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  1. #1
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Sword Oath change wasn't intended to be for main-tank capability - I've tanked in Sword before and it can be done as is; the goal of the 5% damage increase is to bring Paladin up as an off-tank currently pushing as hard as I possibly can on a lv60 training dummy only nets me roughly 850dps over 2min period (scrub git gud?) but with the long recast on Fight or Flight Paladin's off-tank damage potential atrophies very quickly. We need (in my opinion) a 5% increase to damage or some other change to make our off-tank damage viable.


    Shield Swipe changes were listed precisely because it's now a DPS loss - using it to get TP back but it still requires procs (which means main tanking) so by including a Regain effect for several seconds it makes it a true TP recovery tool without overpowering it.

    Royal Authority - just an idea.

    Clemency really needs changes most of all - fix it's cast & recast times. (begs Yoshida)




    I agree that adding a damage component to Flash would homogenize the tanks too much - but I do think our enmity modifiers could be looked at and adjusted.
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    Last edited by Dhex; 08-04-2015 at 01:53 AM.

  2. #2
    Player
    SirTaint's Avatar
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    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Dhex View Post
    snip


    Yeah I agree 5% would still put us in last place for OT damage.

    But we are 15% behind in MT damage (ShO)

    Our loss in DPS is not made up by our gain in mitigation (physical only mind you)
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  3. #3
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SirTaint View Post
    Yeah I agree 5% would still put us in last place for OT damage.

    But we are 15% behind in MT damage (ShO)

    Our loss in DPS is not made up by our gain in mitigation (physical only mind you)
    (On MT damage ShO) Yeah I agree we are lowest - but not to the degree everyone on this forum seems to think. I generally run at 600-650 DPS in ShO in AS1 and I don't feel like I'm detracting from the group with the utility my Cover/Clemency/Veil/Stoneskin provide during the Prey/Add/Buster mechanics.

    Perhaps instead of a 5% flat on SwO put a 10% dynamic damage buff on Royal Authority so you have to use multiple combos to maintain your maximum output.
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  4. #4
    Player
    SirTaint's Avatar
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    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Dhex View Post
    (On MT damage ShO) Yeah I agree we are lowest - but not to the degree everyone on this forum seems to think. I generally run at 600-650 DPS in ShO in AS1 and I don't feel like I'm detracting from the group with the utility my Cover/Clemency/Veil/Stoneskin provide during the Prey/Add/Buster mechanics.

    Perhaps instead of a 5% flat on SwO put a 10% dynamic damage buff on Royal Authority so you have to use multiple combos to maintain your maximum output.

    600-650 in 100% Shield oath? That's the highest I've seen or heard of a PLD in A1S. The jump time alone should pull your under 600.
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  5. #5
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SirTaint View Post
    600-650 in 100% Shield oath? That's the highest I've seen or heard of a PLD in A1S. The jump time alone should pull your under 600.
    The decay is 30-50dps but you ideal FoF come back off CD right as they take off and you can then push damage back up after the jump.
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