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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Ask Yoshi for the formulas.
    (0)

  2. #2
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by pandabearcat View Post
    Ask Yoshi for the formulas.
    Ah if only.
    (0)

  3. #3
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Well, here's something interesting.

    0 WD, 277 AP, 224 DET 100 Potency

    Level 50
    Min: 27
    Max: 30
    Average: 28.5

    Level 60
    Min: 29
    Max: 32
    Average: 30.5

    Now yes, DET isn't at base value, but Determination definitely scales less in 3.0 than it did in 2.0, yet, the Damage is higher. Is this a consequence of level being a higher level, or general formula/job balancing changes that happened in the backend?
    (0)

  4. #4
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dervy View Post
    Is this a consequence of level being a higher level
    Base damage is tied to Level, not to strength.

    Strength simple is a Multiplier that is 1.0 at the global Level base value.
    Dragoon STR should put that to somewhere around 1.35-1.4
    Base damage at 50 could've been ~20
    Base damage at 60 might be ~22

    Then there's also the that if we assume that STR is a Multiplier starting at base - 277 is a result of your 247 "base" at 50 + 30 spent stat Points, whereas 277 at 60 is a result of your "base" at 60 + ~20-25 Points. You might also want to compare that to either +30 or + 35 if we assume that STR scaling changes.
    (0)

  5. #5
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Most likely level related

    Wearing the iLvl 130 gear from lvl 50+ there seemed to be a more significant increase in output than just the change in base stats.

    In Version 1.0 the formula was based off the difference between player and targets level.
    (i.e. @ lvl 50 100 potency was 5000 damage on a lvl 1 mob but 200 damage on a lvl 60 mob)

    Maybe there is an increase based on player level in ARR like a direct modifier to potency. In your example

    Lvl 50 100 potency
    Lvl 60 ~107 Potency

    You wouldn't be able to see it with all the other stats added in it would just look like really good scaling for base stats on new gear as you level.
    (0)
    Last edited by Judge_Xero; 08-04-2015 at 12:23 PM.

  6. #6
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Do you guys have confirmation of any of the theories you have or are yall pulling numbers out of your butts?
    (0)

  7. #7
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by pandabearcat View Post
    Do you guys have confirmation of any of the theories you have or are yall pulling numbers out of your butts?
    Well that's the fun part - you can't confirm anything in this game.
    (0)

  8. #8
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by pandabearcat View Post
    Do you guys have confirmation of any of the theories you have or are yall pulling numbers out of your butts?
    No confirmation here, but I may try leveling a class from 1-20 and plot the base stats and min/max damage using a broken weapon, just to see what is actually going on there.

    I'm not too sure how useful that would be though, without having data on the effects of each stat at any given level.
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  9. #9
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Take all the data (all the data)...plug into neural network...profit. It is guaranteed (over enough iterations, and a good enough data set) to find the function, or an identical function.

    Don't do the work when a computer can do it for you, is my motto.

    A possible idea is a place for users to submit their ACT logs (oops, I mean "hand compiled buckets of numbers"), which will then feed the data into a network for processing...utilize the masses' hunger for bigger epeen to collect data.

    Unsure if ACT collects attribute data or not though.
    (0)
    Last edited by pandabearcat; 08-05-2015 at 11:55 AM.

  10. #10
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    ACT does indeed.
    (0)

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