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  1. #1
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    Well, the reason Warrior never worked as a lifetap tank was they relied on burst healing skills. The way to make a lifetap tank is simple. Have a LOT of little healing effects constantly going off. Make them skill based so it requires you using the right skills at the right time to make most of those little heals.
    Counterpoint, though, a tank that can realistically sustain with a downed healer is going to be required for any content that matters. If the class can't sustain without a constant supply of external healing, then there's really no point in allocating so many skill slots on self-heals when they could be using mitigation instead.

    I was thinking about my previous post, and I realized that making this kind of change still doesn't make Living Dead any good. You're not going to get enough healing from it to make it worthwhile on single target (read: boss fights), because the rate of incoming damage is relatively low compared to the strength of each hit. It's the same problem Blood Price has, it's amazing on trash pulls but kind of "eh" when you get to the bosses.
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by fm_fenrir View Post
    Counterpoint, though, a tank that can realistically sustain with a downed healer is going to be required for any content that matters. If the class can't sustain without a constant supply of external healing, then there's really no point in allocating so many skill slots on self-heals when they could be using mitigation instead.

    I was thinking about my previous post, and I realized that making this kind of change still doesn't make Living Dead any good. You're not going to get enough healing from it to make it worthwhile on single target (read: boss fights), because the rate of incoming damage is relatively low compared to the strength of each hit. It's the same problem Blood Price has, it's amazing on trash pulls but kind of "eh" when you get to the bosses.
    Self-healing and sustain does the same thing mitigation can do. Its just "different".

    The only big difference is Self-healing needs to give you more sustain then mitigation does because it is riskier.

    RIFT/GW2 helped this by giving the class a second health bar which could be regenerated with the regens that took the damage first before health.
    (0)
    Last edited by Nektulos-Tuor; 08-02-2015 at 07:40 AM.