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  1. #11
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Eruantien View Post
    I dont mind the mp cost, but it seems obsurd that pugilist which appears to use the most mp out of all the DoW abilities has the smallest mp pool
    What do you have to support this ????

    What I have to refute this is a copy/paste of a dev post post :

    "Mind (MND)
    Reduces damage taken from magic attacks
    Increases maximum MP
    Healing effectiveness
    (For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"

    At no point have I seen any information to suppot the fact that once DoW class get more MP over another.
    (0)

  2. #12
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Coglin View Post
    What do you have to support this ????

    What I have to refute this is a copy/paste of a dev post post :

    "Mind (MND)
    Reduces damage taken from magic attacks
    Increases maximum MP
    Healing effectiveness
    (For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"

    At no point have I seen any information to suppot the fact that once DoW class get more MP over another.
    where does that post come from? is it from after 1.18?

    yeah i logged in and checked, and your wrong,
    48 pug 392 mp
    35 lnc 419 mp
    34 marauder 248 mp
    23 archer 323 mp

    as i remembered, every class gets different mp based on their class. and testing out, it also effects the rate of mana regen, as i remembered, whether that be based on mind or max mp i dunno, but in either case mana regen is effected so yeah.

    pug getting mp cost makes no sense. their mp rate either the lowest or next to the lowest
    (2)
    Last edited by Physic; 09-01-2011 at 11:01 AM.

  3. #13
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Yeah...MP cost on our basic attacks is pretty lame. We don't even get anything major out of it. Meanwhile, you've got the OP Lancers with the highest MP pool of any DoW and ZERO MP cost on any of their moveset.
    (2)

  4. #14
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    This is why I leave the healing to the healers.
    lol, OK.

    Quote Originally Posted by Coglin View Post
    What do you have to support this ????

    What I have to refute this is a copy/paste of a dev post post :

    "Mind (MND)
    Reduces damage taken from magic attacks
    Increases maximum MP
    Healing effectiveness
    (For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"

    At no point have I seen any information to suppot the fact that once DoW class get more MP over another.
    You're flat out wrong. Different classes have different MP pools.
    (0)

  5. #15
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Coglin View Post
    What do you have to support this ????

    What I have to refute this is a copy/paste of a dev post post :

    "Mind (MND)
    Reduces damage taken from magic attacks
    Increases maximum MP
    Healing effectiveness
    (For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"

    At no point have I seen any information to suppot the fact that once DoW class get more MP over another.

    my lnc rank 50 has 530 mp, my rank 50 pug has 420 and archers at rank 50 have more than my pug as well, so quite alot of evidence

    thats like saying glad has the same hp's than arch because hp is calculated from vit -.-
    (0)

  6. #16
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Vackashken View Post
    lol, OK.
    What, no faith in your healers' abilities to do their jobs?
    (0)

  7. #17
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    What, no faith in your healers' abilities to do their jobs?
    Or I ignored your meaningless post because it had nothing to do with what I was talking about as a whole? You figure it out
    (0)
    Last edited by Vackashken; 09-02-2011 at 02:15 AM.

  8. #18
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    I do agree, I recently started playing pug and hit r30. But I'm not too happy about having pummel, light strike, seismic shock I&II costs mp to use. Keeping stygian and resting here n there is the only cure, cause you cant really spam something that has a cooldown already...
    (0)

  9. #19
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Vackashken View Post
    Or I ignored your meaningless post because it had nothing to do with what I was talking about as a whole? You figure it out
    Umm. . . you complain about the MP cost on your abilities taking away your ability to cure yourself. I point out that if you leave the healing to the healers, you should have 0 MP problems. You ignore me because. . . ?

    Does the MP cost need to go? Yes. Should you be running into MP problems? No.
    (0)

  10. #20
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    To answer the question, my copy/paste info came from an "ask the devs" I believe it was. I have not actually paid attention to know if it had changed.

    Anyone care to test the HP/MP gain per each point added to Vit/Mnd for each class ?

    As far as the MP usage goes. I do agree that it follows a more logical for magic abilities to use only MP and physical attacks to use TP.
    (0)

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