No giant text of ranting. Its absurd. Take it away.
No giant text of ranting. Its absurd. Take it away.
It adds an element of strategy and prevents the straight up spamming of attacks. I like it and think it should stay.
I. . . how would you even spam something that has a 30 second cooldown? Is it really spamming at that point? Besides, the MP cost adds nothing. It's so small as to be negligible unless you're using your MP for something else, anyway. At this point, I oppose the MP cost simply because it's uneven compared to the abilities of the other classes. Although, I can kinda see the reasoning on Light Strike (the buff), but not for Pummel.
If there was some type of extra reward or benefit for careful strategizing, and getting various outside skills to get mp, it might make sense, but there isnt, no one else has these limiters and their skills are just as powerful, some are even the same. Its totally illogical. i said it before, but wtf not even mages basic attacks use mp. lancer has pummel already. other jobs dont pay for their basic job mechanic skills, there is no reason we should.
it really makes no sense in context of the rest of the game, in any respect.


Unless the attack is magic based, like pugilist using a fire pawnch, then it shouldn't cost mp.
Would it be something like this?
Vicious Linkshell
www.viciouslinkshell.com


I dont mind the mp cost, but it seems obsurd that pugilist which appears to use the most mp out of all the DoW abilities has the smallest mp pool

Personally i was shocked a when they released 1.18, but i have got used to the MP costs and managment now and i like it. i actually need to think now, not just standing there spamming cure
What do you have to support this ????
What I have to refute this is a copy/paste of a dev post post :
"Mind (MND)
Reduces damage taken from magic attacks
Increases maximum MP
Healing effectiveness
(For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"
At no point have I seen any information to suppot the fact that once DoW class get more MP over another.
where does that post come from? is it from after 1.18?What do you have to support this ????
What I have to refute this is a copy/paste of a dev post post :
"Mind (MND)
Reduces damage taken from magic attacks
Increases maximum MP
Healing effectiveness
(For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"
At no point have I seen any information to suppot the fact that once DoW class get more MP over another.
yeah i logged in and checked, and your wrong,
48 pug 392 mp
35 lnc 419 mp
34 marauder 248 mp
23 archer 323 mp
as i remembered, every class gets different mp based on their class. and testing out, it also effects the rate of mana regen, as i remembered, whether that be based on mind or max mp i dunno, but in either case mana regen is effected so yeah.
pug getting mp cost makes no sense. their mp rate either the lowest or next to the lowest
Last edited by Physic; 09-01-2011 at 11:01 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote








