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  1. #1
    Player
    Hanmerreborn's Avatar
    Join Date
    Sep 2013
    Posts
    204
    Character
    Kara Zorel
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by scarebearz View Post
    That's true, but the fact they share the same mats makes little difference really, e.g. how many items for DoM/DoW Or DoH items have even been for sale in total? On my server it's less than 10.

    So many things wrong with this new system xD

    But as you said before, a few tweeks and it could be fine.

    My suggestion would be to:

    Double red scrip gain from hand-in items for both DoH/DoL.

    Reduce favor items needed to hand in e.g. 10 + 10 ooids/bladeleaf would become 3 + 3, roundstone/rare mat would go from 3 + 3 to 1 + 1.

    Triple red scrip weekly allowance for DoH/DoL.
    It's already an 11 hour grind with the current favor time, and you'd be adding more...

    The entire system just needs to be reworked from the ground up.
    (0)

  2. #2
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Hanmerreborn View Post
    It's already an 11 hour grind with the current favor time, and you'd be adding more...

    The entire system just needs to be reworked from the ground up.
    Since when did gatherers *need* to gather favors? The problem with favors atm is that nobody is gathering them hardly, as they are not worth the time they take to get, but will lower hand in cost, people would start gathering and buying them.

    You'd have more red scipes to do what you want with, those who wanted to grind favors could do so (and make a killing as they would sell well). Or could just do red scrip tokens and gear up faster.
    (1)
    Last edited by scarebearz; 08-04-2015 at 08:44 AM.

  3. #3
    Player
    Zanhe's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    40
    Character
    Yunan Cha
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by scarebearz View Post
    Since when did gatherers *need* to gather favors? The problem with favors atm is that nobody is gathering them hardly, as they are not worth the time they take to get, but will lower hand in cost, people would start gathering and buying them.
    You'd have more red scipes to do what you want with, those who wanted to grind favors could do so (and make a killing as they would sell well). Or could just do red scrip tokens and gear up faster.
    I believe he is talking about how the triple DoL scrip weekly allowance you suggested would make it take three times as long to do all your favors, so 33.75 hours if people wanted to do all of their favors, since it would now actually be worth doing.
    (0)

  4. #4
    Player
    Zanhe's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    40
    Character
    Yunan Cha
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by scarebearz View Post
    Since when did gatherers *need* to gather favors? The problem with favors atm is that nobody is gathering them hardly, as they are not worth the time they take to get, but will lower hand in cost, people would start gathering and buying them.
    You'd have more red scipes to do what you want with, those who wanted to grind favors could do so (and make a killing as they would sell well). Or could just do red scrip tokens and gear up faster.
    I believe he is talking about how the triple DoL scrip weekly allowance you suggested would make it take three times as long to do all your favors, so 33.75 hours if people wanted to do all of their favors, since it would now actually be worth doing.

    That's almost as many hours as a full time job :\
    (0)
    Last edited by Zanhe; 08-04-2015 at 05:58 PM.

  5. #5
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Zanhe View Post
    I believe he is talking about how the triple DoL scrip weekly allowance you suggested would make it take three times as long to do all your favors, so 33.75 hours if people wanted to do all of their favors, since it would now actually be worth doing.

    That's almost as many hours as a full time job :\
    As I said, just because you *can* do something, does not mean you *have* to.

    Atm you could gather 168 hours worth of wind shards per week, but I don't see anyone asking for caps to prevent people *having to* do this.
    (1)

  6. #6
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by scarebearz View Post
    Atm you could gather 168 hours worth of wind shards per week, but I don't see anyone asking for caps to prevent people *having to* do this.
    I lol'd at that. I agree that farming 11 hrs a week wasn't their aim. If gatherers did maybe 150 scrips worth of favors a week (~30 mins of gathering each day) and sold the mats on the market board they could gear up their gatherer at a fairly steady pace while still providing anywhere from 45-60 of these materials, or 2-3 turn-ins worth, to other crafters. They could also use the mats themselves to make the Off hand, which is arguably a better first upgrade than the main hand because it is a more efficient stat gain than any of the scrip gear, not including the additional stats from melding.
    (1)