need* to gather favors? The problem with favors atm is that nobody is gathering them hardly, as they are not worth the time they take to get, but will lower hand in cost, people would start gathering and buying them.
You'd have more red scipes to do what you want with, those who wanted to grind favors could do so (and make a killing as they would sell well). Or could just do red scrip tokens and gear up faster.

I believe he is talking about how the triple DoL scrip weekly allowance you suggested would make it take three times as long to do all your favors, so 33.75 hours if people wanted to do all of their favors, since it would now actually be worth doing.Since when did gatherers *need* to gather favors? The problem with favors atm is that nobody is gathering them hardly, as they are not worth the time they take to get, but will lower hand in cost, people would start gathering and buying them.
You'd have more red scipes to do what you want with, those who wanted to grind favors could do so (and make a killing as they would sell well). Or could just do red scrip tokens and gear up faster.
That's almost as many hours as a full time job :\
Last edited by Zanhe; 08-04-2015 at 05:58 PM.
As I said, just because you *can* do something, does not mean you *have* to.I believe he is talking about how the triple DoL scrip weekly allowance you suggested would make it take three times as long to do all your favors, so 33.75 hours if people wanted to do all of their favors, since it would now actually be worth doing.
That's almost as many hours as a full time job :\
Atm you could gather 168 hours worth of wind shards per week, but I don't see anyone asking for caps to prevent people *having to* do this.
I lol'd at that. I agree that farming 11 hrs a week wasn't their aim. If gatherers did maybe 150 scrips worth of favors a week (~30 mins of gathering each day) and sold the mats on the market board they could gear up their gatherer at a fairly steady pace while still providing anywhere from 45-60 of these materials, or 2-3 turn-ins worth, to other crafters. They could also use the mats themselves to make the Off hand, which is arguably a better first upgrade than the main hand because it is a more efficient stat gain than any of the scrip gear, not including the additional stats from melding.
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