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  1. #121
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    I was playing around with on a dummy last night. 837 DPS was my average but I was running out of TP at 2min38seconds. No food, no party buff, no pots, no slashing debuff.

    SwO our DPS is not far behind at all.

    ShO our DPS is very far behind. ShO damage needs to be the focus of any complaints because it is lacking.
    (3)

  2. #122
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    The thing is, if the damage penalty from Shield Oath is improved, Fight or Flight needs to be lowered down to compensate and that will hurt Sword Oath.
    (0)

  3. #123
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by rawker View Post
    The thing is, if the damage penalty from Shield Oath is improved, Fight or Flight needs to be lowered down to compensate and that will hurt Sword Oath.


    Why?

    Darkside and Maim are perma buffs. If anything PLD should have an equivalent, like every shield block gives us a 5 seconds 15% damage increase.

    DRK has Darkside,Darkarts and Blood Weapon (not to meantion a 500pot single GCD and magic to help with TP regen)
    WAR has Deliverance,Maim,Berserk,Inner release and Equilibrium (they can also stance dance on the fly for increased security or DPS)
    PLD has FoF and Sword Oath
    (3)
    Last edited by SirTaint; 07-31-2015 at 11:14 PM.

  4. #124
    Player
    Fue's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Washed Up
    World
    Phoenix
    Main Class
    Monk Lv 80
    Just make SwO a trait and add a tp restore skill to its place
    (2)

  5. #125
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by RadRyder View Post
    As a PLD who recently cleared A1 Savage, I can definitely say this is true. In magic-heavy fights PLD loses its defensive advantages over DRK/WAR
    You weren't paying attention to the incoming damage then. Most of the damage comes from auto-attacks, which can hit for as much damage as Royal Fount. Halone's STR down allows PLD to basically have a constant -10% damage taken.(additional ~5% for shield/parry over DRK) It becomes more equal if PLD can forego Halone for Royal Authority, but then their DPS takes a massive jump.

    DRKs main advantages in A1S are increased enmity generation & Shadow Wall during a Royal Fount every 3 minutes while out of Grit. Hypercompressed Plasma for the most part only matters whether you survive or not, but will also hit DRK for 10% more. Grit+Shadowskin+DA+Dark Mind = 44.8% damage taken, Rampart + Sentinel = 38.4% damage taken, Hallowed Ground makes the second Plasma a non-issue. The lack of need for enmity combos early on allows them to focus DPS the first phase, which is where DPS matters most.


    Quote Originally Posted by SirTaint View Post
    Darkside and Maim are perma buffs. If anything PLD should have an equivalent, like every shield block gives us a 5 seconds 15% damage increase.

    DRK has Darkside,Darkarts and Blood Weapon (not to meantion a 500pot single GCD and magic to help with TP regen)
    WAR has Deliverance,Maim,Berserk,Inner release and Equilibrium (they can also stance dance on the fly for increased security or DPS)
    PLD has FoF and Sword Oath
    DRK potencies are naturally very low without Darkside and Dark Arts to boost them. Bloodweapon, unlike FoF, does nothing for oGCDs. Your proposed buffs would make PLDs already naturally high potency abilities hands down better DPS than both DRK & WAR. In addition to taking less overall damage, carrying a ton of support abilities, and the groundbreaking Hallowed skill.
    (0)

  6. #126
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Disc View Post

    DRK potencies are naturally very low without Darkside and Dark Arts to boost them.
    Are you...absolutely crazy?

    Dark have the highest core potencies out of all tanks. Have you looked at the potencies of other tanks?

    Honestly? I do not even know how to take this post seriously after reading this. Scourge vs Fracture? Any of your combos vs ANY combos of other classes?

    Royal Authority? 690 total potency.
    Delirium--which includes mana restore and a debuff? 680. You are '10' potency behind a combo which includes an attack that does -nothing- but damage. Considering most DRK are also doing a DA+ Soul Eater once every 3 or so combos.

    Yeah your potencies being low....lol.
    (0)

  7. #127
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SirTaint View Post
    Why?

    Darkside and Maim are perma buffs. If anything PLD should have an equivalent, like every shield block gives us a 5 seconds 15% damage increase.

    DRK has Darkside,Darkarts and Blood Weapon (not to meantion a 500pot single GCD and magic to help with TP regen)
    WAR has Deliverance,Maim,Berserk,Inner release and Equilibrium (they can also stance dance on the fly for increased security or DPS)
    PLD has FoF and Sword Oath
    Effectively make bulwark a defensive and offensive cool down on any physical fight~ and force it with shieldtron.
    (0)

  8. #128
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Faytte View Post
    Are you...absolutely crazy?

    Dark have the highest core potencies out of all tanks. Have you looked at the potencies of other tanks?

    Honestly? I do not even know how to take this post seriously after reading this. Scourge vs Fracture? Any of your combos vs ANY combos of other classes?

    Royal Authority? 690 total potency.
    Delirium--which includes mana restore and a debuff? 680. You are '10' potency behind a combo which includes an attack that does -nothing- but damage. Considering most DRK are also doing a DA+ Soul Eater once every 3 or so combos.

    Yeah your potencies being low....lol.
    A small correction: DRK has the highest core potencies out of all classes.
    (0)

  9. #129
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Disc View Post
    DRK potencies are naturally very low without Darkside and Dark Arts to boost them. Bloodweapon, unlike FoF, does nothing for oGCDs. Your proposed buffs would make PLDs already naturally high potency abilities hands down better DPS than both DRK & WAR. In addition to taking less overall damage, carrying a ton of support abilities, and the groundbreaking Hallowed skill.

    Wat....

    And the problem is ShOs penalty and the lack of a way to circumvent it.

    WAR can negate the penalty via IB/Unchained and gets back to 95% via Maim. If you are in deliverance you still get the increased damage from Maim plus all the other goodies.
    DRK can negate with darkside (-20 +15) and then stack DA,Blood weapon, along with most potent core rotation. DRK also have 4 oGCDs to weave.
    (0)
    Last edited by SirTaint; 08-01-2015 at 03:04 AM.

  10. #130
    Player
    KircheAhaltZerbst's Avatar
    Join Date
    Jul 2014
    Location
    Malboro
    Posts
    19
    Character
    Kirche Alder
    World
    Malboro
    Main Class
    Warrior Lv 60
    If you got the changes your crying about everyone would run double paladins and a ninjas for the slashing debuff.
    (1)

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