I wanted a dot+lifetap resource tank which drained its health to increase its defenses or sustain. Which would of been a really cool concept.
Entire Revamped Class Concept: Will Never Happen.
Devouring Slash (level 1)
Delivers an attack with a potency of 50.
Additional Effect: Damage over time with a Potency of 50 for 12s (30s with trait)
Shadowskin (level 2)
Restores 25% of all damage taken into health.
Duration: 20 seconds.
Recast: 80 seconds.
(Does not prevent one shots.)
Hungering Slash (level 4)
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Devouring Slash. Combo Potency: 170.
Combo Bonus: Damage over time with potency of 40 for 21s.
Scourge: (level 6)
Spreads a target's Devouring Slash, Hungering Slash, and Engulfing Strike to nearby enemies.
Damage over time effects restore the Dark Knights health: Duration 10 seconds.
Reuse: 10 seconds.
Instant, costs life to use.
(Trait: Can be upgraded to also spread Mana Sieve.)
Engulfing Strike (level 26)
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Hungering Slash. Combo Potency: 150.
Combo Bonus: Damage over time with potency of 40 for 30s.
Dread Spikes (level 30)
20% of damage received is reflected back, while lowering damage dealt by 20% and increasing enmity.
Also increases chance to hit by 5%.
Darkside (level 30)
HP and MP is slowly drained and Dread Spikes damage penalty is removed.
Changes the style the Dark Knight uses his weapon to be less defensive.
Effect ends upon reuse or when your mana or health hits 0.
Can only be used under the effects of [Dread Spikes].
Shadow Wall (level 46)
Restores 40% of all damage taken into health.
Duration: 15 seconds.
Recast: 120 seconds.
(Does not prevent one shots.)
Death March (idea)
Increases strength, intelligence by 15%
Converts 15% of all damage dealt into HP.
Range: 30y near the Dark Knight.
Duration: 20 seconds. Killing an enemy refreshes duration to full.
Reuse: 120 seconds.
Devouring Mist (idea)
Constantly pulses unaspected damage around the Dark Knight whilst healing him.
Each target hit by Devouring Mist heals the Dark Knight.
Potency: 75.
Duration: 20 seconds.
Reuse: 40 seconds.
Instant
Mana Sieve (idea)
Deals a small amount of unaspected damage over time to the target.
Restores mana for each tick of damage. If the enemy dies it stops restoring.
Duration: 30s.
Reuse: 60 seconds.
Instant, costs life to use.
Death Touch (idea)
Deals 1000 potency in unaspected damage and heals for amount of damage done.
Reuse: 5 minutes.
Instant.
This is my version of Living Dead.
Pretty much a DOT+Lifetap tank. Very different/Unique.