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  1. #1
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by rawker View Post
    The thing is, if the damage penalty from Shield Oath is improved, Fight or Flight needs to be lowered down to compensate and that will hurt Sword Oath.


    Why?

    Darkside and Maim are perma buffs. If anything PLD should have an equivalent, like every shield block gives us a 5 seconds 15% damage increase.

    DRK has Darkside,Darkarts and Blood Weapon (not to meantion a 500pot single GCD and magic to help with TP regen)
    WAR has Deliverance,Maim,Berserk,Inner release and Equilibrium (they can also stance dance on the fly for increased security or DPS)
    PLD has FoF and Sword Oath
    (3)
    Last edited by SirTaint; 07-31-2015 at 11:14 PM.

  2. #2
    Player
    Fue's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Washed Up
    World
    Phoenix
    Main Class
    Monk Lv 80
    Just make SwO a trait and add a tp restore skill to its place
    (2)

  3. #3
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by RadRyder View Post
    As a PLD who recently cleared A1 Savage, I can definitely say this is true. In magic-heavy fights PLD loses its defensive advantages over DRK/WAR
    You weren't paying attention to the incoming damage then. Most of the damage comes from auto-attacks, which can hit for as much damage as Royal Fount. Halone's STR down allows PLD to basically have a constant -10% damage taken.(additional ~5% for shield/parry over DRK) It becomes more equal if PLD can forego Halone for Royal Authority, but then their DPS takes a massive jump.

    DRKs main advantages in A1S are increased enmity generation & Shadow Wall during a Royal Fount every 3 minutes while out of Grit. Hypercompressed Plasma for the most part only matters whether you survive or not, but will also hit DRK for 10% more. Grit+Shadowskin+DA+Dark Mind = 44.8% damage taken, Rampart + Sentinel = 38.4% damage taken, Hallowed Ground makes the second Plasma a non-issue. The lack of need for enmity combos early on allows them to focus DPS the first phase, which is where DPS matters most.


    Quote Originally Posted by SirTaint View Post
    Darkside and Maim are perma buffs. If anything PLD should have an equivalent, like every shield block gives us a 5 seconds 15% damage increase.

    DRK has Darkside,Darkarts and Blood Weapon (not to meantion a 500pot single GCD and magic to help with TP regen)
    WAR has Deliverance,Maim,Berserk,Inner release and Equilibrium (they can also stance dance on the fly for increased security or DPS)
    PLD has FoF and Sword Oath
    DRK potencies are naturally very low without Darkside and Dark Arts to boost them. Bloodweapon, unlike FoF, does nothing for oGCDs. Your proposed buffs would make PLDs already naturally high potency abilities hands down better DPS than both DRK & WAR. In addition to taking less overall damage, carrying a ton of support abilities, and the groundbreaking Hallowed skill.
    (0)

  4. #4
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Disc View Post

    DRK potencies are naturally very low without Darkside and Dark Arts to boost them.
    Are you...absolutely crazy?

    Dark have the highest core potencies out of all tanks. Have you looked at the potencies of other tanks?

    Honestly? I do not even know how to take this post seriously after reading this. Scourge vs Fracture? Any of your combos vs ANY combos of other classes?

    Royal Authority? 690 total potency.
    Delirium--which includes mana restore and a debuff? 680. You are '10' potency behind a combo which includes an attack that does -nothing- but damage. Considering most DRK are also doing a DA+ Soul Eater once every 3 or so combos.

    Yeah your potencies being low....lol.
    (0)

  5. #5
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Faytte View Post
    Are you...absolutely crazy?

    Dark have the highest core potencies out of all tanks. Have you looked at the potencies of other tanks?

    Honestly? I do not even know how to take this post seriously after reading this. Scourge vs Fracture? Any of your combos vs ANY combos of other classes?

    Royal Authority? 690 total potency.
    Delirium--which includes mana restore and a debuff? 680. You are '10' potency behind a combo which includes an attack that does -nothing- but damage. Considering most DRK are also doing a DA+ Soul Eater once every 3 or so combos.

    Yeah your potencies being low....lol.
    A small correction: DRK has the highest core potencies out of all classes.
    (0)

  6. #6
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Disc View Post
    DRK potencies are naturally very low without Darkside and Dark Arts to boost them. Bloodweapon, unlike FoF, does nothing for oGCDs. Your proposed buffs would make PLDs already naturally high potency abilities hands down better DPS than both DRK & WAR. In addition to taking less overall damage, carrying a ton of support abilities, and the groundbreaking Hallowed skill.

    Wat....

    And the problem is ShOs penalty and the lack of a way to circumvent it.

    WAR can negate the penalty via IB/Unchained and gets back to 95% via Maim. If you are in deliverance you still get the increased damage from Maim plus all the other goodies.
    DRK can negate with darkside (-20 +15) and then stack DA,Blood weapon, along with most potent core rotation. DRK also have 4 oGCDs to weave.
    (0)
    Last edited by SirTaint; 08-01-2015 at 03:04 AM.

