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  1. #1
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    MFW

    Yeah, finding the form for real and not getting confounded by these potency and rounding shenanigans are the main reason we're even looking at said shenanigans right now. Unfortunately, if Viridiana's data hold true, we are well and truly in trouble with any assumption that potency has a proper direct linear relationship with min/max values in the final output. And that's even where it is possible to distinguish between weaponskills, abilities, etc., as some of these odd measurements are weaponskill-to-weaponskill comparisons and satisfy the full positive/negative spread.

    We already know the game straight up isn't telling us about the real base value of stats like crit and skill speed, so how this bodes for Determination is a mystery to me. I could test while I level something but... man, it's such a chore

    I don't know where those enmity values come from, but you may be interested to know that there's one other place I know of where the game actually gives an exact, non-varying value on player damage, and that's the damage of a non-crit DoT tick. I'll investigate that sometime, I think... if no one beats me to it (oh darn!).

    Well, if I do have a suggestion for anyone looking to use a solver: you might want to try biasing the damage values up. The game almost certainly rounds down.
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  2. #2
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by SunnyHirose View Post

    Well, if I do have a suggestion for anyone looking to use a solver: you might want to try biasing the damage values up. The game almost certainly rounds down.
    I already do that. It's improved the Accuracy of my Damage Model and Skillspeed DoT calculation by a heck load. For reference, my Variance of Errors when down from 3.6 to 2.5 for my WD Solver, and 4.2 to 2.13 for Skillspeed.

    Quote Originally Posted by Kenji1134 View Post
    Also to Dervy, tell me how this fits your DRG data: Potency_Value = 1.74765e-6 * STR*WD*DET/218 + 4.37529e-5 * STR*WD + .001023549 * STR. It fits Warrior amazingly well.
    If this particular formula fits DRG, MNK, BRD, NIN, etc within less than 1%, ideally less than 0.5%, then we may have 1 of the 3 major potency equations for the game... at 60 that is.
    And uh, Unless I'm doing something wrong, it's overestimating my values for some reason, which is odd, as Dragoons should have a higher base Potency than a Warrior.
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    Last edited by Dervy; 08-03-2015 at 06:24 PM.

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by SunnyHirose View Post
    And that's even where it is possible to distinguish between weaponskills, abilities, etc., as some of these odd measurements are weaponskill-to-weaponskill comparisons and satisfy the full positive/negative spread.
    To make a list for the data I gave earlier…

    Dots: 30, 40
    Ninjutsu: 180, 360
    Abilities: 80, 100, 140, 200 (Assassinate), 500, 300 (incomplete and listed to the side)
    Weaponskill: 60, 120, 150, 200 (Gust Slash), 220, 240, 260, 280, 320

    Dots were done with 0 SS, of course. Also I should note that I don't recall ever seeing any variance between WS and Ability potencies, but it's not something I've ever searched for.
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