We might as well just combine tank and DPS stances; That's what everyone wants. If you could generate solid enmity in DPS stance you'd never have to use the tank stance.


We might as well just combine tank and DPS stances; That's what everyone wants. If you could generate solid enmity in DPS stance you'd never have to use the tank stance.
This actually isn't a horrible idea overall.
Tanks are expected to DPS since Final Coil was released and it's really due to the game's limited meta; damage damage damage. If Square wants tanks to deal a certain amount of damage why include a tanking and a dpsing stance when they could easily roll them into one? Why did they decide to lower tank damage output at all while in a tanking stance? It seems to make little sense to reduce the damage a tank has while tanking - since all it does is push tanks (all tanks WAR/DRK/PLD) to step out of their tank stance.
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