I agree with a couple of these...mostly that clemency casting faster but with a longer recast is a good idea because, yeah using it as the ability works (healing yourself some, but getting a lot of benefit from healing others) doesn't work because actual healers cast times are so much shorter.
We can talk about it taking "Skill" to time the cast right before a big hit, but thats just "clunk"...a lot of our utility as paladins is riddled with "clunk". Cover for instance, classic, iconic paladin ability from FF...requires we switch targets, trigger it, and then stay within 10 yards of each other. Doable? Certainly...Easily doable in combat with people running around, not so much...
Divine Veil...its got "clunk" too...its a wonderful ability, a group stoneskin for 10% of the tanks health...that requires someone else heal you, meaning a macro to shout that its up in party is almost a requirement. It doesn't have any affect beyond that initial animation either, nothing to let folks know they've been shielded but the buff popup on their bar...still usable? Certainly...but its "clunky"...it could use an animation on folks affected by the shield, and the "veil" animation on the paladin should linger until the buff is "spent"
Clemency is the same, and like all the rest I feel would be perfect if they just made them a little less clunky to use. A faster cast time and a longer recast solves this. Its not going out any more often than it was, its still got a prohibitive mp cost, but its now loads more useful for its intended purpose of getting some healing out to your allies, which in turn gets some healing on to you.
Adjusting the animation on Divine Veil makes it more obvious for your healers to notice it without the need for a macro (Though I imagine everyone will still have one), and more obvious for your group when the shield goes out that the paladin just gave them a bit of a safety net.
Cover...I don't know what they could do with this, other than remove the targeting portion and make it work more like it would in the games...Paladin'll cover whoever has the lowest health within 10 yards of them for the duration...

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