Quote Originally Posted by Phoenicia View Post
You missed my point. Any % increase to PLD's SwO will throw them ahead of WAR in terms of DPS. Do the math. Don't fix a problem by creating another (fixing aggro issues by upsetting tank DPS).

PLD's aggro in SwO AND ShO is behind the other tanks not only because the other tanks have higher potency on their aggro combos but also because of the enmity skills multipliers themselves. Here are the multipliers against their counterparts:

Savage Blade is 200 x3. Skull Sunder is 200 x3.5, Spinning Slash is 220 x3.5.
Rage of Halone is 260 x5. Butcher's Block is 280 x5.5. Power Slash is 300 x5.5 (or x6.5 with DA, not worth blowing DA for).
Circle of Scorn is 250x3 (only class that involves its AoE in its ST rotation is PLD). Shield Swipe is 210 x3 (I think, it's the only skill that I haven't personally tested) but is also a DPS loss.

I think SE thought that in a full rotation of over 22.5s you have GB > RoH > RA you have 2 Savage Blades and Rage of Halone and ~1 Circle of Scorn while spamming Shield Swipe would be equal to the other tanks. But using Shield Swipe makes you lose DPS and the enmity gain is not enough.

A real fix to PLD is not to increase their DPS, but fix their enmity multipliers. The enmity combo needs to match the basic multiplier of the other tanks. No damage potency needs to be added.

If you want to compare buffs for DPS comparisons, let's look at it this way:

PLD has FoF which is similar to Berserk. DRK has no real DPS CD. Blood Weapon is an MP recovery and the 10% speed boost is a bad joke from SE. lol
DRK has Darkside which is similar to Maim. PLD has no version of a constant DPS buff.
PLD has Sword Oath which is comparable to Deliverance. DRK has no comparable DPS stance.
aaaaaand you missed my point!

To quote my first post:
Quote Originally Posted by FallenWings View Post

Quick thoughts:

Sword Oath also increases enmity by 10%. Since the other tanks have their damage increase in the form of % damage up across skills which inadvertently affects their enmity skills as well, it would answer the SwO aggro issue while maintaining the same damage output.

Sword Oath additional damage potency on auto attacks have increased enmity. /shrug
However if the Enmity modifiers are true, then you make a valid point that those multipliers would indeed be a large factor in PLD's having issue holding hate in Sword Oath. Increased Shield Swipe multiplier however I think would not have a reliable affect as having Rage of Halone increased due to its RNG nature.

... and I don't think adding an enmity multiplier on Royal Authority is any fun. Granted that it may help, I don't necessarily think that increased multipliers alone would be enough to push optimal SwO PLD MT Dps without also directly affecting their ShO enmity to lolworthy levels. Perhaps Sword Oath re-tooled to be a 10% damage done instead of the auto-attack potencies along with buffing enmity of RoH combo? Feels too... Boring.

Idk man. Too many variables to consider.