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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I wanted a dot+lifetap resource tank which drained its health to increase its defenses or sustain. Which would of been a really cool concept.

    Entire Revamped Class Concept: Will Never Happen.

    Devouring Slash (level 1)
    Delivers an attack with a potency of 50.
    Additional Effect: Damage over time with a Potency of 50 for 12s (30s with trait)

    Shadowskin (level 2)
    Restores 25% of all damage taken into health.
    Duration: 20 seconds.
    Recast: 80 seconds.
    (Does not prevent one shots.)

    Hungering Slash (level 4)
    Delivers an attack with a potency of 100.
    Additional Effect: Increased enmity
    Combo Action: Devouring Slash. Combo Potency: 170.
    Combo Bonus: Damage over time with potency of 40 for 21s.

    Scourge: (level 6)
    Spreads a target's Devouring Slash, Hungering Slash, and Engulfing Strike to nearby enemies.
    Damage over time effects restore the Dark Knights health: Duration 10 seconds.
    Reuse: 10 seconds.
    Instant, costs life to use.
    (Trait: Can be upgraded to also spread Mana Sieve.)

    Engulfing Strike (level 26)
    Delivers an attack with a potency of 100.
    Additional Effect: Increased enmity
    Combo Action: Hungering Slash. Combo Potency: 150.
    Combo Bonus: Damage over time with potency of 40 for 30s.

    Dread Spikes (level 30)
    20% of damage received is reflected back, while lowering damage dealt by 20% and increasing enmity.
    Also increases chance to hit by 5%.

    Darkside (level 30)
    HP and MP is slowly drained and Dread Spikes damage penalty is removed.
    Changes the style the Dark Knight uses his weapon to be less defensive.
    Effect ends upon reuse or when your mana or health hits 0.
    Can only be used under the effects of [Dread Spikes].

    Shadow Wall (level 46)
    Restores 40% of all damage taken into health.
    Duration: 15 seconds.
    Recast: 120 seconds.
    (Does not prevent one shots.)

    Death March (idea)
    Increases strength, intelligence by 15%
    Converts 15% of all damage dealt into HP.
    Range: 30y near the Dark Knight.
    Duration: 20 seconds. Killing an enemy refreshes duration to full.
    Reuse: 120 seconds.

    Devouring Mist (idea)
    Constantly pulses unaspected damage around the Dark Knight whilst healing him.
    Each target hit by Devouring Mist heals the Dark Knight.
    Potency: 75.
    Duration: 20 seconds.
    Reuse: 40 seconds.
    Instant

    Mana Sieve (idea)
    Deals a small amount of unaspected damage over time to the target.
    Restores mana for each tick of damage. If the enemy dies it stops restoring.
    Duration: 30s.
    Reuse: 60 seconds.
    Instant, costs life to use.

    Death Touch (idea)
    Deals 1000 potency in unaspected damage and heals for amount of damage done.
    Reuse: 5 minutes.
    Instant.
    This is my version of Living Dead.

    Pretty much a DOT+Lifetap tank. Very different/Unique.
    (2)
    Last edited by Nektulos-Tuor; 08-03-2015 at 03:58 AM.

  2. #2
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    Shadowskin (level 2)
    Heals 25% of all damage taken.
    Duration: 20 seconds.
    Recast: 80 seconds.
    (Does not prevent one shots.)
    I actually like this as a Living Dead replacement (minus the super-short CD, should be more like 120 seconds). Serves functionally the same purpose (since things meant to one-shot you still do), but you can just light it off and give the healers a break during dps checks.

    edit: You could also change the wording to read "heals 25% of incoming damage from most attacks" so it reads similarly to Holmgang or Hallowed Ground.
    (0)

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by fm_fenrir View Post
    I actually like this as a Living Dead replacement (minus the super-short CD, should be more like 120 seconds). Serves functionally the same purpose (since things meant to one-shot you still do), but you can just light it off and give the healers a break during dps checks.

    edit: You could also change the wording to read "heals 25% of incoming damage from most attacks" so it reads similarly to Holmgang or Hallowed Ground.
    Well, the reason Warrior never worked as a lifetap tank was they relied on burst healing skills. The way to make a lifetap tank is simple. Have a LOT of little healing effects constantly going off. Make them skill based so it requires you using the right skills at the right time to make most of those little heals.

    That is why Shadowknight worked in Everquest 2.
    - Using all of your skills healed you via an aura.
    - Using your dots healed you a little.
    - Using AOEs properly healed you a little.
    - Using certain skills properly healed you a little.
    - You gained a little health when you were attacked by using certain skills.
    - You had skills that gained you more health on your skills.
    - You had a large cooldown high cast nuke which healed you for its damage.
    - Some of your attacks put hots on yourself and dots on the enemy which also healed you.

    Even though they didn't heal for much, all these little healing skills added up!
    (0)
    Last edited by Nektulos-Tuor; 08-02-2015 at 04:59 AM.

  4. #4
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    Well, the reason Warrior never worked as a lifetap tank was they relied on burst healing skills. The way to make a lifetap tank is simple. Have a LOT of little healing effects constantly going off. Make them skill based so it requires you using the right skills at the right time to make most of those little heals.
    Counterpoint, though, a tank that can realistically sustain with a downed healer is going to be required for any content that matters. If the class can't sustain without a constant supply of external healing, then there's really no point in allocating so many skill slots on self-heals when they could be using mitigation instead.

    I was thinking about my previous post, and I realized that making this kind of change still doesn't make Living Dead any good. You're not going to get enough healing from it to make it worthwhile on single target (read: boss fights), because the rate of incoming damage is relatively low compared to the strength of each hit. It's the same problem Blood Price has, it's amazing on trash pulls but kind of "eh" when you get to the bosses.
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  5. #5
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by fm_fenrir View Post
    Counterpoint, though, a tank that can realistically sustain with a downed healer is going to be required for any content that matters. If the class can't sustain without a constant supply of external healing, then there's really no point in allocating so many skill slots on self-heals when they could be using mitigation instead.

    I was thinking about my previous post, and I realized that making this kind of change still doesn't make Living Dead any good. You're not going to get enough healing from it to make it worthwhile on single target (read: boss fights), because the rate of incoming damage is relatively low compared to the strength of each hit. It's the same problem Blood Price has, it's amazing on trash pulls but kind of "eh" when you get to the bosses.
    Self-healing and sustain does the same thing mitigation can do. Its just "different".

    The only big difference is Self-healing needs to give you more sustain then mitigation does because it is riskier.

    RIFT/GW2 helped this by giving the class a second health bar which could be regenerated with the regens that took the damage first before health.
    (0)
    Last edited by Nektulos-Tuor; 08-02-2015 at 07:40 AM.

  6. #6
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    Pretty much a DOT+Lifetap tank. Very different/Unique.
    So... reaver from DAoC or Shadowknight from EQ?
    (0)

  7. #7
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Delily View Post
    So... reaver from DAoC or Shadowknight from EQ?
    Yeah, we need variety in classes.

    A lot of the classes, especially healers and tanks are looking like the same class.
    (0)