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  1. #1
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    550
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100

    Dark knight abilities. Uncreative.

    No, I don't think Dark Knight needs any major buffs really. I do think it's sort of a victim of poor design. So much wasted potential. Look at a good chunk of the abilities.

    Salted Earth - Nothing, just damage. Use when up.

    Dark Passenger - Aside from large trash pulls, just damage. Use when up.

    Plunge - Pointless gap closer, but most of the time just damage. Use when up.

    Carve and Spit - Minimal MP recover, or... Damage. Use when up.

    Shadow wall/Shadowskin- Straight up damage taken down, no gimmicks or other uses.

    Unleash/abyssal Drain - These 2 skills more or less serve the same purpose, except unleash costs less and abyss drain can be dark arts'ed. Why not just give the drain effect to unleash?

    Living dead - They tried. But it sucks.

    Seems like they wasted so much potential when creating this job. IMO it should have been more life steal based or had more gimmicks involving dark arts. It's like the 3.0 version of 2.0 PLD. You sit there and spam your soul eater/delirium combo and use oGCDs when ready. I don't see how they can make a kit like warrior's, that flows so good together, and is so much fun to use, then turn around and make a spam-fest tank job like this. Sure, it gets the job done... But it lacks any real identity(no, dark mind doesn't count).
    (3)
    Last edited by Kelg; 08-01-2015 at 07:09 PM.

  2. #2
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Dark Mind is just a mini CD.

    DRK is a reskinned slightly-more-fun PLD which is why I'm getting bored of it. But without a complete redesign, I do not see that anything can be done about it.
    (0)

  3. #3
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    A complete redesign would be nice, but you know they wont do that.

    I mean hell, they apparently need Savage mode results just to verify what glaring problems they DO have, when those problems have been a thing since the day the first person hit 60.
    (1)

  4. #4
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    I felt that DRK was just a hodge podge of WAR and PLD (more so PLD) all stapled together under the premise of more off GCD abilities. I wanted to like it, but it just felt so bloated and ill planned imo. Playing a DRK feels so clunky and all over the place, so I ended up sticking to WAR.

    If they make a 4th tank some day, I hope they go in some wild direction, because if they stick with the status quo, I feel they'll just end up with an even less inspired tank next time.
    (6)

  5. #5
    Player
    Kiri_Tqnikaze's Avatar
    Join Date
    Sep 2014
    Posts
    51
    Character
    Gomiki Gaulo
    World
    Coeurl
    Main Class
    Dark Knight Lv 60
    The only people I see/hear that are having issues with DRK are the ones that aren't tanking material to begin with.
    I'm not here to point out all the good things a DRK brings to the table, because frankly I don't think those bashing DRK would either care nor understand what I would say.
    I AM here to make the point that 2.0 war had some issues back when ARR released. These issues were truly game breaking and made the class nigh unplayable. DRK is in a similar boat, but no where near as bad. We could use a slight buffer here and there, sure, but most jobs can right now tbh.
    I see plenty of DRKs clearing Savage Alexander and I hear very very few of them complain about DRK being underwhelming, not viable in end game raids, or even that DRK needs major buffs. The fact is, they practiced and mastered DRK.
    My advice to you would be to stop using jobs you simply don't like, and go play a job that you do like.
    (Also, rose-tinted glasses were off at the time of this posting).
    (8)

  6. #6
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kiri_Tqnikaze View Post
    The only people I see/hear that are having issues with DRK are the ones that aren't tanking material to begin with.
    My number one issue with DRK right now is that it feels like 2.0 WAR when it tries to OT. They did the exact same thing they did for DRK that they had to fix for Warrior in 3.0, and that was give them a tank stance, but no DPS stance. Darkside is basically the DRK equivalent of Maim, in that it is a DPS increasing buff, not an actual stance. In addition, a DRK gets no damage increasing CDs, either. There is no Fight or Flight, or Berserk-like skill, meaning that a DRK puts out pretty much what a DRK is going to put out all the time. There is no burst phase for a DRK. Only Blood Weapon comes close with the MP regen effect, and the 10% attack speed, which goes into the next problem. TP issues. They fixed OT WAR's TP issues, by giving them Deliverance and Equilibrium. PLD, while suffering from TP issues as well, at least gains party utility in the form of Clemency and Stoneskin. A DRK gets none of those. The only way for a DRK to conserve TP is to use MP abilities, which further compound the issue of needing to use even more TP to regen said wasted MP, while also lowering their DPS.

    That is the problem with DRK. As an MT, they're alright. They could use some help with TP, since even a PLD MT gains Shield Swipe for some TP recovery over a long fight. But as an OT, they are TP starved, and clunky. There is no burst for phases you really need to push, only a sustained, albeit fairly high, DPS. And unlike WAR, who can use their Defensive CDs as Offensive CDs to gain Wrath, a DRK doesn't get access to those, either. You can't use Blood Price as an OT, since you aren't getting hit anyway, so that's a wasted CD, and all your other defensive CDs are just that. Defensive. So they are of no use to a DRK trying to DPS. There is no real reward for playing well as an OT DRK. Because your rotation is literally spamming your Delirium combo when you don't have enough MP to Dark Arts Souleater, and using whatever OGDs happen to be up. There is no buff/debuff/Wrath management like a WAR, and even a PLD can help out the raid with their toolkit. They can drop a RoH to lower enemy strength. They can directly heal a dying party member, or shield them from a hit with Stoneskin, or coordinate a Divine Veil with the healers. They can cover an MT to take a stack, or help one who got in a little over his head. A DRK can do none of that. They sit there, and 123 123 123, unless they have an OGCD, or enough MP to 12(DA)4.
    (1)

