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  1. #1
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90

    Paladin Adjustments (3.?)


    • Shield Swipe: add TP regain 3s - 15 TP per tick.
    • Sword Oath: add 5% damage bonus.
    • Clemency: reduce cast from 3s to 1.5s, increase recast from 2.5s to 4s
    • Royal Authority: reduce potency from 340 to 320, add a 40 potency counter attacks effect for 4s.


    Shield Swipe; a common enough tool used to reduce TP consumption but it could provide some offensive utility - with Sheltron adding a MP return Paladin's biggest weakness is running out of TP quickly.

    Sword Oath; the only off-tank DPS stance that does not provide a direct boost to damage % - 5% would not push Paladin higher than Dark Knight or Warrior but would make it more viable.

    Royal Authority; high potency finisher with no additional effect. Make your offense defense.

    Clemency; currently Clemency is too slow - healers easily cap off targets before it can be used and it is frequently interrupted. By lowering the cast time it allows the Paladin to provide healing where and when needed without being wasted. The longer recast coupled with the high mana cost prevents it from being abused.

    /putsonflameretardantsuit

    (3)

  2. #2
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Shield Swipe already "recovers" 10 TP by virtue of filling a GCD with an ability of lower TP cost than a standard rotation ability.

    The problem with Shield Swipe is it sucks. It's a DPS loss to use and given how garbage MT PLD dps already is, you can't afford to use it.

    If you made it worth using -- so both a DPS gain and Enmity gain, then you would already fix PLD's issues with TP all while helping their MT DPS and enmity generation. The potency would need to be high enough to justify 2 uses per standard GB-->RoH/RA-->RoH/RA rotation -- in other words, the potency needs to be high enough to justify letting GB's dot fall off if only for a couple seconds.

    Sword Oath damage bonus - No. PLD DPS in Sword Oath is fine enough. What is not fine is their enmity generation in Sword Oath. They need to have the enmity of their Rage of Halone combo buffed by a substantial amount. What this does it allows you to stay in Sword Oath and still generate enough enmity to actually use Goring Blade and Royal Authority without losing aggro to DPS.

    So Royal Authority also requires no change other than allowing PLDs to use it more in their rotation.

    Clemency - It's complete garbage but this doesn't fix it. 1.5s or 3s doesn't matter. It's still going to over-heal. Short of being instant or a shield, it's going to be over healing most of the time. The skill needs to be "redesigned" -- either a design change or a balance change so large it might as well be a different skill.
    (0)
    Last edited by Brian_; 08-03-2015 at 05:13 PM.

  3. #3
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    You want pld to be able to hold aggro effectively while in sword oath?. What.
    (2)

  4. #4
    Player
    averageamn's Avatar
    Join Date
    Jul 2015
    Posts
    9
    Character
    Nosnusnu Foryou
    World
    Leviathan
    Main Class
    Arcanist Lv 42
    Quote Originally Posted by Lone-wolfe-02 View Post
    You want pld to be able to hold aggro effectively while in sword oath?. What.
    It already can with NIN.
    (0)

  5. #5
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    PLD DPS in Sword Oath is fine. PLD hate is Sword Oath blows.

    PLD hate in Shield Oath is fine. PLD DPS is Shield Oath blows.

    PLD/DRK have major TP issues.
    (1)

  6. #6
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Lone-wolfe-02 View Post
    You want pld to be able to hold aggro effectively while in sword oath?. What.
    Warrior and Dark Knight can already hold aggro effectively in their DPS stances. It's only fair.
    (1)

  7. #7
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lone-wolfe-02 View Post
    You want pld to be able to hold aggro effectively while in sword oath?. What.
    If I had a nickle every time I forgot to switch from sword to shield when running a dungeon, I'd have, well.. enough to buy a coffee anyways. I tanked quite a few dungeons in sword oath, and maybe occasionally on a large mob I may lose one, I'll get it back quick. Finish the dungeon only to realize I was in sword the whole time, while not that difficult to do it does keep you on rotation a lot more.
    (0)

  8. #8
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Sword Oath aggro shouldn't be fixed by adding damage to what is already the most potent DPS stance. Keep Sword Oath as it is.

    For the sake of fairness, PLD only needs to have an equal multiplier on its enmity combo like the other tanks.

    Skull Sunder and Spinning Slash have a 3.5 multiplier. Savage Blade is only x3.

    Butcher's Block and Power Slash have a 5.5 multiplier. Rage of Halone is only x5.

    Fix that and all of PLD's aggro problems will magically disappear. At least, in the single target department. Oh, but since PLDs rotate targets with their enmity combo in AoE situations, that will also be fixed.
    (0)

  9. #9
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    I've toyed with the idea of adding damage to Flash as part of the trait (and make the Blind inherent). Would it be too homogenizing or overpowered if Flash did a weak damage aoe? say, 50-80 potency?
    (0)

  10. #10
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by NFaelivrin View Post
    I've toyed with the idea of adding damage to Flash as part of the trait (and make the Blind inherent). Would it be too homogenizing or overpowered if Flash did a weak damage aoe? say, 50-80 potency?
    Making blind inherent adds a reason for WAR and DRK to use it.

    Adding damage to Flash, while doesn't make sense, would homogenize more with Unleash, not Overpower.

    It would be nice if PLD got "Banish", a spell that exists in the series. I personally don't care how it works (targetted AOE or PBAoE). It needs a non-Shield Oath threat potency of 600. (i.e. Damage of 100 with a multiplier of 6) to match Overpower (120 x 5), Unleash (100 x 6) and Abyssal Drain (120 x 5).
    (1)
    Last edited by Phoenicia; 08-04-2015 at 12:41 AM.

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