Quote Originally Posted by Donjo View Post
We are getting deeper and deeper into what I would call "efficiency by exclusion." If someone prefers to play as a class or job that the community has decided is too inefficient for a particular situation, then they become the victims by being excluded. This is why SE is always quick to make adjustments to the game whenever enough cries about a class pop up that are powerful enough to stop a lot of people from using it.
Personally, I'd introduce a debuff for coils that gets worse the more you have of each class to punish stacking and encourage inclusion. It'd change depending on what you brought. Two Warriors would nerf everyone's defense. Three Dragoons would nerf outgoing damage. Two white mages would nerf raid-wide healing. I'd call it 'Inequity.'