Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 71

Hybrid View

  1. #1
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50

    Take away the MP cost on our attacks

    No giant text of ranting. Its absurd. Take it away.
    (25)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    307
    It adds an element of strategy and prevents the straight up spamming of attacks. I like it and think it should stay.
    (3)

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Jibe View Post
    It adds an element of strategy and prevents the straight up spamming of attacks. I like it and think it should stay.
    I. . . how would you even spam something that has a 30 second cooldown? Is it really spamming at that point? Besides, the MP cost adds nothing. It's so small as to be negligible unless you're using your MP for something else, anyway. At this point, I oppose the MP cost simply because it's uneven compared to the abilities of the other classes. Although, I can kinda see the reasoning on Light Strike (the buff), but not for Pummel.
    (3)

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jibe View Post
    It adds an element of strategy and prevents the straight up spamming of attacks. I like it and think it should stay.
    If there was some type of extra reward or benefit for careful strategizing, and getting various outside skills to get mp, it might make sense, but there isnt, no one else has these limiters and their skills are just as powerful, some are even the same. Its totally illogical. i said it before, but wtf not even mages basic attacks use mp. lancer has pummel already. other jobs dont pay for their basic job mechanic skills, there is no reason we should.

    it really makes no sense in context of the rest of the game, in any respect.
    (6)

  5. #5
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Unless the attack is magic based, like pugilist using a fire pawnch, then it shouldn't cost mp.
    (6)

  6. #6
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    Unless the attack is magic based, like pugilist using a fire pawnch, then it shouldn't cost mp.
    Would it be something like this?
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

  7. #7
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    I dont mind the mp cost, but it seems obsurd that pugilist which appears to use the most mp out of all the DoW abilities has the smallest mp pool
    (4)

  8. #8
    Player
    Kurai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    109
    Character
    Kurai Kitsune
    World
    Raiden
    Main Class
    Dark Knight Lv 90
    Personally i was shocked a when they released 1.18, but i have got used to the MP costs and managment now and i like it. i actually need to think now, not just standing there spamming cure
    (0)

  9. #9
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Eruantien View Post
    I dont mind the mp cost, but it seems obsurd that pugilist which appears to use the most mp out of all the DoW abilities has the smallest mp pool
    What do you have to support this ????

    What I have to refute this is a copy/paste of a dev post post :

    "Mind (MND)
    Reduces damage taken from magic attacks
    Increases maximum MP
    Healing effectiveness
    (For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"

    At no point have I seen any information to suppot the fact that once DoW class get more MP over another.
    (0)

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Coglin View Post
    What do you have to support this ????

    What I have to refute this is a copy/paste of a dev post post :

    "Mind (MND)
    Reduces damage taken from magic attacks
    Increases maximum MP
    Healing effectiveness
    (For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"

    At no point have I seen any information to suppot the fact that once DoW class get more MP over another.
    where does that post come from? is it from after 1.18?

    yeah i logged in and checked, and your wrong,
    48 pug 392 mp
    35 lnc 419 mp
    34 marauder 248 mp
    23 archer 323 mp

    as i remembered, every class gets different mp based on their class. and testing out, it also effects the rate of mana regen, as i remembered, whether that be based on mind or max mp i dunno, but in either case mana regen is effected so yeah.

    pug getting mp cost makes no sense. their mp rate either the lowest or next to the lowest
    (2)
    Last edited by Physic; 09-01-2011 at 11:01 AM.

Page 1 of 6 1 2 3 ... LastLast