Quote Originally Posted by RadRyder View Post
As a PLD who recently cleared A1 Savage, I can definitely say this is true. In magic-heavy fights PLD loses its defensive advantages over DRK/WAR
You weren't paying attention to the incoming damage then. Most of the damage comes from auto-attacks, which can hit for as much damage as Royal Fount. Halone's STR down allows PLD to basically have a constant -10% damage taken.(additional ~5% for shield/parry over DRK) It becomes more equal if PLD can forego Halone for Royal Authority, but then their DPS takes a massive jump.

DRKs main advantages in A1S are increased enmity generation & Shadow Wall during a Royal Fount every 3 minutes while out of Grit. Hypercompressed Plasma for the most part only matters whether you survive or not, but will also hit DRK for 10% more. Grit+Shadowskin+DA+Dark Mind = 44.8% damage taken, Rampart + Sentinel = 38.4% damage taken, Hallowed Ground makes the second Plasma a non-issue. The lack of need for enmity combos early on allows them to focus DPS the first phase, which is where DPS matters most.


Quote Originally Posted by SirTaint View Post
Darkside and Maim are perma buffs. If anything PLD should have an equivalent, like every shield block gives us a 5 seconds 15% damage increase.

DRK has Darkside,Darkarts and Blood Weapon (not to meantion a 500pot single GCD and magic to help with TP regen)
WAR has Deliverance,Maim,Berserk,Inner release and Equilibrium (they can also stance dance on the fly for increased security or DPS)
PLD has FoF and Sword Oath
DRK potencies are naturally very low without Darkside and Dark Arts to boost them. Bloodweapon, unlike FoF, does nothing for oGCDs. Your proposed buffs would make PLDs already naturally high potency abilities hands down better DPS than both DRK & WAR. In addition to taking less overall damage, carrying a ton of support abilities, and the groundbreaking Hallowed skill.