  7. #7
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Without dark arts/Darkside
    Hard Slash – 150
    Spinning Slash – 220
    Syphon Strike – 250
    Power Slash – 300
    Delirium – 280
    Souleater - 260

    Combos
    Hard+Spin+Power = 670
    Hard+Syphon+Delirium = 680
    Hard+Syphon+souleater=660

    PLD Combos
    Fast+Savage+Halone = 610
    Fast+Savage+Royal Authority = 690
    Fast+Riot+Goring = 600((840 actual)+600/minute from DoT)

    DRK oGCD
    Carve & Spit – 100/minute
    Scourge – 500(1000/minute)
    Salted Earth – 525(700/minute)
    Plunge – 200(400/minute)
    Low Blow – 100(200+/minute)
    Total DRK oGCD: 2400/minute+- low blow

    PLD oGCD
    Spirits Within – 600/minute
    Circle of Scorn = 250/minute
    Sword Oath – 50/auto(1442/minute)
    Total PLD oGCD: 900(2342 counting bonus from autos)

    Darkside/Dark Arts make up for lower natural potency & lack of Fight or Flight. PLD is trailing behind in the end after counting all buffs, but the difference is not nearly as significant as you would have people believe.

    Quote Originally Posted by Faytte View Post
    Are you...absolutely crazy?

    Dark have the highest core potencies out of all tanks. Have you looked at the potencies of other tanks?

    Honestly? I do not even know how to take this post seriously after reading this. Scourge vs Fracture? Any of your combos vs ANY combos of other classes?

    Royal Authority? 690 total potency.
    Delirium--which includes mana restore and a debuff? 680. You are '10' potency behind a combo which includes an attack that does -nothing- but damage. Considering most DRK are also doing a DA+ Soul Eater once every 3 or so combos.

    Yeah your potencies being low....lol.
    Delirium does not restore MP, Syphon does. It also results in lower overall DPS than Royal Authority/Goring Blade combos, which is what you are complaining about.

    Quote Originally Posted by SirTaint View Post
    Wat....

    And the problem is ShOs penalty and the lack of a way to circumvent it.

    WAR can negate the penalty via IB/Unchained and gets back to 95% via Maim. If you are in deliverance you still get the increased damage from Maim plus all the other goodies.
    DRK can negate with darkside (-20 +15) and then stack DA,Blood weapon, along with most potent core rotation. DRK also have 4 oGCDs to weave.
    Grit is a 23% DPS loss from what a DRK would be doing without it. You don't pretend Darkside is limited to Grit stance to fluff numbers. (.8*1.15 = .92) to (1.15 - .92 = .23)
    (0)
    Last edited by Disc; 08-01-2015 at 04:01 AM.

  8. #8
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I don't think he was fluffing numbers. He wasn't talking about the dps loss from grit, he was talking about the ability to gain back 15% of the loss with darkside.
    (0)

  9. #9
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Disc View Post
    Grit is a 23% DPS loss from what a DRK would be doing without it. You don't pretend Darkside is limited to Grit stance to fluff numbers. (.8*1.15 = .92) to (1.15 - .92 = .23)
    So what you're saying is that if you use Grit and Darkside together, then Grit directly reduces your damage by 23% of the DPS you would do if you didn't use darkside at all. Which is a silly way to look at it.

    Grit just costs you 20% of the damage you were doing when you turn it on.

    Well, it also means no blood weapon, but I don't feel like trying to calculate the direct contribution of Blood Weapon because you have to figure in how the MP is going to translate to damage as a % of your total potency without the mp. It's not as much as SwO.

    Anyhow, I think the biggest complaint is that PLD loses SwO damage AND the damage penalty of ShO when swapping SwO > ShO, which is pretty hefty. DRK loses Blood Weapon and Grit. Since SwO accounts for more of a PLD's OT damage than Blood Weapon does to the DRK, the PLD is going to lose more DPS than the DRK will when swapping from DPS stance > Tank stance. Since the PLD already has lower OT damage, they're even worse off when in ShO.
    (3)

  10. #10
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SirTaint View Post
    Why?

    Darkside and Maim are perma buffs. If anything PLD should have an equivalent, like every shield block gives us a 5 seconds 15% damage increase.

    DRK has Darkside,Darkarts and Blood Weapon (not to meantion a 500pot single GCD and magic to help with TP regen)
    WAR has Deliverance,Maim,Berserk,Inner release and Equilibrium (they can also stance dance on the fly for increased security or DPS)
    PLD has FoF and Sword Oath
    Effectively make bulwark a defensive and offensive cool down on any physical fight~ and force it with shieldtron.
    (0)