No giant text of ranting. Its absurd. Take it away.
No giant text of ranting. Its absurd. Take it away.
It adds an element of strategy and prevents the straight up spamming of attacks. I like it and think it should stay.
Unless the attack is magic based, like pugilist using a fire pawnch, then it shouldn't cost mp.
I dont mind the mp cost, but it seems obsurd that pugilist which appears to use the most mp out of all the DoW abilities has the smallest mp pool
Personally i was shocked a when they released 1.18, but i have got used to the MP costs and managment now and i like it. i actually need to think now, not just standing there spamming cure
I. . . how would you even spam something that has a 30 second cooldown? Is it really spamming at that point? Besides, the MP cost adds nothing. It's so small as to be negligible unless you're using your MP for something else, anyway. At this point, I oppose the MP cost simply because it's uneven compared to the abilities of the other classes. Although, I can kinda see the reasoning on Light Strike (the buff), but not for Pummel.
Tanking the Ogre NM I found my MP sinking overly fast instantly taking away my ability for light heals onto myself and directly affecting my ability to use my punching skills - one of which is suppose to give me an evasion "boost". In a long fight you are guaranteed to lose 2 of your attacks sooner or later.
Whatever way you want to cut it its silly.
If there was some type of extra reward or benefit for careful strategizing, and getting various outside skills to get mp, it might make sense, but there isnt, no one else has these limiters and their skills are just as powerful, some are even the same. Its totally illogical. i said it before, but wtf not even mages basic attacks use mp. lancer has pummel already. other jobs dont pay for their basic job mechanic skills, there is no reason we should.
it really makes no sense in context of the rest of the game, in any respect.
PUG tank should stack VIT>MND>DEX then?
This is why I leave the healing to the healers. Well, that and I'm an *******, I guessTanking the Ogre NM I found my MP sinking overly fast instantly taking away my ability for light heals onto myself and directly affecting my ability to use my punching skills - one of which is suppose to give me an evasion "boost". In a long fight you are guaranteed to lose 2 of your attacks sooner or later.
Whatever way you want to cut it its silly.
Anyway, with the full party buff, I have 480 MP. That's enough to use both abilities 16 times each, or 8 minutes worth of use as soon as they come off cooldown. Every Cure II would take away over a minute of that, which is why I refuse to do more than Second Wind myself.
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