  7. #7
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Isala View Post
    My number one issue with DRK right now is that it feels like 2.0 WAR when it tries to OT. They did the exact same thing they did for DRK that they had to fix for Warrior in 3.0, and that was give them a tank stance, but no DPS stance. Darkside is basically the DRK equivalent of Maim, in that it is a DPS increasing buff, not an actual stance. In addition, a DRK gets no damage increasing CDs, either. There is no Fight or Flight, or Berserk-like skill, meaning that a DRK puts out pretty much what a DRK is going to put out all the time. There is no burst phase for a DRK. Only Blood Weapon comes close with the MP regen effect, and the 10% attack speed, which goes into the next problem. TP issues. They fixed OT WAR's TP issues, by giving them Deliverance and Equilibrium. PLD, while suffering from TP issues as well, at least gains party utility in the form of Clemency and Stoneskin. A DRK gets none of those. The only way for a DRK to conserve TP is to use MP abilities, which further compound the issue of needing to use even more TP to regen said wasted MP, while also lowering their DPS.

    That is the problem with DRK. As an MT, they're alright. They could use some help with TP, since even a PLD MT gains Shield Swipe for some TP recovery over a long fight. But as an OT, they are TP starved, and clunky. There is no burst for phases you really need to push, only a sustained, albeit fairly high, DPS. And unlike WAR, who can use their Defensive CDs as Offensive CDs to gain Wrath, a DRK doesn't get access to those, either. You can't use Blood Price as an OT, since you aren't getting hit anyway, so that's a wasted CD, and all your other defensive CDs are just that. Defensive. So they are of no use to a DRK trying to DPS. There is no real reward for playing well as an OT DRK. Because your rotation is literally spamming your Delirium combo when you don't have enough MP to Dark Arts Souleater, and using whatever OGDs happen to be up. There is no buff/debuff/Wrath management like a WAR, and even a PLD can help out the raid with their toolkit. They can drop a RoH to lower enemy strength. They can directly heal a dying party member, or shield them from a hit with Stoneskin, or coordinate a Divine Veil with the healers. They can cover an MT to take a stack, or help one who got in a little over his head. A DRK can do none of that. They sit there, and 123 123 123, unless they have an OGCD, or enough MP to 12(DA)4.
    Aren't their various OGCD abilities essentially their "burst phase"?
    (0)

  8. #8
    Player
    BadRNG's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    I wish they'd just give Dark Arts effects to more skills, and vary up the effects. Require some more thought to where you are using your DA.

    Quote Originally Posted by Kiri_Tqnikaze View Post
    I AM here to make the point that 2.0 war had some issues back when ARR released. These issues were truly game breaking and made the class nigh unplayable. DRK is in a similar boat, but no where near as bad. We could use a slight buffer here and there, sure, but most jobs can right now tbh.
    Man, people's memories of 2.0 WAR seem to get worse and worse every day. Soon people will remember them as being unable to do 4mans and even leveling to 50 required a fulltime healer for regular mobs.
    (2)

  9. #9
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by BadRNG View Post
    Man, people's memories of 2.0 WAR seem to get worse and worse every day. Soon people will remember them as being unable to do 4mans and even leveling to 50 required a fulltime healer for regular mobs.
    You only played a PLD in 2.0 so it's understandable that you won't remember anything about what WAR was like in 2.0. That being said, I really only leveled a PLD for a brief span in 2.0 where my group was running 2x PLD for T4.

    Insofar as 4-mans were concerned, WAR was definitely inferior to PLD in 2.0. For example being a WAR was stupidly hard when trying to do the old AK speedrun where you sacpulled the entire first hallway to the first boss room and then died left while the party hung a right, the PLD would just pop Hallowed Ground during that run and Sprint. The WAR just died. Stuff that really made me mad when I was a fresh 50 WAR in 2.0's early days because who the hell wanted to be in AK forever back then when trash mobs literally dropped 2 gil per kill and so killing anything besides the bosses was a waste of time?

    This was before 2.1 when Inner Beast was altered to give you 6 seconds of 20% damage reduction so trying to WAR MT Titan HM in those early days was pretty bad too. A PLD could go in with full 50 AF and laugh at Mountain Busters. A WAR...not so much. Most WARs got their Titan HM clears in the early 2.0 days as OT doing bad DPS because a full 50 AF WAR had a lot of trouble consistently surviving MBs when IB was kind of a shitty self-heal instead of a straight damage reducer. You can't self-heal yourself when you're dead after all.
    (1)
    Last edited by Illya; 08-02-2015 at 03:09 AM.

  10. #10
    Player
    BadRNG's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Illya View Post
    Huge overreaction
    I played WAR before PLD in 2.0. Was my first 50, and was first class I did any 50 content on, including MTing Titan HM. I am pretty sure you know this? Maybe you were too busy being overly defensive to remember things correctly. The entire rest of your post was unnecessary, seriously. I never said WAR was good as PLD, I was right here on these forums arguing it was inferior and needed help when people were saying it was just a different playstyle and people were doing it wrong.

    My comment was purely on the "truly game breaking and made the class nigh unplayable" part, which is an excessive exaggeration. Nigh unplayable? Seriously? Plenty of players played it and cleared content on them, INCLUDING YOU AND ME IF I RECALL, it was just a lot more work for no good reason. People cleared everything in 2.0 with a WAR MT, even T5 was done with a WAR MT, even if after some gear.

    It was just a joke how that every time people bring up WAR now they act like it was the worst thing ever and couldn't do anything. They could do a lot. It was just much much harder on the group, and was a clear balance issue because of it.
    (2)

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