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  1. #21
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    Pretty much a DOT+Lifetap tank. Very different/Unique.
    So... reaver from DAoC or Shadowknight from EQ?
    (0)

  2. #22
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    I actually was surprised how much i liked the dark abilities , initially i was underwhelmed..but it does et better imo. only thing i suggest is a slight buff due to their very long tank/lack there of more tanking CDs.

    and they need to change the darkseid aura and i think it would be perfect.

    if you played dark knights in FF before - dark knights would basically just drain their hp to increase attack which was just enhanced physical strikes and drain hp for recovery.- Dark knight - at least in FFX-2 was never as flashy and as cool as they are in this game imo.
    (0)

  3. #23
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    I think people disappointed with dark knight were maybe expecting a necromancer which dark knights in ff were never like that.
    (1)

  4. #24
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Delily View Post
    So... reaver from DAoC or Shadowknight from EQ?
    Yeah, we need variety in classes.

    A lot of the classes, especially healers and tanks are looking like the same class.
    (0)

  5. #25
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    442
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Dererk View Post
    I think one of the main thing that the OP is looking for which DRK had in ffxi but not here is the drain ability's spells where you could drain from mobs to boost your self for a bit.

    This could make DRK play very differently.
    it would also be nice if we could have debuffs that wouldn't get screwed over everytime there's a monk in the group.

    Also SE Da boosted Dark passage gives a blind debuff..... This isn't useful for a over 2k mp use out side of trash mobs I'm sorry low level duty trash mobs.
    I do somewhat wish they would have drawn more from FFXI's dark knight. The absorb spells in XI didn't work too well in that game, but for this game they would have been awesome. Also after seeing that DRK would be a tank, I fully expected them to use Dreadspikes from ffxi in 14... It's a tank ability that perfectly fits the dark knight theme. I have no idea why they chose to use something as incredibly stupid as living dead instead this. A real drain spell would have been nice as well(no, abyssal drain does not count).


    Quote Originally Posted by AzraelX View Post
    I think people disappointed with dark knight were maybe expecting a necromancer which dark knights in ff were never like that.
    I wasn't expecting a necromancer. I was expecting a DPS that utilized HP sacrifice, considering the DRK abilities in past games drained your own HP to deal damage, but seeing that they always wear heavy armor, I can see why they were made a tank. My problem with it mostly is that it seems like they put little thought into making the job unique compared to other tanks, and just went with the safe path. There are plenty of abilities they could have made that would fit the theme, and make the job unique.
    (1)

  6. #26
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    Well, the reason Warrior never worked as a lifetap tank was they relied on burst healing skills. The way to make a lifetap tank is simple. Have a LOT of little healing effects constantly going off. Make them skill based so it requires you using the right skills at the right time to make most of those little heals.
    Counterpoint, though, a tank that can realistically sustain with a downed healer is going to be required for any content that matters. If the class can't sustain without a constant supply of external healing, then there's really no point in allocating so many skill slots on self-heals when they could be using mitigation instead.

    I was thinking about my previous post, and I realized that making this kind of change still doesn't make Living Dead any good. You're not going to get enough healing from it to make it worthwhile on single target (read: boss fights), because the rate of incoming damage is relatively low compared to the strength of each hit. It's the same problem Blood Price has, it's amazing on trash pulls but kind of "eh" when you get to the bosses.
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  7. #27
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    [QUOTE=Kelg;3206648[/QUOTE]

    They said from jump that DRK in ff14 will consume mp rather hp.
    (0)

  8. #28
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    442
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by AzraelX View Post
    They said from jump that DRK in ff14 will consume mp rather hp.
    Yeah, I'm okay with that. I just wish the abilities weren't so straight forward, and had some room to be used skillfully...
    (0)

  9. #29
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by fm_fenrir View Post
    Counterpoint, though, a tank that can realistically sustain with a downed healer is going to be required for any content that matters. If the class can't sustain without a constant supply of external healing, then there's really no point in allocating so many skill slots on self-heals when they could be using mitigation instead.

    I was thinking about my previous post, and I realized that making this kind of change still doesn't make Living Dead any good. You're not going to get enough healing from it to make it worthwhile on single target (read: boss fights), because the rate of incoming damage is relatively low compared to the strength of each hit. It's the same problem Blood Price has, it's amazing on trash pulls but kind of "eh" when you get to the bosses.
    Self-healing and sustain does the same thing mitigation can do. Its just "different".

    The only big difference is Self-healing needs to give you more sustain then mitigation does because it is riskier.

    RIFT/GW2 helped this by giving the class a second health bar which could be regenerated with the regens that took the damage first before health.
    (0)
    Last edited by Nektulos-Tuor; 08-02-2015 at 07:40 AM.

  10. #30
    Player
    Yhximott's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Tamsus Sostas
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    I wish they could would incorporate some more team and hp based skills. I had it in my head that they would be HP manipulators, and that their CD's would be dependent on how much HP they had. Like "Shadowskin" could have been "Blood Armor" and become a stronger mitigation % based on how low your HP was (i.e. at 90% hp you would get 10% damage reduction, down to 10% hp granting a 90% damage reduction).

    The earlier mentioned "Death March" could have been their lvl 50 super CD where they draw a little HP from ever party member and create a shield like SCH that blocks a parallel amount of damage as HP siphoned (something like amount x number of pt members) + ads a DET up to every party member. It would exchange a portion of the HP pool for mitigation, DPS, and Heals buff.

    We'll see what the future holds.
    (0)
    Last edited by Yhximott; 08-02-2015 at 11:26 AM.

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