I agree with the first part, but the recipes I think are ok, if they were *a lot* easier to access the mats.
Like they don't want crafted gear to be used in raids... fine, but why make such insane gates on getting weakish gear.
Last edited by scarebearz; 08-04-2015 at 02:42 AM.
Serious question but what was the reason for scripts again? Cause I still don't see why this system was needed at all.
Yes. Either make them incredibly useful (actual hard to make glamour HQ or bust, BiS battle equipment or on par with raiding items, etc), or remove the scrips system.
Probably because the DoH gear is gated by the same set of materials and they don't want people getting all those items right off the go. But yea, I don't understand why they make crafting into a full time job for little return.
That's true, but the fact they share the same mats makes little difference really, e.g. how many items for DoM/DoW Or DoH items have even been for sale in total? On my server it's less than 10.
So many things wrong with this new system xD
But as you said before, a few tweeks and it could be fine.
My suggestion would be to:
Double red scrip gain from hand-in items for both DoH/DoL.
Reduce favor items needed to hand in e.g. 10 + 10 ooids/bladeleaf would become 3 + 3, roundstone/rare mat would go from 3 + 3 to 1 + 1.
Triple red scrip weekly allowance for DoH/DoL.
Last edited by scarebearz; 08-04-2015 at 05:56 AM.
Ok those are some tweets I can be happy with if the script system HAVE to stay. (Pretty pointless system from where I'm sitting. )
It's already an 11 hour grind with the current favor time, and you'd be adding more...That's true, but the fact they share the same mats makes little difference really, e.g. how many items for DoM/DoW Or DoH items have even been for sale in total? On my server it's less than 10.
So many things wrong with this new system xD
But as you said before, a few tweeks and it could be fine.
My suggestion would be to:
Double red scrip gain from hand-in items for both DoH/DoL.
Reduce favor items needed to hand in e.g. 10 + 10 ooids/bladeleaf would become 3 + 3, roundstone/rare mat would go from 3 + 3 to 1 + 1.
Triple red scrip weekly allowance for DoH/DoL.
The entire system just needs to be reworked from the ground up.
I actually think the cap isn't an issue for me. And I don't think the 10+10 is an issue. The rare mats I think are mostly pointless due to the x3 Tokens required to get those mats. I think it'd be more advantageous to have the rare mats either be an alternative (ex: you can submit 10 ooids or 3 rares to get a set of materials) or give you larger quantities (3/3 rares + 1 Token gives 2 sets of mats; or 3/3 + 2 Tokens gives 3 sets of mats). As of now 150 scrips is a lot to spend on HQ mats considering the 2* recipes are very HQable without them.That's true, but the fact they share the same mats makes little difference really, e.g. how many items for DoM/DoW Or DoH items have even been for sale in total? On my server it's less than 10.
So many things wrong with this new system xD
But as you said before, a few tweeks and it could be fine.
My suggestion would be to:
Double red scrip gain from hand-in items for both DoH/DoL.
Reduce favor items needed to hand in e.g. 10 + 10 ooids/bladeleaf would become 3 + 3, roundstone/rare mat would go from 3 + 3 to 1 + 1.
Triple red scrip weekly allowance for DoH/DoL.
The convoluted design of the gathered mats is what I'd like to see tweeked. Currently you gather mats for scrips to buy buffs to gather the actual mats that you need. I could see 2 approaches that would make more sense and remove some of the pointless grind:
1) Red scrips are obtained as they currently are. Favor instead or a consumable that gives you the mats you'd have acquired. The current RNG as to how much you get per favor is maintained but the 11 our grind to get your mats is removed.
2) Every week you are allotted nine "leves" that you can consume. You'd pick a leve for any of the 5 zones for either Miner or Botanist and do your 15 min grind as usual. At the end you can turn in the materials for 50 red scrips or you can turn the materials in for the ooids/rares that you'd normal get for that zone (ex: the leve would have you mine Raw <color> Ooids and Raw <color> Roundstones).
It's hard to see where the error in the design is because we are going from a system where most materials were supplied by DoW/DoM classes with too many tomes to one where mats are solely supplied by gatherers. The system relies heavily on crafters/gatherers working together rather than all trying to be self-sufficient, but many crafters from my server refuse to do that.
Last edited by Sibyll; 08-04-2015 at 07:40 AM.
Since when did gatherers *need* to gather favors? The problem with favors atm is that nobody is gathering them hardly, as they are not worth the time they take to get, but will lower hand in cost, people would start gathering and buying them.
You'd have more red scipes to do what you want with, those who wanted to grind favors could do so (and make a killing as they would sell well). Or could just do red scrip tokens and gear up faster.
Last edited by scarebearz; 08-04-2015 at 08:44 AM.
I believe he is talking about how the triple DoL scrip weekly allowance you suggested would make it take three times as long to do all your favors, so 33.75 hours if people wanted to do all of their favors, since it would now actually be worth doing.Since when did gatherers *need* to gather favors? The problem with favors atm is that nobody is gathering them hardly, as they are not worth the time they take to get, but will lower hand in cost, people would start gathering and buying them.
You'd have more red scipes to do what you want with, those who wanted to grind favors could do so (and make a killing as they would sell well). Or could just do red scrip tokens and gear up faster.
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