Quote Originally Posted by Vackashken View Post
"uuum" The point is it needs to go and also I don't believe you for a split second that you've ever tanked anything substantial before if you're going to puke up that tripe. Yes, healers do 95% of the healing but when a monster hits you for 1000+k damage you or other myriad of real-world circumstances that might pop up in the chaos of a fight even one heal cripples your MP. Again, not my point though but you saying that crapola is based on theory not real game practical experience. The point is even without healing yourself the MP goes down far too quick just from using the attacks that are part of your mundane arsenal and also give you a "buff" of some sort. The focus of the discussion wasn't about healing yourself.

Again, I ignore you because its absolutely evident you've never tanked (any "tough" NM) before if that is your actual stance because its so clearly based on theoretics. Stop pretending you know what you're talking about. If you honestly say you never have had to heal under any circumstance drastic or otherwise your clearly a none tanking pug.



Anyway - again I say - having mp cost on our normal attacks is absurd. In particular if one of the attacks is suppose to be a buff to our evasion being the bastard evasion type tanking class.
I'm sorry, which ones are the "tough" NMs? I ask because I've tanked all of the high-rank NMs without healing myself beyond using Second Wind, and I did so successfully.

That notwithstanding, though, you almost had a point. I say "almost" because you're still claiming that MP goes down too fast when you're not casting spells. While I absolutely agree that the MP cost needs to go, the only time I've ever run into MP problems was when I was trying to do the casters' jobs. . .