Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 71
  1. #1
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50

    Take away the MP cost on our attacks

    No giant text of ranting. Its absurd. Take it away.
    (25)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    307
    It adds an element of strategy and prevents the straight up spamming of attacks. I like it and think it should stay.
    (3)

  3. #3
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Unless the attack is magic based, like pugilist using a fire pawnch, then it shouldn't cost mp.
    (6)

  4. #4
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I dont mind the mp cost, but it seems obsurd that pugilist which appears to use the most mp out of all the DoW abilities has the smallest mp pool
    (4)

  5. #5
    Player
    Kurai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    109
    Character
    Kurai Kitsune
    World
    Raiden
    Main Class
    Dark Knight Lv 90
    Personally i was shocked a when they released 1.18, but i have got used to the MP costs and managment now and i like it. i actually need to think now, not just standing there spamming cure
    (0)

  6. #6
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Jibe View Post
    It adds an element of strategy and prevents the straight up spamming of attacks. I like it and think it should stay.
    I. . . how would you even spam something that has a 30 second cooldown? Is it really spamming at that point? Besides, the MP cost adds nothing. It's so small as to be negligible unless you're using your MP for something else, anyway. At this point, I oppose the MP cost simply because it's uneven compared to the abilities of the other classes. Although, I can kinda see the reasoning on Light Strike (the buff), but not for Pummel.
    (3)

  7. #7
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Tanking the Ogre NM I found my MP sinking overly fast instantly taking away my ability for light heals onto myself and directly affecting my ability to use my punching skills - one of which is suppose to give me an evasion "boost". In a long fight you are guaranteed to lose 2 of your attacks sooner or later.

    Whatever way you want to cut it its silly.
    (4)

  8. #8
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jibe View Post
    It adds an element of strategy and prevents the straight up spamming of attacks. I like it and think it should stay.
    If there was some type of extra reward or benefit for careful strategizing, and getting various outside skills to get mp, it might make sense, but there isnt, no one else has these limiters and their skills are just as powerful, some are even the same. Its totally illogical. i said it before, but wtf not even mages basic attacks use mp. lancer has pummel already. other jobs dont pay for their basic job mechanic skills, there is no reason we should.

    it really makes no sense in context of the rest of the game, in any respect.
    (6)

  9. #9
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    PUG tank should stack VIT>MND>DEX then?
    (0)

  10. #10
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Vackashken View Post
    Tanking the Ogre NM I found my MP sinking overly fast instantly taking away my ability for light heals onto myself and directly affecting my ability to use my punching skills - one of which is suppose to give me an evasion "boost". In a long fight you are guaranteed to lose 2 of your attacks sooner or later.

    Whatever way you want to cut it its silly.
    This is why I leave the healing to the healers. Well, that and I'm an *******, I guess

    Anyway, with the full party buff, I have 480 MP. That's enough to use both abilities 16 times each, or 8 minutes worth of use as soon as they come off cooldown. Every Cure II would take away over a minute of that, which is why I refuse to do more than Second Wind myself.
    (2)

Page 1 of 8 1 2 3 ... LastLast